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  1. #1901
    New Odin
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    Quote Originally Posted by Sign View Post
    Sounds a lot more interesting then, stand there and kill the NM like we have now.
    Aye. I wonder how many helpers the Imp summons when you do the leve with 5 star difficulty?

  2. #1902
    Sea Torques
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    Quote Originally Posted by Hyan View Post
    Aye. I wonder how many helpers the Imp summons when you do the leve with 5 star difficulty?
    The same amount. More stars = harder mobs, not more of them. (so far anyway)

  3. #1903
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by bluefan View Post
    I spent almost 2 years playing XI with my keyboard. It worked, I was fine with it.

    Then I finally had enough spending money to get a decent gamepad for the PC.

    Never looked back.

    If XIV is designed for the gamepad like XI was, it'll be fine. MMOs have always been keyboard and mouse, but XI has clearly shown breaking away from the mold isn't a bad thing. Plus, looks like XIV has done away with the heavy menu style interface XI was notoriously known for.

    And a controller is far from being inefficient...don't know how you came up with that crazy idea.

    If XIV is designed for a gamepad, SE is limiting themselves hugely in the overall marketplace. I do not care if its "easy to control" via a game controller and a lot of players that may come from wow/aion/lotro/aoc/warhammer will not care either.

    I will be blunt here... its not a logistical impossibility to make it controller friendly and mouse/kb friendly. The current system is actually worse than XI's controls. We do not necessarily need to be able to click to cast, but we definitely need to see better camera and movement controls.

    In the end a game such as XIV demands accessibility. It brings that to those of us who played XI for years and years. We are used to screwed up controls, slow combat and intricate/time consuming crafting. The rest of the world is used to intuitive controls, faster paced combat and shitty worthless set it and forget it crafting.

    Se has high hopes for this game. It looks wonderful, it feels familiar to those of us who were a fan of XI, but as it stands it does not deliver what it needs to in order to appeal to the masses.

  4. #1904
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Calemero View Post
    No spawn NM's or world NM's in the conventional sense. I've encountered one Questleve NM. Was an Imp called Bukki. @ 50% HP he flee's away to a secluded spot and then summons 2 nightwolves when you approach him.

    Was kinda dull tbh...
    Dull? lol i dont think this is the word for it. I would say stupid but it was interesting. It was annoying that he just up and ran away... FAR FAR away. He was extremely easy as were his pets. If there had been a little RP in there it may have been more interesting but considering you can repeat the level several times it would get old fast.

    Right now the issue with the leve system is that there really is no rhyme or reason to the star system. It suggests party size but a level 9/rank 8 can easily do most 3 star's at Cedarpoint.

    It just would be nice to see some actual changes to systems based on feedback. We have been stuck in this perpetual server stability thing since the beginning with very little (if any) changes to the meta game systems.

  5. #1905
    Sea Torques
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    .......

    FFXIV isn't optimised for the gamepad, its just playable with a gamepad.

    You can use whatever control device you like. The gamepad is the only customisable device atm because its alpha.

    Who cares which one is better. Everyone will be able to pick the one they like, so stop bitching about it already!

    /rant off

    Quote Originally Posted by niwaar View Post
    Dull? lol i dont think this is the word for it. I would say stupid but it was interesting. It was annoying that he just up and ran away... FAR FAR away. He was extremely easy as were his pets. If there had been a little RP in there it may have been more interesting but considering you can repeat the level several times it would get old fast.

    Right now the issue with the leve system is that there really is no rhyme or reason to the star system. It suggests party size but a level 9/rank 8 can easily do most 3 star's at Cedarpoint.

    It just would be nice to see some actual changes to systems based on feedback. We have been stuck in this perpetual server stability thing since the beginning with very little (if any) changes to the meta game systems.
    They have said many times now that you wont see any changes to the game systems until beta stage 2, months from now.

    That leve with the imp isn't a NM, its just a named mob.

  6. #1906
    New Spam Forum
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    Quote Originally Posted by niwaar View Post
    Dull? lol i dont think this is the word for it. I would say stupid but it was interesting. It was annoying that he just up and ran away... FAR FAR away. He was extremely easy as were his pets. If there had been a little RP in there it may have been more interesting but considering you can repeat the level several times it would get old fast.

