That sounds like VII's arena, where after each fight you could choose cash out or go on, and if you lost you lost all the points you gained until that point. I could see that working well with lower rarity items being cheap and the best stuff having high prices.
Also, dunno if it was mentioned or not, but a friend pointed out on our LS site that the mapmaker in XIV has the surname Ironheart. It's an excellent nod to XI and something they should add to all future FFs imo.
Pankration was fun when it launched. It died about 3 months later. Just because something is fun doesn't mean people will do it, especially in a game that's pretty much entirely centered around progression and becoming stronger.
Most people will tend to equate becoming stronger as fun on some level, myself included.
"Fun", typically doesn't bring in the loads of cash that companies seek. The games have to have a hook, even if that hook is a reward at the end of a proverbial dungeon.
I agree completely. Pankration was great on paper, but outside of the fun and ZNM there wasn't a reason to do it, and ZNMs themselves aren't particularly popular.
Ideally it would be both fun and rewarding. Whether the Arena is PvP or PvE (assuming we aren't completely off base), I think a point system that offers items with a wide range of prices is best. So you earn small, cheap rewards fairly quickly, to get players hooked, and then larger, more expensive rewards to keep players coming back.
The sad thing is most of us will do something boring for gear, but not something fun for just the enjoyment (when it comes to our MMOs).
Because people don't play MMORPGS for fun, and those that do are "casuals who need to gtfo" lol. Signing on and talking to x NPC has to give you 72,000 gil per sentence and fighting any kind of boss monster has to have 100% drop rate on uber armor/weapon, you missed the memo!
Nothing that's fun to do will stay popular because it doesn't reward you outside of entertainment, making something fun and rewarding will just degrade into "you better get xx gear from yy fun event or you're gimped trash" then when it becomes a "requirement" that's when the fun dies.
^ Oh I play MMOs for fun, its just that I enjoy having fun and getting stronger at the same time. If the arena can do both for me, that's far better than doing just one.
I always thought it would be cool if they made a Player vs Player PvE race type event(No, not PvP). For instance, two 2 man teams( or solo or 3 or 4 or full party w/e) are set inside an instance at different sides and they have to battle their way past identical waves of mobs to the center to capture an objective first. Prizes could be money, amount varying based on speed of completion, or gear based on speed of completion, or players could bet against each other and winner takes all. People could spectate the entire thing and place bets or something idk. just an idea.
I think the WoW forum is in another sub-forum. PvP ruins MMO...
Even if there were a few people that kept having fun with that pokemon game, overall it didn't do as well as it could have. There's really nothing wrong with including little rewards with those games in order to keep players motivated. Now while the chocobo racing provided rewards, those rewards weren't very special and they required alot of tedious, thankless work in order to achieve.
When they make another minigame-type thing in ffxiv, I'd say that some reward would be necessary, and it would be best if that reward were small but consistent rather than medium-sized but inconsistent. And when I say "small," I mean small but still rewarding. No fireworks.
Also, if anyone is having issues with sarcasm, you might want to check this out:
Spoiler: show
I can't think of any MMO side event that successfully mixed reward, entertainment, and necessity; something that was worth doing, was fun to do, but wasn't required to advance.
WOG got close. There was always a point in advancing your rank and some of the jobs were pretty interesting (I liked that crystal matching one), but it hit a brick wall when it came to a 4th element, diversity. There was nothing else to do, really (in WOG, anyway).
FFXIV potentially having arena fights and straight up gambling might bring us the Gold Saucer analogue we've been wanting for years.
I think I've codified all the desired minigame analogues:
Choco raising: 7
Choco racing: 7
Choco interaction: 8 (I think, been a while)
Choco minigames: 9
Minigame hub: 7
Anywhere/anytime card game: 8 (or 9, I guess).
That looks like everything most people want, when you really boil it down. SE's excuse for cutting out the player entirely from th riding sequence was something like potential cheating, but you could apply the same concept to PvP and they did do that.
hmm.
Part of the problem with adding useful rewards to minigames is that MMO developers are very conscious of messing up a game's economy. SE extremely so, as XI's economy was remarkably fragile.
A lot of XI's minigames were pretty good, for what they were; many just need a usability tweak. Imagine if you could warp to the Ballista field from any arbitrary place in the game, and matches start the instant the teams are filled.
Seeing the new lighting/shading I'm starting to get worried about whether my comp can handle it... hope there will be sliders, etc. to control the details.
Also hope this means beta's starting soon!
Not to fuel the hype, but all these 2ch rumors seem to be 100% right on. They said April 1st for Alpha beginning, which is when that youtube channel + manual leaked. Now they say June 6th for the next phase to start... and everything seems to be ramping up rather quickly towards that date.