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Thread: Level 80 sub-jobs and you     submit to reddit submit to twitter

  1. #21
    Falcom is better than SE. Change my mind.
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    For the 2 main jobs I played (WAR and COR) Doesn't seem like much will change for me at 80-99 SJ wise.

    Some SJs will get more potent, but nothing really new.

  2. #22
    Cerberus
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    /COR also gets evoker's roll at 80

    @ Phraust: They never said PUP was getting an A+ in H2H... they stated they were thinking about raising PUP's H2H skill to something like A, and they ended up giving us a B+. We're not getting anything more.



    Additionally, while they did mention the level increase, if you review the fan site, they have removed their timetable from the SE sites. Also, back when it was up, SE's caption was that the dates and contents of the patches was tentative. So whether or not we'll be seeing a patch in June is the first hurdle, and seeing the level increase in this patch will be the second.

  3. #23
    Bagel
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    A party of BLU/RDMs has the potential to rip pretty much anything that doesn't heavily resist physical damage and has no dangerous AoE TP moves to shreds, even if /RDM Convert is nerfed to a 2:1 ratio, since BLUs usually have about 1300 HP and 700 MP.
    Same thing goes for BLMs, with magic damage instead, but they need to heavily invest in a HP setup to take advantage of Convert, especially tarus.

    On paper /Convert looks so sickeningly broken that I think it will be seriously nerfed as sub.

  4. #24
    Old Odin
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    Quote Originally Posted by Nevex View Post
    On paper /Convert looks so sickeningly broken that I think it will be seriously nerfed as sub.
    hopefully not, welcome back to manaburns for 30k+ exp per hour, if you can find a spot with enough mobs that are squishy to magic dmg. Seriously shouldnt nerf /rdm convert. It would even out the playing field between melees and jobs relieing on dmg based on MP.

  5. #25
    The God Damn Kuno
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    They said that going /nin or going /whm won't get you yonin/cureskin etc.

  6. #26
    New Odin
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    Quote Originally Posted by Not Kuno View Post
    They said that going /nin or going /whm won't get you yonin/cureskin etc.
    Or that was the plan back then, at least.

  7. #27
    Cerberus
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    Quote Originally Posted by Nevex View Post
    they need to heavily invest in a HP setup to take advantage of Convert, especially tarus.

    On paper /Convert looks so sickeningly broken that I think it will be seriously nerfed as sub.
    I agree on the nerfing bit... Subable convert highly screwed over Taru SMNs... Hell, I chose taru 7 years ago for the high MP pool for SMN!

    Maybe we'll see RSE v3 on the 75-99 path to help compensate for this... Taru SMN Belt with +9000 HP...

  8. #28
    Old Merits
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    would be cool for 1 hand weapons to make a come back (make ridill more than just a toy for non kclub/mkris drks or just screwing around on war/nin)

    Equally if this is true. I'm really hoping relics get oat even more so.

  9. #29
    Cerberus
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    Quote Originally Posted by Nevex View Post
    A party of BLU/RDMs has the potential to rip pretty much anything that doesn't heavily resist physical damage and has no dangerous AoE TP moves to shreds, even if /RDM Convert is nerfed to a 2:1 ratio, since BLUs usually have about 1300 HP and 700 MP.
    Same thing goes for BLMs, with magic damage instead, but they need to heavily invest in a HP setup to take advantage of Convert, especially tarus.

    On paper /Convert looks so sickeningly broken that I think it will be seriously nerfed as sub.
    Sch/Rdm should be able to keep going forever with convert and sublimation(or even refresh depending on how much /tick it will give when subbed), and hopefully 5 strat charges as well.

  10. #30
    Bagel
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    Quote Originally Posted by Byrthnoth View Post
    Random Predictions:
    1) If SAM doesn't get enough STP to make a 5-hit more reasonable, I see them losing ground against Monk and Ninja after the level cap.
    NIN has ground left to lose? I only see SAM losing ground if they add Sekkanoki as a sub. If MNK gets their skill up per level normally like to 75 (5 skill per level), I'd see them give SAM more Store TP for 5hit too. Otherwise I might fall back into a "SAM getting too much loving rant" ;D

    Also hate SE for not adding offence to /NIN at lv80, still the utsu whore -_-
    Or Waltz 3 being lv50 and not 49.

