Needs to be riding a mechano hog tbh.
Needs to be riding a mechano hog tbh.
http://files.sharenator.com/Batman_d...134532-580.png
If I do swap my main to rogue, since i'm on a RP realm im just going to run around shouting how i'm bruce wayne.
True, I had hoped that when they said "begin to nerf" that we would see nerfs to encounters in normal, then nerfs to encounters on heroic one by one. Oh well though. Its more fun to be able to clear content than bash your head against it.
I would agree though that they never flat out nerfed any of t11 heroic content, even after 4.2 was released that content still sits the same as it was pre4.2. It didn't make much sense to hit heroic before 4.3 at least.
My guild is one of those guilds that was only 2/7 heroic mode, and only had gotten that 2 because they did Ryo in 10man, now we're 6/7 as of last night, they did 4 heroic bosses just this week fresh...lol
They wanted to be able to put it on our recruitment that we were 6/7 so they went in with a 10man team and got it all done even though we're a 25man guild.
Par for the course.
Honestly, not taking anything away from you or your guild but I am not sure most people put alot of weight into the whole "6/7 HC Firelands" thing now since the nerfs. I know our guild was the only guild on our server pre nerf that was 6/7 and now, it's just a joke so we could care less.
If that spectral wyvern is the reward i get for 150 mounts i'm going to be fucking PISSED.
Originally Posted by Blizzard
Resto druid bonuses kinda suck.
dk dps ones aren't stellar either. all tanks basically getting an extra raid CD makes me wonder how heavy the 4.3 dmg is going to be.
Interesting set bonuses to be sure. Some seem craptastic. Some seem a bit OP (Hunter's basically gives them more focus and more haste than they know what to do with.)
The 4 tank 4piece bonuses are what really has be scratching my head. We have been complaining as warriors that we have a raid cooldown that we either have to use as a raid CD and not have access to a personal CD or have a personal CD and not have a raid cd. This takes this even further. Now all the tanks have a raid cooldown that ranged from phenomenal (Frenzied Regen/Shield Wall) to mediocre (Vampiric Blood) while Paladins remain with DG. The problem is, once again, we all want the raid cooldown, but we do not want it at the cost of the ability to use our own cooldowns to save our behinds while tanking. Choices are interesting in rotation design, but they need to be compelling and not punishing.
No way in hell will I get rid of shaman ele 2pc. Blizzard is stupid
A lot of times, the time the tank and the raid want the cooldown overlaps. Alysrazor after burnout, Rhyolith P2 stomps, Bethtilac P2 in general, Domo slashes. (Of course, nothing matters post nerf). In any case, there are a few times you may have to pick, but for the most part, there's a decent bit of overlap.
IDK wtf to say about Ele shaman...maybe they will fix the class outside of a set bonus, but admittedly that bonus was amazing and made the class top-slot competitive vs where it was before (+ other changes). I think it was a bit too powerful for a set bonus, but I think the class as a whole needed a change along those lines...
As for hunter 2pc, you're overrating it, as is most the internet at the moment. The current rotations being proposed on various forums may be more "focus efficient", as in they don't cap on focus and waste it, but they are -lower- DPS rotations than what are currently being used, that just happen to chew through focus faster.
Priest: Shadow 4 piece will be... interesting... o be sure, I'm hoping they make the 2 piece still work with Masochism.
Healing: 2 piece is alright I guess, if I'm using PI on myself I'll be spamming spells anyway, I guess it's marginally helpful when I cast on a dps. 4 piece will be alright for tank only healing I guess, but for raid healing it'll fuck with my raptures occasionally I'm sure
Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
did they seriously nerf this ability so they could buff it later on in a 4pc? -.-
DK 2pc as UH is pretty blah, I machine gun out death coils as it is and Sudden Doom procs like crazy, I can't imagine having even more procs to shoot out, as Scourge Strike outweighs DC in terms of dps. Only benefit would be getting DT up on your ghoul a little faster then usual.
Warlock bonuses are pretty underwhelming. Sure, 15|45 seconds on Infernal/Doomguard is beneficial but it feels pretty lackluster. As for 4-pc, I don't even use Soulburn on Affliction outside of killing Sons of Flame on Rag or corruptioning an AoE pull.
Yea, if it fucks masochism over, it's gonna be bad, otherwise spriest got some nice bonuses.
4pc can be bad even for tank healing (Domo cat phase it just may not proc rapture), and it seems utterly useless and even bad for raid healing as you say. Holy is way worse than disc though, I dunno what they are thinking there.Healing: 2 piece is alright I guess, if I'm using PI on myself I'll be spamming spells anyway, I guess it's marginally helpful when I cast on a dps. 4 piece will be alright for tank only healing I guess, but for raid healing it'll fuck with my raptures occasionally I'm sure
I think the UH one is better than Frost at least, but it's pretty lackluster...30% on a 20% is like a 6% proc to begin with, and even when it procs it isn't -that- good, though it will be nice if it procs near the end of a transformation to allow you to get transformation back up faster. The frost one is utterly useless, as Rime as it is now is in a pretty perfect situation of GCD capping a decently geared DK, while still being at the very bottom of the priority list...giving 2 charges on it isn't gonna accomplish much at all.
Warlock bonuses are among the best listed. For affliction, 15sec on Doomguard isn't too huge overall, but it's still really good for burns, since that's when you use it, and don't forget the -4min cd making it much more reliable for progression (or usable 2x on some fights). As for the 4pc, it's amazing, and you don't need to use Soulburn to get it...you can get 3 Soulburns per fight just using Soulburn and letting it time out (or casting a Seed to get the shard back?). With Demon Soul it's just adding 10% more to already beefy DoTs/Doom, use it before summoning your 1.5min Doomguard to get a +10% 1.5min Doomguard, etc. What I'm wondering the most is if it'll be worth using Soulburn + Seed to Corruption single enemies just to get the shard back. Locks got amazing bonuses regardless...