
Originally Posted by
Oxyminus
For the slime boss I went knight, priest, and 2x wizard. I gave my knight the def bonus trait, gave the priest the +50% heal ability, and both of my wizards the stop ability. Had the knight tank, spread out the mages, and whenever the slime splits, use one stop, beat them down, then use another stop, and use both meteor showers before they rejoin.
Took me a while to realize the spots after the slime spits are poisonous....one of the most aggrivating fights in a game, in a LONG time. But also the most fun, no question. Once I beat it, I tried it a few times to grind out a new staff for my wizards.
I'm still torn on my party. Doing that fight has me liking 2x wizard, they can kite and do sick damage with the right gear. Rogue does nice damage in spurts with their ability, and Barbarian does crazy damage, but is a lousy back-up tank.