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  1. #161
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    Quote Originally Posted by Noobta View Post
    "Masteries aren't integrated yet and I think that most of the talent changes aren't there yet but it's the best I can give you for the moment."
    ?
    Yeah, but I thought the idea was to take out a lot of the "+1% this, +1% that" talents as they were "boring", but just about all of them are there. There are only a few actual changes for a rogue, I thought things would be far more different.

  2. #162
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    You know, for "Stat simplication" They really do have a lot of specific stats on the enchants, like expertise, resilience, hit rating, crit strike, spell penetration... I thought all of those secondary stats were going away, and would merely be computed from straight +AGL, +INT, +STA, etc...


    Edit: And yeah, I was gonna post that same thing Eagle... I'm not too familiar with every talent tree, but I didn't see anything massively different in mage or paladin trees...

  3. #163
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    Quote Originally Posted by Eaglestrike View Post
    Yeah, but I thought the idea was to take out a lot of the "+1% this, +1% that" talents as they were "boring", but just about all of them are there. There are only a few actual changes for a rogue, I thought things would be far more different.
    Quote Originally Posted by Miraun View Post
    You know, for "Stat simplication" They really do have a lot of specific stats on the enchants, like expertise, resilience, hit rating, crit strike, spell penetration... I thought all of those secondary stats were going away, and would merely be computed from straight +AGL, +INT, +STA, etc...


    Edit: And yeah, I was gonna post that same thing Eagle... I'm not too familiar with every talent tree, but I didn't see anything massively different in mage or paladin trees...
    Masteries aren't integrated yet and I think that most of the talent changes aren't there yet

  4. #164
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    Quote Originally Posted by Norellicus View Post
    Masteries aren't integrated yet and I think that most of the talent changes aren't there yet
    Yes, most of the changes aren't there yet would be why trees like the Paladin and Priest trees are COMPLETELY UNCHANGED. But the rogue tree has a few changes in it, so that is the updated Cata tree for them.

    My comments on it are still the same, they're far more similar than I thought they'd be.

  5. #165
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    I'm pretty pumped about Cataclysm. Maybe it's because I'm playing WoW now but I'm more pumped about this than FF14 and with these new images and the info, I'm even more stoked lol.

  6. #166
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    Quote Originally Posted by Eaglestrike View Post
    Yes, most of the changes aren't there yet would be why trees like the Paladin and Priest trees are COMPLETELY UNCHANGED. But the rogue tree has a few changes in it, so that is the updated Cata tree for them.

    My comments on it are still the same, they're far more similar than I thought they'd be.
    Priest trees have a few changes, they're sneaky changes.

  7. #167
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    Quote Originally Posted by Eaglestrike View Post
    Yes, most of the changes aren't there yet would be why trees like the Paladin and Priest trees are COMPLETELY UNCHANGED. But the rogue tree has a few changes in it, so that is the updated Cata tree for them.

    My comments on it are still the same, they're far more similar than I thought they'd be.
    Because they aren't done yet, how thick can you possibly be?

  8. #168
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    Have they said yet what classes are going to be available to Worgen/Goblins?

  9. #169
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    Quote Originally Posted by Meko View Post
    I'm pretty pumped about Cataclysm. Maybe it's because I'm playing WoW now but I'm more pumped about this than FF14 and with these new images and the info, I'm even more stoked lol.
    Same. Everything looks awesome so far.

  10. #170
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    Quote Originally Posted by Norellicus View Post
    Because they aren't done yet, how thick can you possibly be?
    ...

    They're at least partially completed, otherwise they wouldn't have been changed at all (paladin trees are unchanged because they aren't completed yet, for instance). Obviously this is the alpha/beta so there will be many tweaks and changes that come, but I was expecting radically different trees, not 80-90% of the same.

  11. #171
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    Quote Originally Posted by Kael View Post
    Have they said yet what classes are going to be available to Worgen/Goblins?
    # New race for the Alliance: Worgen

    * Classes: death knight, druid, hunter, mage, priest, rogue, warlock and warrior.

