There is this video from back at gamescon, the rain looks suprisingly realistic.
http://www.youtube.com/watch?v=fIR0_EbVhp0
Elementals looks like fairies now, like in the picture below.
http://img5.mmo.mmo4arab.com/news/20...pon%284%29.jpg
There is this video from back at gamescon, the rain looks suprisingly realistic.
http://www.youtube.com/watch?v=fIR0_EbVhp0
Elementals looks like fairies now, like in the picture below.
http://img5.mmo.mmo4arab.com/news/20...pon%284%29.jpg
You also had the ice staff advantage, which back in the day was the only elemental staff you could reasonably expect a BLM to have.
Ahh those were the days...
"Casting Burst"
5 seconds later "DO SC NOW NOW NOW NOW" <call4>
BOOOM!
BLM was defeated by the Robber Crab.
PLD: Omg so sorry. ;_;
so how did the EU test go compared to the previous tests? (i know its a few minutes early but figured id ask it now)
I didn't see them mentioned, and they deserve a shout out.
Doom Toads near the Cloister of Tides. omg, such a great camp in the mid 60s back in the day.
[edit] The fairy elementals look kind of silly![]()
EU test was smooth, didn't have any Errors or d/c's. I'd say 50% of the people on today were testing out the BR system. I saw multiple duo's raoming around testing them. I was paired with a MAR and tried:
Shot > Hack
Shot > Trunk
Puncture > Trunk
Trunk > Widevolly
Hack > Shot
Hack > Puncture
...all failed >_>
Battle system seemed less laggy also.
i like the new elements. can at least tell where its facing now.
what difference does that make? they only ever took notice of you if you cast something. it's face never made much difference.
Just read this month's GameInformer and scanned over the XIV article written by Phillip Kollar. Pulled this from it...
Since when? He also went on to state that he received his info directly from SE... /sniff i smell bullThough I saw the PC version of Final Fantasy XIV - there will not be a beta for PS3
I read that article and I was like "GameNotInformer" cuz it seems like nobody knows WTF they are talkin' about when it comes down to FFXIV information.
I have an alpha tester question.
Square Enix had mentioned in earlier interviews they wanted more cerebral combat. It's easy to imagine the wait while your gauge fills up as time for which to think through your next attack, which would go a long way to making battles feel less slow than they appear from an outsider's perspective (videos). Do you actually fill that space of time with thoughts, or is the strategy so shallow you end up tapping your foot waiting?
On a similar note. Square Enix had mentioned they wanted positioning to be an important part of combat. Do you feel as though position matters? Or is it essentially just the same stationary grind, aside from a mob taking off every now and again?
I've got that copy of GameInformer right next to me. The guy bitched pretty hardcore about how FFXIV's game speed is as slow as FFXI's, and is nowhere near what a next-gen MMO should be like.
He had pretty high hopes that the game speed would speed up between the alpha and launch, and I share his sentiments. A little more speed wouldn't hurt, but it's the alpha of a brand new game, not some alpha of an expansion pack that has everything already set in stone.
Edit: Funny that he makes mention about SE wanting to mimic WoW's experience (and not simply its massive profits). While fights in WoW can be cerebral, much of it is simply in terms of movement and reactions than outright skillful planning of abilities. Rotations exist for the maximization of DPS and keeping healing and tanking tight, not so much so people can think about what abilities the mob is popping and what they'll have to use to counter it.
I have a feeling that FFXIV's end-game (fight-wise, so long as utsusemi is either done away with or severely nerfed) will be as "cerebral" as SE is imagining, but I'm wondering about the early and mid-game. First impressions are where you make money in MMOs - the hardcore crowd is making you money, sure, but those initial box sales are what push you into working on more than one expansion pack over the lifetime of a game.
They're going to have to make sure that the beginning of the game is spicy, not just the end.
The thing is, the battle system really isn't that much slower than FFXI's. Yeah of course it isn't button spamming, face rolling ability pushing you have in WoW or other similar MMO's but it's not like a snail.
The main reason (at the moment) for slow actions is Alpha lag. Notice in ghost.Midgard's videos when he is close to server shutdown the lag is significantly reduced and the abilities look smoother.
In regards to the GI article, I find it amusing that the editor is just so stubborn as to say that "SE gave me the info so if it's wrong then SE must be wrong.."
More lawls @ http://gameinformer.com/members/GIPhil/default.aspx
Watching Ghostsix's latest videos that had significantly less latency issues, the combat actually looks faster than XI's. Also, no offense to Ghostsix, but it looks like he's playing with a controller? It looks like he's pressing the left and right arrows to select attacks which makes it look slow minded. I don't believe he is slow minded, it just seems more practical to use a keyboard for your skill quickbar. On top of that you have to factor in charging attacks. The battle system can be quite quick if you allow it.