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  1. #841
    blax n gunz
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    http://blue.mmo-champion.com/t/26435...utput-changes/

    Creature damage output has been increased from roughly level 65 and up. These increases scale upward with level. Creatures in exterior zones at level 80 now have 2.5 times the damage output they did previously in beta, 3.2 times at level 81, and 4 times at level 82 and up.

    We’d like to get your feedback about how combat feels with creatures in level 80-85 exterior zones, including spawn rates and numbers of creatures in specific locations in each zone. Please let us know if this feels adequately challenging, or if there is a little too much face rocking going on.
    So heals are weaker and mobs hit 3x harder. Feels like I'm back in a starter zone wondering how to clear a pack of 4 gnolls around a campfire as a level 8 in grey/white gear.

  2. #842
    Zeh
    Zeh is offline
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    So that's why they gave rogues recuperate, we'd be down to 30% after each mob

  3. #843
    Banned.

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    Quote Originally Posted by Correction View Post
    http://blue.mmo-champion.com/t/26435...utput-changes/



    So heals are weaker and mobs hit 3x harder. Feels like I'm back in a starter zone wondering how to clear a pack of 4 gnolls around a campfire as a level 8 in grey/white gear.
    As long they reduce their fucking hp. It takes me years to kill monsters on prot.

  4. #844
    I don't care, make something up!
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    I'm still skeptical of how priest will turn out come cata and as it is now it's not looking too good for disc but this is an awesome welcome for holy, also: sanctuary! If only they fix lightwell, cmon toc lightwell!

    http://www.youtube.com/watch?v=Dz1koYpNJU8

  5. #845
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

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    They changed animations/sounds for pyroblast and fireball.

    I UPLOADED IT ON YOUTUBE ITS MY FIRST VIDEO ZOMG RATE ME


  6. #846
    BEES OH GOD BEES
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    Quote Originally Posted by Correction View Post
    So heals are weaker and mobs hit 3x harder. Feels like I'm back in a starter zone wondering how to clear a pack of 4 gnolls around a campfire as a level 8 in grey/white gear.
    more like... feels like ffxi :/
    (haven't checked it out myself yet but it really bloody sounds like it)

  7. #847
    blax n gunz
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    Not really, since you can still kill things relatively quickly (they were dying in 2-3 swings before the HP boost), but getting hit that hard means you can't just casually pull 4-5 mobs and cleave through them they way you used to; you WILL die unless you're a prot pally or something similar. I fear for my mage, personally, since the experience is very close to what levelling as frost would feel like. Can't really take even one hit so you spend half your time kiting/rooting.

  8. #848
    Puppetmaster
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    I for one, like the changes they're making to healing in general. I hope it'll feel less like extreme whack-a-mole and have more to do with mana-management and choosing which heals to use.

  9. #849
    Ridill
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    Quote Originally Posted by Correction View Post
    Not really, since you can still kill things relatively quickly (they were dying in 2-3 swings before the HP boost), but getting hit that hard means you can't just casually pull 4-5 mobs and cleave through them they way you used to; you WILL die unless you're a prot pally or something similar. I fear for my mage, personally, since the experience is very close to what levelling as frost would feel like. Can't really take even one hit so you spend half your time kiting/rooting.
    I don't think the mob hp/dmg changes are bad at all. So far all the quests have been pretty mindless since anybody can steamroll through quest mobs, ect... Least now there is a little sense of challenge in that you can't pull 4+ mobs and AoE them down w/o taking some dmg (before change I could pull 5+ mobs and not lose even 20%hp).

  10. #850
    Bagel
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    So I've ready a lot of conflicting information regarding what old-world content will and won't be available come Cataclysm. Does anyone have definitive answers or a link where it's all detailed? I'm interested in quests, achievements, dungeons, raids, etc.

  11. #851
    Sea Torques
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    On MMO-champion they just added new zone maps to the original vanilla dungeons, and raids.

    Seems like most of the oldschool raids, dungeons will be there. I'm guessing they will probably be updated with new quests/lore.

    The Loremaster title will now be given after doing XXXX amount of quests in each area. I.E. like in Outlands/Northrend quest zones.

  12. #852
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Dungeons will mostly remain functionally unchanged; just the quest content moved to inside the instances to facilitate the dungeon finder.

    Some raids aren't likely to change either considering they're adding guild achievements for obtaining the legendary weapons (ginvite someone who already has one/them doesn't count).

  13. #853
    Chram
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    We Are Legendary is gonna be a fun achiev to go after.

    And when i say fun i mean a total grindfest for everybody in the guild.

    Still i guess doing all those old raids would be fun, i know i wouldn't mind helping my guild out with that.

  14. #854
    blax n gunz
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    won't be that fun, at 85 people will still find ways to wipe you in ICC.

  15. #855
    YOU ARE SEARED
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    Fucking lol.

  16. #856
    Sea Torques
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    I saw that quest the other day. Lol'ed a bit. Glad Blizzard is putting in more fun, unique quests than the normal kill 10x this, or get 5x of this material.

  17. #857
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    Can everyone do the quest or there is specific requirements? I'm going to do it right now if I can.

  18. #858
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    Looks like it's just a fun quest in the badlands.

  19. #859
    blax n gunz
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    NPC caster damage at 82+ is fucking retarded. Yay having to heal after every fucking caster I fight and yay guaranteed death if you're fighting more than one at the same time. It's pre-nerf Moonbrook.

  20. #860
    blax n gunz
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