Control in XIII is...equal or greater than XII? What the fuck?The speed of the transitions barely breaks down on the immersiveness, and the control inside the battle itself is ~equal to or greater than that of FF12's (not only do your roles determine your actions in battle, but they determine your overall strategy (since Sentinel increases damage resistance to all, not just themselves... etc)).
In every serious battle you HAVE to input the majority of commands manually....generally you just gambit-set the routine tasks like provoke. In every serious dungeon you have to adjust gambits, and again, you'll have to input commands manually depending on the monster.
You are probably a not-so-intelligent if you think 13 has equal control with 12...jesus christ. XII is the only FF that you have such a complete control over your characters including their proximity yet just because there are "gambits", imbecilefucktards are claiming that the game plays by itself.
Gambits are printers, refrigirators, telephones, calendars, agendas in an office. You'll have to talk, type and think in order to do some work.
Why would we? Hunt is one of the main strengths of 12. Much, much better than the end game of 13. If you think the main enemy, concept or what the fuckever of 13 is better than 12 then I've got nothing to say to you.Has been covered many times, but the main enemy of XIII is a concept, not a physical being. Barthandalus just happens to represent this. And guess what - he still had much more presence than any other villain in 12!
And lol at final boss of 13 = Adamantoise... first of all, Long Gui. Second of all, if you want to pull that card... there is absolutely no farming or luck involved in ff12 whatsoever amirite?! We can conveniently ignore ultimate weapons.
Vayne was one of the best/deepest villains in the series.
Towns are not a necessity, but....ding! One of the aspects that adds depth to any RPG. Well made towns, well built NPCs, well written dialogues. We were talking about depth originally right?Towns are not a necessity! Archadia was an incredibly tedious experience. Large areas are just disguising the fact that you are still heading from A to B. Yes, they are better - but not phenomenally so. There is just an illusion of such.
And are you suggesting that all areas of FF13 are not unique? In terms of location, each chapter is distinctly different.
Large areas are just disguising the fact that you are still heading from A to B? Isn't that the whole fucking point of an adventure? What else you could do, run in circles?!? Start from point A wander around and return back there? That's Nascar, son!. asdsgadfhgadfgadfghadtjsfhsw. You travel, and in order to do that you technically have to go from A to B.
Larger, well built areas add to the depth.
Yes, YES they are all modelled differently. Thank god we are not in 80s playing space invaders.In terms of location, each chapter is distinctly different.
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