
Originally Posted by
Mayareira
XII...shallow? Let's see.
- Battle System: The most important aspect of a RPG is its battle system, and XII simply has the best one. Incredible use of proximity, wide variety of weapons that actually have different features other than looks and stats, no battle/field transition, very fluid gameplay...
And most important of all, it actually required you to use your brain. Unlike XIII where all you have to do is to spam X and grind, grind, grind.
World&Dungeons: XII again wins here hands down. Wide, open areas, non-repetitive zones and dungeons, incredible variety in monsters, weather effects that actually has an impact on battles, monsters and even on the weapon type you are using...
Music: Matter of preference, but in my opinion Sakimoto did a wonderful job at XII. It has one of the best tunes I've ever heard in a videogame.
Story: It was influenced heavily by history and it is one of the greatest implementations of the "clash of empires" theme. Patricide? Check. Betreyal (not the way teenager fucktards are used to)? Check. Diplomacy? Check. Big Fish&Small fish concept? Check.
Oh wait..it lacks the shitty "teen trying to get into the pants of other teen" theme. How SHALLOW!
Exploration: Wide open areas&Huge Towns vs....side scrolling....for hours.
Nope, I've definitely watched the CS that Lightning left Hope and started jumping around....That's the only CS I remember in that 5-6 hour long part of the game.
...XII has the best enemy design ever among JRPGs. Incredible marks, non-repetitive zones, non-repetitive enemies, incredibly deep and fun battle system..
And it has a FUCKING T-REX in it.
Certain dungeons in XIII looks good indeed but the majority of them are plain boring. All I remember is that boring brownish dungeon that took hours to complete.
Exactly, XII is a great example of a deep JRPG.