Not to sound like a douche but the link and paste of the part where the developers said that is just one page before this.
Link : http://www.bluegartr.com/forum/showp...&postcount=196
Not to sound like a douche but the link and paste of the part where the developers said that is just one page before this.
Link : http://www.bluegartr.com/forum/showp...&postcount=196
But for the time being stop taking it as a non fact and including the shit on lists?
ITT: Speculating one way is more productive than speculating another way
Don't forget that access to more charges makes curing outside of PTs more viable. In other words, I prefer a LV80 SCH outside of the PT curing when I have DD3x, BRD, COR, and DNC.
They already said monsters will start hitting significantly harder and that people will have much more HP. It's reasonable to assume that WHM will be getting Cure VI at 81 and Curaga V at 91 while RDM, SCH, and PLD will not be getting Cure V ever and still getting at most Curaga II from WHM sub. Thus leaving WHM as not only the only practical source of a huge heal but the only job capable of doing so without capping enmity as soon as they do it.
i want Yonnin/Innin for my Thf/Nin if there never gonna give thief dual-weild nativly -.-
Thief does deserve a tier or two of Dual Wield at 80 and 99 or so, I will admit.
Divine Waltz 2 and a AoE Healing waltz plox :D
Also more offensive dances for my dancer please, too many healing/support/enfeebling dances, I'd like more like violent flourish / building flourish / wild flourish. :D
Haste samba II anyone? 15% hastega gogo!
Double post ftl
All Cure spells (from both White Magic and Blue Magic) have one hard cap, and two soft caps. In the case of Cure V that's:
HC (minimum): 450
SC1: 570
SC2: 690
Are you assuming they add a third SC or that they adjust the formula? (or do you just have no clue what you're actually talking about?)
idk maybe he's saying cap it so it can't do more than 800-900 without divine seal
They should give WAR a special dual wield at 99, where they can dual wield 2h weapons. G.axe in both hands, sub SAM, use Hasso, profit. Or Perdu Voulge mainhand, ridill offhand, spam raging rush or king's justice.
Well, a minimum isn't really a cap, so maybe he meant making the cap (as in, an actual cap) 800-900 where no matter how much more MND or skill you have, you won't go higher, except through percentage bonuses from equipment/weather/etc. But I'm not a WHM and so don't know what I'm talking about, so perhaps the 690 soft cap is already the point at which adding a billion more MND and skill only cures a couple more HP.
It doesn't seem that absurd to me to let 80~99 Thieves put a dagger in their off-hand without subbing Ninja.