QD doesnt work with throwing items equiped, I doubt it will work with other ranged weapons that use both slots.
Well, that's why I went with WAR/NIN as the target example, because WAR/NIN doesn't sacrifice Double Attack or Berserk for /NIN - It's all win.
Yes TP gain will be reduced due to the reduced delay, but then that -30% delay also means more chances to Double Attack with a theoretical native DA rate of 20% if you merit it fully and wear Brutal (most other DA gear is somewhat iffy to TP in IMO.)
2 Handed Weapons do still have an edge, plus SE is adding Sekkanoki as a SJ ability to /SAM. However, I really have to wonder if the aforementioned WAR will do better with say Maneater + Joyeuse over Perdu/Rune Chopper + Hasso.
Jobs that already more or less /NIN fulltime like THF need not be considered since they're just getting a straight DPS boost and as I said, often sub NIN anyway. It's all the jobs that used to /NIN like WAR that I'm curious about.
Considering how easily a 5/6 hit can be made on RNG with OAT gun without sub SAM, /COR could be a nice boost in overall damage as a sub for higher-end HNMs if Quick Draw becomes applicable, no?
I'm not convinced /cor is the best rng subjob for HNMs. You're either losing meditate + hasso, warcry + berserk, or high jump + higher base str and you're only gaining 1 qd per minute + level 37 rolls from it. If all rng in the ranger party are /cor I guess you could go for hunters + chaos from the cor and then sam, rdm, blm from your /cors. If you have to swap staves or guns for your QD you're also throwing away TP every two minutes or so. Ultimately I guess it will come down to your shells playstyle and a parse or five.
Geez, for some reason i didnt even consider RNG/COR would be like provided:
1) QD works with bows
2) QD wont get nerfed and will be available as sub
To me, that seems like (at least) it provides a lot of interesting options and new opportunities for RNG. But, I dont play RNG so maybe its a stretch to assume that QD would be as useful as it seems
---
also, about the QD dmg with COR/RDM...even if u have to be THF/COR or RNG/COR it still seems like you can get some /good/ dmg even w/o the MAB you get from COR/RDM
It would open up some NM soloing capabilities for Rng/Cor QD kiting though.
Total MAB Rng/Cor can get:
Uggy - 8
Novio - 7
Moldy - 5
Nimue's - 4
ACP Body - 4
Toad Mittens - 3
Ree Habalo's - 2
Mahant Sandals - 2
Galdr Ring - 1
36 total MAB (baring any augmented equipment)
2*(Culverin +1(51dmg)+Heavy Shell(99dmg))*1.36*1.15 = 469 QD(+500 with day/weather bonuses)
Idk could be useful imo.
Hm, definitely an interesting idea. I was going to comment you'd be missing out on /NIN as RNG, but lul, everything I solo on COR is /RDM anyways, so no loss!
With the super high damage gun / bullet choices RNG gets - definitely something to keep an eye on in the updates.
The only down side is /cor SHOULD only get 1 shot every 1:55 (with ACP body augs), and cor main is 1/45 seconds (capped merits and acp body) so it would technically take you twice as long to solo anything as /cor, but you could throw in a SB + barrage for extra dmg to help out (switching weapons ofc)
Why would you only get one shot every 1:55? QD base recast is 60 seconds, and even if /COR doesn't get charges, that's only 1 extra shot (over the entire course of the fight, no matter how long it is).
The only real difference in QD speed is from QD merits. Unmerited COR main would get exactly one more QD (again, no matter how long the fight) than /COR would.
Quick Draw will either be not available as a support job or the additional effects will be weak as shit/gone and will simply be elemental damage.
Are you seriously worried about fucking quick draw? Every job sacrifices something major to get it, nobody's going to use /COR even when they find out it works full strength.
DD/Tanks: Damage mitigation
RNG: /WAR or /SAM, depending on weapon.. if you aren't doing shooting damage you wouldn't be rng and if you are doing shooting damage then a real SJ beats QD by miles
SCH: /RDM for hastega/refreshga
Any Other Mage: /SCH for epic
If QD resistance isn't tied to COR level, /COR will effectively give you stun against anything you can sleep.
If QD works with bows, I could see RDM/COR being extremely powerful: light-based sleep/stun, Evoker's Roll, and slow/paralyze/bio/poison enhancement.
Effectively is pretty debatable, in the case of TP moves it just needs to wake up before move ends for it to still go off. I bot stun pecking flurry with light shot, which works pretty well since it's a fast move, but it's completely worthless against condemnation in tav or nihility song in valkurm.
For what situation? Given level 80 situations are yet to be known, I still fail to see how it'd be 'extremely powerful', as in group situations RDM is often in a support role. You're losing out on all -nas, stratagems, light/dark arts, etc. Stun issue already mentioned.If QD works with bows, I could see RDM/COR being extremely powerful: light-based sleep/stun, Evoker's Roll, and slow/paralyze/bio/poison enhancement.
http://public.bay.livefilestore.com/...nt_Sandals.png
Something is making me think those might be bad for kiting.
But what if my only job is RNG, and I want to do TIAMAT, and all of the adds are already dead because the competing linkshell wants to be helpful and clear them for me?!
When it's in the air, I MUST SHOOT WITH QUICKNESS