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  1. #1741
    Ridill
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    Quote Originally Posted by Melena View Post
    Once I got used to my naga, it's gotten quite comfortable. I just have to get used to using alt/ctrl with it.
    How big are your thumbs? I just can't imagine using the button setup the naga has.

  2. #1742
    E. Body
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    I returned my Naga after like 3 days.

  3. #1743
    Sinner
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    We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.


    • Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.
    • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
    • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
    • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.
    • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.


    With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.

    We’ll of course be watching how these changes work to improve these systems, and always appreciate your feedback.

    As these and other hotfixes are implemented, they'll be added to the hotfix blog - http://us.battle.net/wow/en/blog/2259389#blog
    Lol

    As for the fourth one on that list, I only disagree because there are plenty of legitimate reasons to kick a bad player (tank who can't hold threat or stands in fire or healer who spams inefficient heals like a boss) if you're queueing as a group of four.

  4. #1744
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Wow, I didn't think they'd ever fix the vote kick system. I guess enough people bitched about it.

  5. #1745
    Hydra
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    Quote Originally Posted by Siniroth View Post
    As for the fourth one on that list, I only disagree because there are plenty of legitimate reasons to kick a bad player (tank who can't hold threat or stands in fire or healer who spams inefficient heals like a boss) if you're queueing as a group of four.
    Agreed here. Now if we start a guild group of four and we end up with some trash player who does any of the above or simply afk's after entering we're punished for vote kicking them? Even if we end up grouped with a piss-poor player we generally just leave them there because they're not (well, sometimes) a real burden to the group. I guess they had to weigh the amount people are vote-kicked by guild groups because someone in the group wants a specific item from x boss against the chances of the one pugged player being bad, but it seems like Blizzard really didn't think this one all the way through.

  6. #1746
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    The way I've heard it, guild groups use someone to get to the last boss, kick them right before the final pull and invite a guild member to finish up. For no reason oftentimes other than lulz.

  7. #1747
    Pandemonium
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    Wow, I'm honestly surprised they stepped up and put in fixes for people selling queues and such. Way to go, Blizzard.

  8. #1748
    F5 Like A Boss.
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    Yeah... God forbid a DPS skips the 30-40 minutes queues while Healers and Tanks get into a dungeon instantly. Should make it so that DPS don't have to wait that long before fixing that.

  9. #1749
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    How would you propose they do that? The only way is to force more people to level/play tanks and heals because that's what the DPS are waiting for. Unless you impose some sort of arbitrary waiting period for tanks and heals queueing to "even it out," but that would just in turn make the DPS queue even longer.

    Or should they create some AI heals and tanks to throw in with three random DPS? I can't see that ending well. Blizzard can't force people to play their heals or tank classes, and they can't force them to queue up either.

  10. #1750
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    Quote Originally Posted by Kurokikaze View Post
    I don't understand statistics and would rather just allow players to fraud a system that is designed to maximize flexibility and convenience
    .

  11. #1751
    Pandemonium
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    Quote Originally Posted by Kurokikaze View Post
    Yeah... God forbid a DPS skips the 30-40 minutes queues while Healers and Tanks get into a dungeon instantly. Should make it so that DPS don't have to wait that long before fixing that.
    u r teh dumb (as always, nub)

    1) queue times are a factor of people not wanting the responsibility of tanking. There's nothing Blizzard can do about that. If you want a instant queue, roll a tank.
    2) healers don't get instant queues
    3) the fix was to stop the practice of tanks selling instant queues then immediately dropping after they get in the dungeon, which was lame as hell. If you're a DPS there's nothing stopping you from buying a tank, he just has to be willing to run the dungeon now.

  12. #1752
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Means tanks are going to make even more money than before because they know they can up the ante a little bit. What was once "WTB insta queue 200g" is going to become "WTB tank 500g" lol.

    BRB leveling tank job.

  13. #1753
    Ridill
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    Quote Originally Posted by Cephius View Post
    2) healers don't get instant queues
    uh, they sure do on bloodlust, queuing as a tank generally = 30 sec to a minute, queuing as heals = 5-20 seconds

  14. #1754
    blax n gunz
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    Quote Originally Posted by Plow View Post
    uh, they sure do on bloodlust, queuing as a tank generally = 30 sec to a minute, queuing as heals = 5-20 seconds
    I've been in queues with healers that are no shorter than 9 minutes, queue times are borne from the paucity of tanks available.

    The only unsolved problem with queues that I can see with these up and coming changes is plate wearers/druids queueing as tank then afking, waiting to requeue as dps at the front of the queue.

  15. #1755
    Pandemonium
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    Quote Originally Posted by Plow View Post
    uh, they sure do on bloodlust, queuing as a tank generally = 30 sec to a minute, queuing as heals = 5-20 seconds
    I play/have played on 2 separate US battlegroups and tank queues are always instant, healers are always been 5-10 minutes depending on time of day. Either way, splitting hairs. Blizzard can't do anything to fix DPS queue times unless they force more tanks to queue.

  16. #1756
    Nidhogg
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    Battlegroups stopped mattering for the dungeon finder a while ago. The only thing they impact, hilariously, is whether or not you can put someone on ignore. (Cant ignore someone outside of your battlegroup due to a glitch).

    Tanks are instant queue, healers have to wait a bit, DPS wait a lot. It does not vary from server to server.

  17. #1757
    Pandemonium
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    Quote Originally Posted by MisterBob View Post
    Battlegroups stopped mattering for the dungeon finder a while ago. The only thing they impact, hilariously, is whether or not you can put someone on ignore. (Cant ignore someone outside of your battlegroup due to a glitch).

    Tanks are instant queue, healers have to wait a bit, DPS wait a lot. It does not vary from server to server.
    In that case, Plow is just plain wrong!

  18. #1758
    Banned.

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    Quote Originally Posted by Kurokikaze View Post
    Yeah... God forbid a DPS skips the 30-40 minutes queues while Healers and Tanks get into a dungeon instantly. Should make it so that DPS don't have to wait that long before fixing that.
    You realize that this practice was only making the DPS queue LONGER, right? It essentially allowed DPS who did this to jump ahead of all the other DPS legitimately queueing for a group.

  19. #1759
    Ridill
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    Quote Originally Posted by Cephius View Post
    In that case, Plow is just plain wrong!
    I still can't figure out how the bg's work now, but I can tell you this much:

    Queuing as a tank on blackrock almost never results in a completely instant queue, i.e. hit queue and dungeon pops. As a healer, it almost always does.

    It's even more pronounced at lower levels.

  20. #1760
    Nidhogg
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    Quote Originally Posted by Plow View Post
    I still can't figure out how the bg's work now, but I can tell you this much:

    Queuing as a tank on blackrock almost never results in a completely instant queue, i.e. hit queue and dungeon pops. As a healer, it almost always does.

    It's even more pronounced at lower levels.
    Lower level queues are irrelevant. Due to the state of the game and how fast leveling is, there are blocks where nobody is really queueing. You'll see what is essentially really random waits at these levels.

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