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  1. #1761
    Hydra
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    Hey a Gambling Hall/Casino would be cool. Kinda like the ones in Dragon Quest Series. Hehe, would be fun, I'd imagine.

    As for the arena, PvP would be fun too! I imagine that maybe SE would allow us to spar with friend to raise skills or something? To make sure nobody exploits this, maybe have a weekly cap on skill increases? Who knows!

  2. #1762
    RIDE ARMOR
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    Bismarck

    Didn't SE say before that they aren't doing any PvP atm, but they might in the future, if the playerbase expresses enough interest in it? I have a feeling The Arena might be for something more akin to Pankration, which is like a watered down version of Pokemon for those who didn't play XI.

    I really hope it's something like Battlegrounds/Arena. I didn't play WoW too much, but that was easily my favorite thing about the game. Whatever it is, if it turns out to be some sort of "extra-curricular" activity, there needs to be decent (and numerous) rewards. The problem with Pankration (and a number of other, non-core elements added on to XI over the years) is that there wasn't much of a reason to do it, and once the novelty wore off most people abandoned it altogether.

  3. #1763
    New Spam Forum
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    Balnazzar

    Quote Originally Posted by Azriell View Post
    Didn't SE say before that they aren't doing any PvP atm, but they might in the future, if the playerbase expresses enough interest in it? I have a feeling The Arena might be for something more akin to Pankration, which is like a watered down version of Pokemon for those who didn't play XI.

    I really hope it's something like Battlegrounds/Arena. I didn't play WoW too much, but that was easily my favorite thing about the game. Whatever it is, if it turns out to be some sort of "extra-curricular" activity, there needs to be decent (and numerous) rewards. The problem with Pankration (and a number of other, non-core elements added on to XI over the years) is that there wasn't much of a reason to do it, and once the novelty wore off most people abandoned it altogether.
    Yeah I was thinking more along the lines of 1v1, 2v2 things. Not full blown out massive PVP. Just some fun arena stuff.

  4. #1764
    Old Merits
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    Shuichi Shadowstar
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    Excalibur
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    Leviathan

    Nice. Excitement level just ramped back up. It's great to finally see that new lighting scheme that we've read about earlier. Lalafell mustache time go!

  5. #1765
    New Odin
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    The arena can be there for the future use, they don't have to implement that content right for the release.

    I'd imagine group vs group PvP would be pretty cool for this game. Not so much 1 vs 1.

  6. #1766
    Salvage Bans
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    Quote Originally Posted by Calemero View Post
    Arena
    http://i48.tinypic.com/nvnlvl.jpg

    SE implements PvP and gambling? You sly mother f*ckers :D
    I don't think that symbol is for the arena, most amenities have the light tan looking emblems. That symbol is exactly like the guilds for the different classes symbols, so unless the arena is some sort of job guild, it's going to have a different symbol.

    Either way, I wouldn't be too optimistic about PvP just yet.

  7. #1767
    Custom Title
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    Bahamut
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    isnt that the gladiator shield skill shield thing?

  8. #1768
    Black Belt
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    Quetzalcoatl

    Fighting arenas don't have to be PvP either. You're thinking too much like WoW. An Arena is simply a place for fighting - not necessarily PvP. It can be versus monsters as well. They could pit you against increasingly harder monsters and provide you with a reward depending on how many waves you clear.

  9. #1769
    Relic Horn
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    Quote Originally Posted by Cecil75 View Post
    Hi-res images here:
    h ttp://w ww.4gamer.net/games/092/G009287/20100519071/

    (without the spaces)
    What are these images from? Actual SE released images with client settings turned up?

  10. #1770
    The Defense is ready, Your Honor
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    Mug'thol

    If its PVE, just make sure that we actually get solid drops after each kill, even if its just a freakin potion. I really, really don't want to have to slog through a PVE arena continously just for a .06% droprate of something half-decent.

  11. #1771
    Hydra
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    I found this interesting on the NA website (It's under The Mizzenmast 3/3):

    "Limsa Lominsa's airship landing is also located near the top of the tower, allowing for the safe disembarkation and boarding of passangers without the need for pilots to contend with the treacherous air currents swirling in the bay below."

    I guess that confirms airship travel in one form or another

  12. #1772
    Black Belt
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    Quote Originally Posted by Lucavi View Post
    If its PVE, just make sure that we actually get solid drops after each kill, even if its just a freakin potion. I really, really don't want to have to slog through a PVE arena continously just for a .06% droprate of something half-decent.
    I wouldn't mind a point system. Something like the more waves you beat, the more points you get. If you proceed to a wave and lose, you lose all your points. Points can then be traded for a reward, or something. Could also get a small gil bonus or something per wave.

    But yeah, it would suck if there's 10 waves with the last wave being a huge boss requiring 3 parties of 15 players each to kill, with a ridill-like drop rate.

  13. #1773
    The Defense is ready, Your Honor
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    Mug'thol

    ^ Hey sounds good to me. I love point systems. That sounds a little like Chrono Cross's arena, which works for me. Redeemable points for nifty items (and a wide variety so its not always gear we're after - perhaps even semi-rare crafting materials) is always a good thing because its a fair system and you can make the fights as tough as you want and people will still make the attempt.

  14. #1774
    New Odin
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    Nyzul with "upper floors" changed to "higher tiers" in Arena and you'd get AP instead of tokens.

  15. #1775
    Black Belt
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    Quetzalcoatl

    I'd love if they also inflicted various limitations or boosts, similar to FFVII and Salvage. Each wave could randomly inflict something like MP boost, half MP, no body, INT- or something, so its not the same each time you do it. That way you wouldn't always be able to use the exact same strategy (like melee zerg if it gives halved physical damage, for example).

    But its probably just dreaming, SE would never do awesome things

  16. #1776
    CoP Dynamis
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    Quote Originally Posted by Eklm View Post
    I found this interesting on the NA website (It's under The Mizzenmast 3/3):

    "Limsa Lominsa's airship landing is also located near the top of the tower, allowing for the safe disembarkation and boarding of passangers without the need for pilots to contend with the treacherous air currents swirling in the bay below."

    I guess that confirms airship travel in one form or another
    It's Final Fantasy. There will be chocobos, at least one moogle, a character named Cid, and airship travel. If they're feeling frisky, they might even throw in Biggs and Wedge.

  17. #1777
    Relic Horn
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    Purrrfect Lee
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    Has there been a single image of Eorzean mandragoras yet? ;;

  18. #1778
    Salvage Bans
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    Sylph
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    Bronzebeard

    Nope, they will no doubt be from Gridania area.

  19. #1779
    LD
    LD is offline
    A. Body
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    Quote Originally Posted by Hyan View Post
    Nyzul with "upper floors" changed to "higher tiers" in Arena and you'd get AP instead of tokens.
    A FFVII-style 1-player arena against NPCs might not so bad.

    In terms of side activities, the only thing I'm concerned about is whether or not they'll get Chocobos right this time. FFXI's had some good points, but I think we all wanted something more hands-on with fewer Cut Scenes, no statistical guesswork, and a greater apparent reward compared to what is normally available.

  20. #1780
    Fake Numbers
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    Why is Naota a girl in your signature?

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