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Thread: Level 80 sub-jobs and you     submit to reddit submit to twitter

  1. #221
    Turtle Apprentice
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    Quote Originally Posted by Bikpik View Post
    Link?

    Cause they don't mention anything here:

    http://www.playonline.com/ff11us/eve...ex.html?page=5

    There's nothing under the Job Adjustments or Level Cap Increase sections.
    Not to sound like a douche but the link and paste of the part where the developers said that is just one page before this.

    Link : http://www.bluegartr.com/forum/showp...&postcount=196

  2. #222
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    Quote Originally Posted by kmexe View Post
    Not to sound like a douche but the link and paste of the part where the developers said that is just one page before this.

    Link : http://www.bluegartr.com/forum/showp...&postcount=196
    Ok thanks, that's was what I was looking for, I was looking in the wrong section

  3. #223
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    Quote Originally Posted by Seanr View Post
    They already said Afflatus was not going to be available.. does anyone read?
    They also lied about how high PUP's H2H skill would be. Nothing previously stated should be tossed around as fact regarding the future updates - everything is subject to change.

  4. #224
    Relic Horn
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    But for the time being stop taking it as a non fact and including the shit on lists?

  5. #225
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    ITT: Speculating one way is more productive than speculating another way

  6. #226
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    Don't forget that access to more charges makes curing outside of PTs more viable. In other words, I prefer a LV80 SCH outside of the PT curing when I have DD3x, BRD, COR, and DNC.

  7. #227
    Gimp like a Pro!
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    Quote Originally Posted by miokomioko View Post
    I think it's safe to assume that some the more-recently implemented job abilities, that were designed to specifically set a job apart from the rest and give it back its importance, are probably not going to be available from a support-job.

    Afflatus, Yo/Innin, whatever~
    lol elemental seal gonna be put to lvl 50 that's what i wanna see. typical SE-way

    and for convert: when used as rdm main it's doing the usual thing. when used with rdm sub it doesnt convert all hp to mp.

  8. #228
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    Quote Originally Posted by Bikpik View Post
    Unless I'm missing something big here
    They already said monsters will start hitting significantly harder and that people will have much more HP. It's reasonable to assume that WHM will be getting Cure VI at 81 and Curaga V at 91 while RDM, SCH, and PLD will not be getting Cure V ever and still getting at most Curaga II from WHM sub. Thus leaving WHM as not only the only practical source of a huge heal but the only job capable of doing so without capping enmity as soon as they do it.

  9. #229
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    Quote Originally Posted by Priran View Post
    They already said monsters will start hitting significantly harder and that people will have much more HP. It's reasonable to assume that WHM will be getting Cure VI at 81 and Curaga V at 91 while RDM, SCH, and PLD will not be getting Cure V ever and still getting at most Curaga II from WHM sub. Thus leaving WHM as not only the only practical source of a huge heal but the only job capable of doing so without capping enmity as soon as they do it.
    I see them adding a cap to Cure V circa-800 to 900 HP and giving WHM Cure VI.

  10. #230
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    i want Yonnin/Innin for my Thf/Nin if there never gonna give thief dual-weild nativly -.-

  11. #231
    the whitest knight u' know
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    Thief does deserve a tier or two of Dual Wield at 80 and 99 or so, I will admit.

  12. #232
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    Divine Waltz 2 and a AoE Healing waltz plox :D

    Also more offensive dances for my dancer please, too many healing/support/enfeebling dances, I'd like more like violent flourish / building flourish / wild flourish. :D

    Haste samba II anyone? 15% hastega gogo!

  13. #233
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    Double post ftl

  14. #234
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    Quote Originally Posted by Byrthnoth View Post
    I see them adding a cap to Cure V circa-800 to 900 HP and giving WHM Cure VI.
    All Cure spells (from both White Magic and Blue Magic) have one hard cap, and two soft caps. In the case of Cure V that's:

    HC (minimum): 450
    SC1: 570
    SC2: 690

    Are you assuming they add a third SC or that they adjust the formula? (or do you just have no clue what you're actually talking about?)

  15. #235
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    idk maybe he's saying cap it so it can't do more than 800-900 without divine seal

  16. #236
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    Quote Originally Posted by Priran View Post
    They already said monsters will start hitting significantly harder and that people will have much more HP.
    Well, that's gonna make Sorc Ring a bit more annoying. Depending on how much HP you get, trying to take down 500+ HP from gear's gonna be a pain. Not impossible (full Zenith is 250 right there), just a pain.

  17. #237
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    Quote Originally Posted by miokomioko View Post
    Thief does deserve a tier or two of Dual Wield at 80 and 99 or so, I will admit.
    They should give WAR a special dual wield at 99, where they can dual wield 2h weapons. G.axe in both hands, sub SAM, use Hasso, profit. Or Perdu Voulge mainhand, ridill offhand, spam raging rush or king's justice.

    Quote Originally Posted by Nyaanyaa_Midgardsormr View Post
    All Cure spells (from both White Magic and Blue Magic) have one hard cap, and two soft caps. In the case of Cure V that's:

    HC (minimum): 450
    SC1: 570
    SC2: 690

    Are you assuming they add a third SC or that they adjust the formula? (or do you just have no clue what you're actually talking about?)
    Well, a minimum isn't really a cap, so maybe he meant making the cap (as in, an actual cap) 800-900 where no matter how much more MND or skill you have, you won't go higher, except through percentage bonuses from equipment/weather/etc. But I'm not a WHM and so don't know what I'm talking about, so perhaps the 690 soft cap is already the point at which adding a billion more MND and skill only cures a couple more HP.

  18. #238
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    Quote Originally Posted by Khamsin View Post
    They should give WAR a special dual wield at 99, where they can dual wield 2h weapons. G.axe in both hands, sub SAM, use Hasso, profit. Or Perdu Voulge mainhand, ridill offhand, spam raging rush or king's justice.
    Right, because those are totally the same thing.

  19. #239
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    Quote Originally Posted by Khamsin View Post
    so perhaps the 690 soft cap is already the point at which adding a billion more MND and skill only cures a couple more HP.
    Pretty much that. Once you reach SC2 you'd need about MND+6, VIT+17 or Healing Magic Skill+30 to cure 1 more HP.

  20. #240
    the whitest knight u' know
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    It doesn't seem that absurd to me to let 80~99 Thieves put a dagger in their off-hand without subbing Ninja.

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