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  1. #161
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    Is "Sorcerer" the overarching name for Thaumaturge and Conjurer? Some of the gear is listed as "Sorcerer only". The only thing I can compare it to is that some of the gear is also listed as "Heavy Fighter only", which I can only assume refers to all Disciples of War, but it might not be.

    For reference:
    img718.imageshack.us/img718/1284/cw564.jpg
    Sorcerer only

    img710.imageshack.us/img710/2040/cw640.jpg
    Heavy Fighter only

    Also, I laughed at the photo of the Dalmatica.

  2. #162
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    Quote Originally Posted by brand View Post
    Is "Sorcerer" the overarching name for Thaumaturge and Conjurer? Some of the gear is listed as "Sorcerer only". The only thing I can compare it to is that some of the gear is also listed as "Heavy Fighter only", which I can only assume refers to all Disciples of War, but it might not be.

    For reference:
    img718.imageshack.us/img718/1284/cw564.jpg
    Sorcerer only

    img710.imageshack.us/img710/2040/cw640.jpg
    Heavy Fighter only

    Also, I laughed at the photo of the Dalmatica.
    Japanese translation, its basically Discipline of Magic and War.

  3. #163
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    Found this, which I thought i would post.

    Finally got a chance to properly test the EU Alpha tonight, the servers are a bit more stable and theres a proper queue system in place. That being said, a lot of people had problems with npcs/enemies not spawning.

    Did some guildleves today and I really like the idea of it, the normal area music changes to a specific guildleve music which also plays during battle (or at least did for me, normally it changes to battle music) which can get a bit boring after 20 or so minutes.

    I really like the battle system, its a lot of fun once you get used to it, that being said I got a few skills that I couldn't activate for the life of me and couldn't find an explanation anywhere to get it to activate. I was a bit weary of the attribute system when I first found out about it but I actually really like it, you get a lot of attribute points per physical level up and you really feel like your character is progressing.

    With that said I do have a few gripes about the game and I do understand that it's alpha and these things can change. The controls are truly awful to me (playing on keyboard here, might be better on controller), I can't stress this more, they are really cumbersome and just get in the way. The camera is terrible too but it does seem like early stuff so I pray that these things get sorted out. Along with that, the targetting system is terrible too, its similar to FFXI but it's even worse in my opinion.

    Like I said, I really like what I've played and will probably be playing at launch, that said, to me, those problems I mentioned are game breaking to me, it really affects my enjoyment of the game. I realise this is Alpha and a lot of things can be placeholders, that's why I hope that these problems are only temporary.

  4. #164
    Chram
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    Quote Originally Posted by Jollipop View Post
    Found this, which I thought i would post.
    Finally got a chance to properly test the EU Alpha tonight, the servers are a bit more stable and theres a proper queue system in place. That being said, a lot of people had problems with npcs/enemies not spawning.

    Did some guildleves today and I really like the idea of it, the normal area music changes to a specific guildleve music which also plays during battle (or at least did for me, normally it changes to battle music) which can get a bit boring after 20 or so minutes.

    I really like the battle system, its a lot of fun once you get used to it, that being said I got a few skills that I couldn't activate for the life of me and couldn't find an explanation anywhere to get it to activate. I was a bit weary of the attribute system when I first found out about it but I actually really like it, you get a lot of attribute points per physical level up and you really feel like your character is progressing.

    With that said I do have a few gripes about the game and I do understand that it's alpha and these things can change. The controls are truly awful to me (playing on keyboard here, might be better on controller), I can't stress this more, they are really cumbersome and just get in the way. The camera is terrible too but it does seem like early stuff so I pray that these things get sorted out. Along with that, the targetting system is terrible too, its similar to FFXI but it's even worse in my opinion.

    Like I said, I really like what I've played and will probably be playing at launch, that said, to me, those problems I mentioned are game breaking to me, it really affects my enjoyment of the game. I realise this is Alpha and a lot of things can be placeholders, that's why I hope that these problems are only temporary.
    yeah, one of my nightmares is a reality as of current state. really hope everybody bitches about the controls so they change it to something of this generation.

  5. #165
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Still at work. Loaded up the thread to be excited of 4 new pages of speculations/info


    No wait, it was 4 pages of bitching over what an alpha is/isn't.


    Posts removed. If I removed something actually ontopic speculations or ingame info I apologize and feel free to repost it. (Trying to do this in a rush).


    Otherwise, knock it off about the alpha arguing.

