For the 2 main jobs I played (WAR and COR) Doesn't seem like much will change for me at 80-99 SJ wise.
Some SJs will get more potent, but nothing really new.
For the 2 main jobs I played (WAR and COR) Doesn't seem like much will change for me at 80-99 SJ wise.
Some SJs will get more potent, but nothing really new.
/COR also gets evoker's roll at 80
@ Phraust: They never said PUP was getting an A+ in H2H... they stated they were thinking about raising PUP's H2H skill to something like A, and they ended up giving us a B+. We're not getting anything more.
Additionally, while they did mention the level increase, if you review the fan site, they have removed their timetable from the SE sites. Also, back when it was up, SE's caption was that the dates and contents of the patches was tentative. So whether or not we'll be seeing a patch in June is the first hurdle, and seeing the level increase in this patch will be the second.
A party of BLU/RDMs has the potential to rip pretty much anything that doesn't heavily resist physical damage and has no dangerous AoE TP moves to shreds, even if /RDM Convert is nerfed to a 2:1 ratio, since BLUs usually have about 1300 HP and 700 MP.
Same thing goes for BLMs, with magic damage instead, but they need to heavily invest in a HP setup to take advantage of Convert, especially tarus.
On paper /Convert looks so sickeningly broken that I think it will be seriously nerfed as sub.
They said that going /nin or going /whm won't get you yonin/cureskin etc.
would be cool for 1 hand weapons to make a come back (make ridill more than just a toy for non kclub/mkris drks or just screwing around on war/nin)
Equally if this is true. I'm really hoping relics get oat even more so.
NIN has ground left to lose? I only see SAM losing ground if they add Sekkanoki as a sub. If MNK gets their skill up per level normally like to 75 (5 skill per level), I'd see them give SAM more Store TP for 5hit too. Otherwise I might fall back into a "SAM getting too much loving rant" ;D
Also hate SE for not adding offence to /NIN at lv80, still the utsu whore -_-
Or Waltz 3 being lv50 and not 49.
well it does make logical sense for all of our current JT's to get an additional upgrade (dw, stp, martial arts, kick attacks, etc etc) Will it be enough to make 5 hit feasible? Probably. Honestly though the h2h formula and if you do get 5 skill per level. I'm really not feeling sorry for you mnk's. You guys do very well already and that will just get better and better as we get closer to 99.
Totally agree about waltz 3, but SE does do a lot of tweaks. Maybe they'll change this (they do seem to be paying attention to us a bit more nowadays, maybe if we make a big enough point about stuff like this? Hey it could happen~)
/whm also gets Stona. Seems like a tiny thing compared with Haste and Cureskin, but omg Petrify can be annoying.
/Cor gets quick draw, hopefully increasing rngs solo ability.
SAM store TP V @ 90 (10-30-50-70)
NIN DW @85?(10-25-45-65), /nin @90
MNK MA @90 (1-16-31-46-61-75)
=>no big changes @ cap 80 (b4 new ja/trait and SAM lol conserveTP)
new WS might also be an important factor