
Originally Posted by
FailureMidgard
Still missing it I guess.
We did blue>green>bronze>red. Elementium Bolt sans bronze was without a doubt the worst part of the fight for us. Blue seems quite useless to us (our altraid is managing the AoE fine without it) in 10man. As for P2, we had the 2nd set of adds pop, killed the tentacles, then burned Deathwing (like 2mil hp left) when the tanked adds popped. Had 0 deaths iirc.
Green isn't too important for 2 heals either TBQH. Blue definitely becomes more important with 3 heals though due to regenerative bloods. Even with 3 heals though, I still see bronze being a bitch (it's not really mana for us, it's tentacle smash + explosion together).
Yea that! Have ya killed it yet? I really think bronze early is bad in 10man, though supposedly easy in 25s.
Overall comments/tips that may help some people:
1. Regenerative Bloods: They heal at 100 energy, it's very predictable...if you aoe them as they spawn (without blue), you lose a couple seconds and don't have as much warning, making it harder (low on focus/energy, wasting gcds to get effects started, etc). Instead, group them up, let them heal once (hit 100 energy), then open up after they hit 100 energy. This allows people to do more aoe and prep:
Hunter's can pre-drop trap (it ticks for >10sec, lets you use said GCD ahead of time) and ensure they have 10 focus.
DoT classes can tab dot before, priests can time their mindblast to get mastery up before the AoE starts, warlocks can get some initial GCDs off first, Boomkins can make shrooms aren't misplaced.
Shaman can pre-EQ and flame shock.
Rogues can either prestack deadly, or build cp/be ready to mut/fan spam, pool energy, etc.
All in all, it made the AoE without blue significantly easier for us.
2. Understand pacing and healing. DPS at the start of a platform doesn't matter. Going slower and allowing healers to Tide/Vate/Treeform/(holy)Tranq/etc every platform helps. At the start of the platform, there is nothing to heal. If you're killing the platform barely in time before the enrage, ignore this. If you're beating it by a minute (aka with 2heals), you can land on the platform, not DPS the claw at all...kill the tentacle, kill the AoE shit, THEN start dpsing claw. Dmg on raid gets higher relative to the claw's HP, nothing else. Leaving the claw at higher percentages longer means CDs are up every platform basically + spirit regen time.
3. Elementium Bolt.
If you have a pally tank and you only take 1 of these, have the pally tank be the 1 not tanking when the bolt lands, can bubble himself and LoH the 2nd tank...tell the healers to 100% ignore that 2nd tank. If he gets LoH'd, then drops low again, first tank can taunt at full HP. It really does help prevent the smash + bolt shit from killing from our experience when the 2 healers can kinda ignore the tank and get people topped off.