  11. #31
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    Quote Originally Posted by Bikpik View Post
    Sch/Rdm should be able to keep going forever with convert and sublimation(or even refresh depending on how much /tick it will give when subbed), and hopefully 5 strat charges as well.
    true but having haste on sch in non manaburn situations is just sickkkkkkkkkkkkkkkk. Sch gets more meripo love now.

  12. #32
    Cerberus
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    Quote Originally Posted by Limlight View Post
    true but having haste on sch in non manaburn situations is just sickkkkkkkkkkkkkkkk. Sch gets more meripo love now.
    Ya I meant the 99 cap so /rdm will give haste then too. But until then /whm will be the way to go for meritpos

  13. #33
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    Quote Originally Posted by Appie View Post
    NIN has ground left to lose? I only see SAM losing ground if they add Sekkanoki as a sub. If MNK gets their skill up per level normally like to 75 (5 skill per level), I'd see them give SAM more Store TP for 5hit too. Otherwise I might fall back into a "SAM getting too much loving rant" ;D

    Also hate SE for not adding offence to /NIN at lv80, still the utsu whore -_-
    Or Waltz 3 being lv50 and not 49.
    well it does make logical sense for all of our current JT's to get an additional upgrade (dw, stp, martial arts, kick attacks, etc etc) Will it be enough to make 5 hit feasible? Probably. Honestly though the h2h formula and if you do get 5 skill per level. I'm really not feeling sorry for you mnk's. You guys do very well already and that will just get better and better as we get closer to 99.

    Totally agree about waltz 3, but SE does do a lot of tweaks. Maybe they'll change this (they do seem to be paying attention to us a bit more nowadays, maybe if we make a big enough point about stuff like this? Hey it could happen~)

  14. #34
    Old Merits
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    Quote Originally Posted by Bikpik View Post
    Ya I meant the 99 cap so /rdm will give haste then too. But until then /whm will be the way to go for meritpos
    gotcha, my bad.

  15. #35
    Bagel
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    /whm also gets Stona. Seems like a tiny thing compared with Haste and Cureskin, but omg Petrify can be annoying.

  16. #36
    Old Merits
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    Quote Originally Posted by Midnightjade View Post
    /whm also gets Stona. Seems like a tiny thing compared with Haste and Cureskin, but omg Petrify can be annoying.
    completely forgot about that! lol -_- rdm/whm and sch/whm can now main heal the useless mob known as khim!

  17. #37
    Relic Horn
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    Quote Originally Posted by Limlight View Post
    completely forgot about that! lol -_- rdm/whm and sch/whm can now main heal the useless mob known as khim!
    Why would you SCH/WHM? Stick with /RDM and get all of your -na spells with Addendum: White.

    [edit]
    I suppose for Haste there might be a reason, but irrelevant at 99 cap.

  18. #38
    E. Body
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    /Cor gets quick draw, hopefully increasing rngs solo ability.

  19. #39
    Cerberus
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    Quote Originally Posted by Xanthe View Post
    Why would you SCH/WHM? Stick with /RDM and get all of your -na spells with Addendum: White.

    [edit]
    I suppose for Haste there might be a reason, but irrelevant at 99 cap.
    Ya for those months between the 80-99 cap raise, /whm will give access to Haste, but once 99 cap is here, there will be no reason not to /rdm on sch at all. (Other than all the teleports).

    Also, Sch gets stona under add-white anyways.

  20. #40
    Sea Torques
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    SAM store TP V @ 90 (10-30-50-70)
    NIN DW @85?(10-25-45-65), /nin @90
    MNK MA @90 (1-16-31-46-61-75)
    =>no big changes @ cap 80 (b4 new ja/trait and SAM lol conserveTP)

    new WS might also be an important factor

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