    # New race for the Horde: Goblins

    * Classes: death knight, hunter, mage, priest, rogue, shaman, warlock and warrior.

  12. #172
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    Quote Originally Posted by Eaglestrike View Post
    I was expecting radically different trees, not 80-90% of the same.
    people keep losing grasp of the concept that the expansion isn't even out yet. stop assuming stupid shit. as well, why would you expect radically different trees? they're not revamping the talent system.

  13. #173
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    Quote Originally Posted by Ohaigaiz View Post
    people keep losing grasp of the concept that the expansion isn't even out yet. stop assuming stupid shit. as well, why would you expect radically different trees? they're not revamping the talent system.
    Because they've been mentioning they don't like talents that are just "+1%" here and there, and they want abilities to be more "fun". But almost every single +1%ish talent is still around. And there'd be little reason to have changed the trees AT ALL if they intend to fully remake them in another month or so down the development process, so most likely this is similar to how it'll end up being.

    Basically I thought we were told mastery was going to be the one making up for lots of the +1% per talent here and there, but apparently we get both?

  14. #174
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    i don't think they know how they're going to change paladin yet, so..

  15. #175
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    Quote Originally Posted by Eaglestrike View Post
    Because they've been mentioning they don't like talents that are just "+1%" here and there, and they want abilities to be more "fun". But almost every single +1%ish talent is still around. And there'd be little reason to have changed the trees AT ALL if they intend to fully remake them in another month or so down the development process, so most likely this is similar to how it'll end up being.

    Basically I thought we were told mastery was going to be the one making up for lots of the +1% per talent here and there, but apparently we get both?
    God dammit man, how hard is this

    Mastery is not implemented yet, therefore they can't adequately provide talent trees that reflect the Mastery impact

    The trees themselves HAVEN'T BEEN FULLY DESIGNED YET

    You're asking to see something that only exists in concept right now, and are somehow convinced that because it doesn't exist yet, it never will.

  16. #176
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    Quote Originally Posted by Norellicus View Post
    God dammit man, how hard is this

    Mastery is not implemented yet, therefore they can't adequately provide talent trees that reflect the Mastery impact

    The trees themselves HAVEN'T BEEN FULLY DESIGNED YET

    You're asking to see something that only exists in concept right now, and are somehow convinced that because it doesn't exist yet, it never will.
    So you're saying they changed half the class trees between WotLK and Cata alpha just so they could completely change them once mastery is implemented in another few builds?

  17. #177
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    Quote Originally Posted by Eaglestrike View Post
    So you're saying they changed half the class trees between WotLK and Cata alpha just so they could completely change them once mastery is implemented in another few builds?
    nothing is set in stone yet and the alpha has been out for what? like a week at most? stop. fucking. posting.

  18. #178
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    Yes?

    Why is that so unusual? They already have some talents worked out, so they implemented them in the build so they could see how it plays now while it's early in the cycle and they can properly tweak it alongside changes down the road.

    Trying to change everything at once makes for a lot of potential mess to clean up.

  19. #179
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    I wouldn't have guessed they'd use a bandage tactic for an alpha, I would have expected them to just allow something to be broken/unchanged. I don't see the point in giving them extra work and changes to do when they haven't gotten to finishing the changes they need to get out.

  20. #180
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    Some really interesting changes for the classes that have been changed a lot, Moonkin changes seem to be the most affected at the moment which is cool because that spec has been shit for a long time now.

    Personally as a rogue can't wait to see what the self heal is like, hopefully it means i can have the possibility of soloing old instances without having to pray evasion + nuke keeps me a live or enchanting my weapons with gimp things. Also looking at the second to last tier makes me wonder if they will be changing killing spree glyph, as if not <1 min cooldown on killing spree will be massive win.

    Totally psyched for cata class changes now, even with the smallest bits of info.

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