    Right now the issue with the leve system is that there really is no rhyme or reason to the star system. It suggests party size but a level 9/rank 8 can easily do most 3 star's at Cedarpoint.

    It just would be nice to see some actual changes to systems based on feedback. We have been stuck in this perpetual server stability thing since the beginning with very little (if any) changes to the meta game systems.
    The changes that will be made aren't going to be made in phase 1, we've all known that for a long time.

    While yes 1-3 star quests can be easily done with a single person 3 levels under the recommended level, I urge you to bump it up to a 4 star. Tried to duo one at Cedarwood with a GLD and ARC. x2 Stray Dodo's pretty much curb stomped us. We we're also 1 level below the recommended level.

    There's 1-2 "flee" quests in each camp (Camp Bearded Rock, Cedarwood, Camp Bloodshore) They are the exact same quest with different mobs. It is DULL. Not interesting. Don't get me wrong, I'm loving alpha and I wasn't expecting anything crazy special. I'm just stating that it was a dull quest.

    I also found a mildly amusing bug today. Level 13 Rank 16 Archer near Bloodshore. Arrow Helix hits me instead of the mob.

    Arrow Helix Bug?

  7. #1907
    Sea Torques
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    Quote Originally Posted by BlackheartX View Post
    As far as NM, I remember them saying there will be world NM and that they haven't implemented them in alpha yet. (not music to my ears for something drastically different from the XI system)
    Just curious where did you get this info? I thought I have read every interview with the devs, if I have missed one with that kind of info, I would really like to check it out. All of the interviews I recall where asked about NMs and "HNMs" they always just dodged the question, and started talking about end game content.

  8. #1908
    Ridill
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    Quote Originally Posted by Jollipop View Post
    If your so worried about carpal Tunnel use a controller.

    Lets not forget here that FF11 is about the only MMO out there that doesn't take advantage of mouse controls.
    I dunno if I'm the only one, but maybe after an hour of holding a controller, even with little lap rests here and there, my ring and pinky fingers start to go numb. While I wouldn't say holding a controller is uncomfortable for me, the whole "funky C with my thumb and index, rest curled against the grips" seems to be causing this after a while. I've never really hit this level of discomfort ever while using a keyboard during marathon sessions. I know my hands aren't huge, but I know they aren't small, either.

    In general, yes, I'm for complete customization of controls. I'm just sick of other games not going far enough, as eventually you'll need the mouse, which means I then have to sit a certain way unless I want my shoulder to fall asleep while chilling kicked back in my chair with my wireless keyboard in my lap while my feet are propped up on my bed.

    So, yeah... I find WASD kinda cumbersome since somewhat recreates the curled/numb finger thing I get with controllers since, yes, it is your movement. The slight offset of the W key makes laying my hand more flat, like on the numpad, uncomfortable since my middle finger needs to curve left some, and then my pinky's curling in so I'm not hitting tab/caps. Whereas on the numpad I can just comfortably cradle it against +/enter without ever pushing either. Add to that the back and forth on WASD while going for the number row for macros alongside dramatic wrist shifts to get some ctrl+alt action and it's like... blah.

    tl;dr

    WASD = Mantis Typing = Hand Crampy
    Numpad = Open Palm = Do This All Day~

  9. #1909
    Old Merits
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    Quote Originally Posted by Biggie View Post
    Just curious where did you get this info? I thought I have read every interview with the devs, if I have missed one with that kind of info, I would really like to check it out. All of the interviews I recall where asked about NMs and "HNMs" they always just dodged the question, and started talking about end game content.
    An interview not sure which one. (had the fat guy and the mustache guy)

  10. #1910
    Sea Torques
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    People had been reporting getting HQ results when making crafting mats, but until today I hadn't seen one myself.

    http://img687.imageshack.us/img687/6955/hqnug.jpg

  11. #1911
    Melee Summoner
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    xxx creates 6 some copper nuggets +1.

    That kind of weird phrasing.
    Six some? Like, it doesn't know how many, but somewhere around 6?

