I was planning on a male goblin shammy but... I might have to make a female one now. doing single ladies dance on dead ally corpses is just too tempting.
I was planning on a male goblin shammy but... I might have to make a female one now. doing single ladies dance on dead ally corpses is just too tempting.
Import the pre existing model into w/e 3d program they are using. I'm sure it's probably in house and not Maya or 3ds Max. Extrude the polygons of the model for the draenei. The skeleton is already there, which is the annoying part of it all.
It's not a retexture, it's a reuse. The model has a new texture on it, because of the worgen fur, but even that's pretty simplistic. It might take a little but overlaying the texture on the model isnt that hard. I believe the hardest part of the entire process is rigging the model with the skeleton and animations. Now if they just tweaked the draenei skeleton and animations there you go, easy as shit and a cop out.
This is my biggest pet peeve with Blizzard. Why were Jaina/Arthas and Sylvanas redone yet you still have the fucked up looking Human male/female models and most of the vanilla models. I think the entire playerbase would have enjoyed it far more if they had went back and revamped the old models. Even with Cata coming out, you're telling me they had the same to redo ALL of Azeroth with new models/textures and events/quests...but they could not take 2-3weeks to rework the existing Pre-BC models for players/NPCs? I mean shit, they even redid the water.Even if it -is- still a work in progress, the models aren't going to be so far advanced compared to the Vanilla models. This is good (because I'm horde and don't have any fancy models to look at other than anorexic women and... deep-voiced women), but bad because it gives the illusion that player and NPCs that use player models will always take a back seat in the game.
http://www.youtube.com/watch?v=J9aML...eature=related
Worgen female animations. Casting animations are just a slight tweak on Dran-pipes.
I'd imagine they use pre-existing models for everything that doesn't require a unique skeleton, it would be insane not to. The point still stands, worgen female are not just a retextured draenei female, they have altered the model and the animations. Personally, I don't particularly mind as they will still look awesome once finished and it means that extra development time can be spent designing cooler bosses and such.
Except it's NOT used for that. And the point still stands with all the money they rake in and the supposed love of the company and talent of their employees why are they still using these methods. They could easily make in game models that look semi-decent for EVERY race, and they could easily do an entire remodel for worgen females, but they don't. They take the short road and just cash in.
ITT: People who think they have an inkling of what goes on at Blizzard, but actually don't.
From a game developer standpoint, it makes perfect sense to recycle old models/textures for new things.
While I don't really care for the plain old retextured versions of things, it would be silly for them to completely recreate something from scratch when they have a model built already that fits pretty damn close to what they want a female worgen to look like. No reason to reinvent the wheel.
Save your bitching for something worthwhile, you're still gonna play one regardless if it's a recycled model or not, because in the end they still look pretty cool.
Boy I sure am tired of watching Meresgi pull 'facts' whole from his ass and smear them all over WoW threads.
Pretty sure they still have to answer to Activision stockholders, as they did merge both companies, not sure on that.
This fact?Boy I sure am tired of watching Meresgi pull 'facts' whole from his ass and smear them all over WoW threads.
"Occassionally villified Activision Blizzard CEO Bobby Kotick has made another revelation bound to spark some interesting conversation, admitting that "the goal that I had [at Activision]...about 10 years ago was to take all the fun out of making video games."
The comment came during a Deutsche Bank Securities Technology Conference attended by GameSpot, during which Kotick spoke rather frankly regarding the company's culture, future and focus on profit. "
I know it's a common thing to DO, what my whole complaint is, is that look at the old Pre-BC models for players/npcs. Why havn't they been updated when they have the spare time from recycling a dranpipe model? Why not even update the dranpipes and BE models as they are going on 4yrs? old I think?ITT: People who think they have an inkling of what goes on at Blizzard, but actually don't.
From a game developer standpoint, it makes perfect sense to recycle old models/textures for new things.
While I'm not sure exactly, it seems Blizzard does have to answer to someone.
Vivendi Games
Blizzard NorthVivendi Games owned the rights to such popular franchises as Warcraft, StarCraft, Diablo and World of Warcraft (all games developed by Blizzard Entertainment) as well as others like Empire Earth, Leisure Suit Larry, Ground Control and Tribes and Crash Bandicoot and Spyro the Dragon owned by Sierra Entertainment. It is now merged with Activision and is known as Activision Blizzard.
On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North. A key reason for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi.
Ever think there's a reason it's Activision Blizzard and not Activision Vivendi?
Vivendi = Blizzard. I have a Vivendi studio right down in Albany and they are part of Blizzard still. Also I don't put much stock into Blizzard saying they "answer to no one" because first of all, that's a smart comment to make when doing a merger because you're a huge name studio and something like "well now we're letting this other company pull our strings" would drop your stock. Second off, most everyone who worked on the first 2 WC games, Diablo I and II and Starcraft all left, creating 2 new studios on their own, during the production of World of Warcraft before Burning Crusade.
You're a fool if you buy into "blizzard is doing whatever they want to do and answers to no one" within their merger with Activision.
Yeah well if all the people who created WoW and those other games left before BC, I sure like the people making WoW now more than them. I didn't play in vanilla but everything I see of it playing alts and hear of it from old players sounds like it's nothing special and another terrible grindy MMO.
Do you happen to know what Delusions of Grandeur actually mean? You could label what I said a Conspiracy Theory sure, but not grandiose delusions. Also I keep playing the game because the market contains Warhammer, Age of Conan, FFXI, EQ2 and Aion. All of which make me cringe. I critique it because I think they could do a lot more, especially with their financial intake from the game itself, to update the game and improve it.
HUMANS ARE JUST RESKINNED MONKEYS WITH DIFFERENT MODELS, DIFFERENT POSTURE AND NO TAIL. LAZY ASS SCIENCE
^ Apparently God is lazy and/or used his free development time poorly. That's what happens when you procrastinate and try to make an entire fully functioning universe in 6 days.