LFR was fun, you can ignore most every mechanic, its pretty hilarious watching people jumping around the black stuff on the rock boss, 3 blob enhanced boss (because 50% the raid didn't dps it down and continued on main boss)... completely ignored the orb at times so 1-2 catch it and take massive damage.
Think the only thing potentially deadly, is the spreading out on green slime aoe from boss, and... the ice "slicer" on the 4th boss.
The que time of under 1min for LFR was nice, unlike the 5mans (heard there was an issue with it? making it 40min+) which sucked waiting for ;/
Man its like the only thing Blizzard got right with Cataclysm has been the Music.
er, maybe, I was 100 points from capped on my first run though, so I got 100 for that, and then I did another full run so it would be painless for a friend (leading a raid with a whopping 1 run of experience we 1 shot all but the last guy [people failed at lightning lol] and 2 shot her)
got no JP from kills or from clearing, all I got for the entire run was 80g
also, repeating what I said in guild chat:
the new 5 mans are easier than trolls
and not like easier than when trolls came out, easier than trolls were last week
every thread is random crying thread
Ultraxion at 25% is like playing slots to see if raid members d/c due to terrible lag.
amen lol. love 5 fps crunch time.
How hard is ultraxion? We rolled through the first 4 for the most part in 10man. Only wiped twice from stupid shit.
and yet, people STILL fuck it up continually. blackthorn was 10x easier for us. leading horde guild on our server too. blows my mind.
This fight remind me of Balerog. The mechanics are simple, but some people will fuck up everytime and wipe the raid.
[edit]
I still like the fight tho. Defensive cooldown having half duration and being able to just spam them at will (or almost) is too fun.
druids have it great. they can bear form, attack once, go back to heals/boomy/cat and have the defender of azeroth buff.
The dmg ramp up is a little ridiculous, though. the enrage is supposed to be 6 minutes, but at 5 minutes it's almost unhealable. I can't imagine what hell this will be on heroic.
I don't remember if I updated my omen, but I noticed threat was shot/re-adjusted across the board.
In DS it took me a while to pull 1mil threat, and my Death Strike crits were generating 50k at most, instead of 500k.
I suppose things got scaled down? Anyone else noticed? And for some reason my Paladin threat is crazy, didn't take long at all to pull 1mil in the new 5 mans.
EDIT: initially I thought the trash/bosses in DS had some threat resetting mechanic. I understand vegenance was changed, and tanks generate 500% more threat.