  6. #166
    Hydra
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    Quote Originally Posted by Ksandra View Post
    Still at work. Loaded up the thread to be excited of 4 new pages of speculations/info


    No wait, it was 4 pages of bitching over what an alpha is/isn't.


    Posts removed. If I removed something actually ontopic speculations or ingame info I apologize and feel free to repost it. (Trying to do this in a rush).


    Otherwise, knock it off about the alpha arguing.
    My hero....

  7. #167
    Kirb
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    Oh whoa wait, Elementals are fairyish spirits now? That's kind of neat, although I'm going to miss the formless elemental blobs

  8. #168
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    Quote Originally Posted by Kirb View Post
    Oh whoa wait, Elementals are fairyish spirits now? That's kind of neat, although I'm going to miss the formless elemental blobs


    If those things can talk I quit.

  9. #169
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    can't post url's still... in the most recent SS list i saw 2 pictures that looked like

    airship dock?

  10. #170
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    With that said I do have a few gripes about the game and I do understand that it's alpha and these things can change. The controls are truly awful to me (playing on keyboard here, might be better on controller), I can't stress this more, they are really cumbersome and just get in the way. The camera is terrible too but it does seem like early stuff so I pray that these things get sorted out. Along with that, the targetting system is terrible too, its similar to FFXI but it's even worse in my opinion.
    Would any alpha testers agree to these gripes about the camera and targetting system? I do hope it's just one person's matter of opinion and/or it gets improved between now and release.

  11. #171
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    I liked how each one represented it's element in shape. Let's hope these exude some kind of sparks, or ash, snowflakes?

  12. #172
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    Quote Originally Posted by Kiarax View Post
    pics
    nice pics, the attention to detail is still pretty intense to me.
    http://i41.tinypic.com/wb84lf.jpg

    they bothered to render the arm/wrist bone thinger

  13. #173
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    Quote Originally Posted by Razdom View Post
    Would any alpha testers agree to these gripes about the camera and targetting system? I do hope it's just one person's matter of opinion and/or it gets improved between now and release.
    There two camps,ex FF11 players seem to want it left as it is and stay the same as FF11, others want it to be more up to date like other PC mmo's out now, using the mouse for camera and WASD controls, there are WASD controls in FF14 but they mean nothing if you can't use the mouse aswell.

    I'm sure SE are aware of the situation though as a lot of people have complained about it on the Alpha forums, its just a matter of whether they will change it now.

  14. #174
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    The camera system is fine in my opinion, except when combat starts. It automatically alters it to a good position which is often nice, but if the monster moves you're a little boned and have to alter it yourself. Now this wouldnt be a problem if the camera keys werent the directional keys I have to use to select my attacks. In short to move the camera in combat I have to quickly remove the combat bar, change camera, and then bring it back up. The cameras USUALLY alright, just when the monster moves its very poor at following it.

    Keyboard movement is bugged atm, whenever a menu is open (any menu) and another direction besides forward is pressed, you must repress forward to keep running. Works fine without any menu's open though.

  15. #175
    Kirb
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    I don't care if they offer other control schemes as long as they keep the keyboard only setup from XI, which was probably my favorite control scheme out of all the MMOs I've played.

    I liked how each one represented it's element in shape. Let's hope these exude some kind of sparks, or ash, snowflakes?
    I'm guessing they will, would be pretty lame if they didn't.

  16. #176
    Swamp Monster
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    Random Question: Anyone figured out how Item Affinity works yet? I hit skill rank 12, physical 10 but cant equip my new armour, which is skill rank 10. Says either rank or item affinity is not high enough. Its not my rank so whats my item affinity?

  17. #177
    Kirb
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    Item affinity kind of sounds like you need experience wearing a particular kind of armor? Not sure. I don't think I remember the alpha manual mentioning anything about it.

  18. #178
    Swamp Monster
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    Right you are, was the first place I went back to check incase I was missing something obvious, didnt say anything. As far as I know this is the first plate armour you can get so wouldnt of thought that either, but maybe.

  19. #179
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    Quote Originally Posted by Shadowscythe View Post
    Random Question: Anyone figured out how Item Affinity works yet? I hit skill rank 12, physical 10 but cant equip my new armour, which is skill rank 10. Says either rank or item affinity is not high enough. Its not my rank so whats my item affinity?
    Are you sure it is suited to your discipline. ie war or magic, you've probably already checked this but may have been over looked.

    What class are you trying to wear that plate on ?

    Did you happen to take a SS of the armour ?

  20. #180
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    Yeah, says Requires: Discipline of War (Heavy) Rank 10~

    Gladiator.

    Edit: One sec

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