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Thread: Level 80 sub-jobs and you     submit to reddit submit to twitter

  1. #481
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    Oh lordy...


    Merit PT with - SAM SAM SAM BRD COR RDM


    SAM are /DRG for max haste, BRD is /NIN to pull, COR is /DNC for Haste Samba (Joyeuse or Athame required) (unless DNC gets a 2nd haste samba which could actually make it beat out a COR) and RDM is /SCH for accession haste.

    Epic win.

  2. #482
    D. Ring
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    Or lose the rdm get a dnc and have cor or brd /whm. kthx.

  3. #483
    Relic Shield
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    Quote Originally Posted by Karbuncle View Post
    Wonder how they're going to adjust BST pet levels?

    what with some pets being only able to Cap at 75 with merits, i'd hate to see those ones get gimped down because of level 80 (Namely Funguar...)
    I wouldn't imagine SE will suddenly start taking care of BST. Figure on 99 cap coming with merited jugs still capped at 75, and about 6 months later some new jugs that cap around 90, and one hard to make super expensive jug that caps 99, still has shit acc and att, and probably won't even have the utility of 1000 needles as minor as that is.

  4. #484
    CoP Dynamis
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    Quote Originally Posted by Siatdiat View Post
    I wouldn't imagine SE will suddenly start taking care of BST. Figure on 99 cap coming with merited jugs still capped at 75, and about 6 months later some new jugs that cap around 90, and one hard to make super expensive jug that caps 99, still has shit acc and att, and probably won't even have the utility of 1000 needles as minor as that is.
    Not that I'm against new jugs but they could also just save the trouble and just uncap all jug pets.

    Make NQs last 60 mins.

    Make the HQs last 120 mins.

    Change Beast Affinity to simply increase the stats of pets(maybe +5% attack and +5 accuracy for example).

    Problem solved, everyone gets to use their favorite jug.

    Speaking of new jugs though, what would be fun though is if they add a Puk jug which could use white wind(like the Besieged Puks) >.>.

  5. #485
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    Quote Originally Posted by Malacite View Post
    Oh lordy...


    Merit PT with - SAM SAM SAM BRD COR RDM


    SAM are /DRG for max haste, BRD is /NIN to pull, COR is /DNC for Haste Samba (Joyeuse or Athame required) (unless DNC gets a 2nd haste samba which could actually make it beat out a COR) and RDM is /SCH for accession haste.

    Epic win.
    Are you people braindead? Haste Samba has merits.

  6. #486
    Old Odin
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    Quote Originally Posted by Tsuko_Asura View Post
    Are you people braindead? Haste Samba has merits.
    + DNC will most likely anyway get Haste Samba II on its way up to lvl 99.

  7. #487
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    Quote Originally Posted by Tsuko_Asura View Post
    Are you people braindead? Haste Samba has merits.
    Well aware of that fact. However, I'm also aware that I can count on one hand the number of times I've had a Dnc in a party (and I look for them to RC with, since I have a mule to outside haste and cure), while Cor are pretty much a dime a dozen.

    While it'd be optimal to have a Dnc, Cor/Dnc is a quick fix that's easier to fit into the lowman shift that's anticipated post cap raise.

  8. #488
    E. Body
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    Might want to add in pyrrick kleos' evasion- effect as well as a thought along with, for magic evasive mobs, the often overlooked stutter steps usefulness alongside desperate flourish.

    I found for larger scale events where I couldnt heal 2/3 of the group, my dancer's best trait was the ability to perform moves without being entirely in combat range, or even facing the monster. Namely Desperate Flourish and Steps.

    Very useful when using a full macc+ and acc+ build and simply tailing a kited mob keeping meva- eva- and def- + gravity on it the entire fight for the rangers and black mages.

    We're not totally useless in alliances :3

    Also, has there been testing if steps are only effective for party members like every other move of dancers is? Considering it is a daze like samba dazes are Im inclined to, even though I dont want to, believe that the effects of steps only go out to the party.

    Sambas: Only proc on pt members swings

    Wild Flourish: Only procs on pt members wses

    Waltzes: Only can be used on pt members

    Neh?

  9. #489
    Absolute Messenger of Promathia
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    Quote Originally Posted by Siatdiat View Post
    I wouldn't imagine SE will suddenly start taking care of BST. Figure on 99 cap coming with merited jugs still capped at 75, and about 6 months later some new jugs that cap around 90, and one hard to make super expensive jug that caps 99, still has shit acc and att, and probably won't even have the utility of 1000 needles as minor as that is.
    Still have plenty of mobs we cant summon yet but can charm.

    More obvious is the Amorph Family, of which we don't own a single pet from.

    HQ2 Pets would be nice, maybe make more with unique models (like Carrie).

    Probably will just raise the cap with the pets though, and only the 75 ones =\ leaving our favorites (Funguar) to rot in hell.

    also why don't they give NMJugs NMTP moves =x

    lawlbst though =(

  10. #490
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    Beastmasters jug pets should get physically larger based on the level of the beastmaster.