  12. #1912
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    Bismarck

    +1 ingredients again? Hopefully they won't be totally useless this time.

  13. #1913
    Vacht
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    Quote Originally Posted by mightyg View Post
    Basically all armor gives solid values in defense and magic defense. The stat bonus on them at the moment is fairly slim, (1-3 int or mnd etc). Coupled with the fact that no one really knows the impact stats have, and it seems to be fairly minor at the moment, it's really coming down to just preference on looks. No one i've heard has said they're crippled from the stats and gear they've chosen, so there's no reason not to play around, especially if you're leveling multiple jobs. The light chainmail set you see gladiators wear default is equippable for disciples of war and magic, so I'm building a partial set of that at the moment. There's a lot of "all jobs" sets for crafters and the like as well with reasonable stats.
    wonderfulllll

  14. #1914
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    Quote Originally Posted by BlackheartX View Post
    An interview not sure which one. (had the fat guy and the mustache guy)
    Anyone that can point me in the direction of this so called interview?? I went back and read quite a few old interviews and can not find one where they say "there will be world spawn NMs". Or do I just call bull shit and move on....

  15. #1915
    Relic Weapons
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    I'm praying that either world spawn NMs are not in XIV, or if they are, do not have highly desired drops like they do in XI. Otherwise, SE might as well put up a sign inviting people to botfest 2.0.

  16. #1916
    Relic Horn
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    Quote Originally Posted by Biggie View Post
    Anyone that can point me in the direction of this so called interview?? I went back and read quite a few old interviews and can not find one where they say "there will be world spawn NMs". Or do I just call bull shit and move on....
    Pretty sure I recall reading something similar about there being world NMs again, but I also cannot provide a website for it.

  17. #1917
    Melee Summoner
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    Ah, I forgot to respond :3 That armor info is encouraging to hear.
    Hopefully that wiggle room is a result of adopting a policy of multiple equally itemized options, meaning it'll stick around after the game gets into the swing of things. Thank you both for answering



    Hhhnnn. Are we talking about this?
    Although not confirmed, Tanaka says there is the distinct possibility Notorious Monsters will make it into the game, bringing with them rare item drops. High Notorious Monsters, however, are planned to be included in the Guildleve system.
    http://ffxiv.zam.com/story.html?story=19459

    It doesn't outright say they'd be world-spawn, but it does imply it depending on how you want to read that "however"
    I'd be more worried about it too, if they hadn't said this:


    Q11: Will mobs actually drop armors/weapons like most MMOs or is FFXIV going to be like FFXI where you can only obtain these in Auction House or Crafting, or Raids?

    A: The complete details of this are still undecided.

    As in FFXI and other MMORPGS, some monsters will drop armor and weapons. However, items that drop in this manner are always a target for RMT exploitation. So to avoid any kind of player exclusion, most instances of these drops will yield items which cannot be passed between players.

    To put it broadly, there will be a number of ways available to obtain a number of different items.
    http://www.ffxivcore.com/topic/1598-...omichi-tanaka/

  18. #1918
    Sea Torques
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    Quote Originally Posted by Calemero View Post

    I have screens/video of Boggarts (Bogys), Greater Peistes, Linwurms, Anenomes, Spiders, Billygoats, Giant Crabs, Ice Elementals, Anglerfish, Sabotendars, boars, antelope and a Quest NM Imp + 2 wolves. They aren't exactly new and i'll post a compilation after today's test.
    Oh nice, looking forward to this, thanks in advance.

  19. #1919
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    so was today's test again in improvement over the previous ?

    really hope we see the next phase announced soon

  20. #1920
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    Quote Originally Posted by bluestar View Post
    so was today's test again in improvement over the previous ?
    Town is still a lagfest, 15fps usually. Same with The crystal camps.
    Shop/Guildleve menus are lagged to hell. 30 secs frozen in time just trying to sell or buy things. Same with Synth menu and dropping items from inventory. Chat spam feels like it's causing lag also.


    Everywhere else is capped fps. Battle is smooth as ever. Server still feels fragile to me but what do I know about servers.

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