    At 75 a beastmaster should have a Carrie twice his height

  11. #491
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    Thats plain trolltarded

  12. #492
    xXNyteFyreXx420Sharingan
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    Fenrir

    I dunno, seeing a Taru BST running around with the Carrie equivalent of Krabkatoa would be amusing. Giant Sabotenders, mandys, etc... humorous, at any rate. Would rather BST get something functional though.

  13. #493
    New Merits
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    Also, has there been testing if steps are only effective for party members like every other move of dancers is? Considering it is a daze like samba dazes are Im inclined to, even though I dont want to, believe that the effects of steps only go out to the party.
    Campaign.

    ...Specifically when I land my first step and its already level 5...

  14. #494
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
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    Quote Originally Posted by Tsuko_Asura View Post
    Are you people braindead? Haste Samba has merits.
    Sadly that is what I thought too until I realized how little people actually use DNC in merits, let alone actually accept one into a party. Finding a COR/DNC is probably more likely than a DNC anyway.

    Are there any good DNCs actually around these days? Hell, just any DNC even.

    One can hope, maybe?

  15. #495
    Drunken Red Mage
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    Quote Originally Posted by Malacite View Post
    Oh lordy...


    Merit PT with - SAM SAM SAM BRD COR RDM


    SAM are /DRG for max haste, BRD is /NIN to pull, COR is /DNC for Haste Samba (Joyeuse or Athame required) (unless DNC gets a 2nd haste samba which could actually make it beat out a COR) and RDM is /SCH for accession haste.

    Epic win.
    I fucking wish COR could use Athame >_>

  16. #496
    Sea Torques
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    Quote Originally Posted by urat View Post
    Might want to add in pyrrick kleos' evasion- effect as well as a thought along with, for magic evasive mobs, the often overlooked stutter steps usefulness alongside desperate flourish.

    I found for larger scale events where I couldnt heal 2/3 of the group, my dancer's best trait was the ability to perform moves without being entirely in combat range, or even facing the monster. Namely Desperate Flourish and Steps.

    Very useful when using a full macc+ and acc+ build and simply tailing a kited mob keeping meva- eva- and def- + gravity on it the entire fight for the rangers and black mages.

    We're not totally useless in alliances :3
    =>
    Quote Originally Posted by vanafest site
    DANCER
    Two issues that can cramp the style of these graceful battlers-difficulty in gaining TP and expending it outside of Waltzes-will be resolved with the addition of new abilities. Also under consideration are longer durations for Steps and Sambas, as well as the possibility of having Waltzes target non-party member

  17. #497
    Ridill
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    If Steps lasted like 2 minutes with 30 seconds added per each level and Sambas upped to like 5 minute durations, I'd perhaps more seriously look to 75ing the job for shiggles to compliment my sword/dagger merits. Would say some work still needs to be done on separating timers, but TP costs on some things are also an issue. Suppose there'd be room for a "Waltz Mastery" trait that could cut off a certain percentage of TP needed starting at 30 or something.

  18. #498
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    Quote Originally Posted by arus2001 View Post
    If Steps lasted like 2 minutes with 30 seconds added per each level and Sambas upped to like 5 minute durations, I'd perhaps more seriously look to 75ing the job for shiggles to compliment my sword/dagger merits. Would say some work still needs to be done on separating timers, but TP costs on some things are also an issue. Suppose there'd be room for a "Waltz Mastery" trait that could cut off a certain percentage of TP needed starting at 30 or something.
    Or just give us some gear with waltz cost- stats on em for macroing in. Its already programmed in the game so its not like its that much effort.

    I've never really had that huge an issue with step duration, sambas boost would be nice.

    I'm really curious to see what these two new job abilities are going to be, a way to increase tp gain? Or a way to lower tp cost? hmmm

  19. #499
    Ridill
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    Well, think of step duration increases as a means of saving TP and/or promoting a wider variety of use. Maybe it's different /DNC, but a step seems to last about a minute if I don't reapply. While it's possible to alternate Box and Quick, the general recast of steps can perhaps make adding Stutter (thinking more in HNM settings) tricky with misses considered.

    I can't entirely say I'm keen on -Waltz TP Cost on gear becoming a fix for the job, as it'll also inevitably become a point of contention for whether or not you're a good DNC. While I doubt such things would be highly contested in the current state of the job, that doesn't mean SE wouldn't make them a total pain in the ass to get and something people rarely want to help with (Like WHM's Reverend Mail). In turn, kind of perpetuating the lol-status.

    Anyway, with the cap increase potentially breaking the game as we know it, my general sentiment is that all jobs should be getting a lot more traits and abilities to help them become more robust and FINALLY more than how well they can DPS, support, or mitigate damage. Sure, those will still be factors, but if suddenly certain job combos allow for a newly found and legitimate fun (yeah, yeah, opinion~), I'd be all for whatever.

  20. #500
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    DNC is awesome and you should use it for things.

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