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Thread: Level 80 sub-jobs and you     submit to reddit submit to twitter

  1. #101
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    Quote Originally Posted by Gtype954 View Post
    What is this?

    SE hinted at Treasure hunter 2 (lvl 50 to lvl 49), Sekkanoki (sp) (which is a level 60+ JA being on /SAM at lvl 49 possibly and other stuff.

    /PLD possibly gets raise at level 49. They changed the level requirements for raise and RR once before.
    /SAM gets sekk. Still nerfed on subjob due to the skillchain properties of other jobs and not the Tachi series of weaponskills.
    /THF possibly gets TH2.
    /PUP More attachments for a level 49 automation?
    /COR More Corsair rolls, DUH, like EVOKERS roll.|
    /BLU lots of new Job traits with the combinations from spells.
    /DNC possible Curing waltz III adjustment or not.
    /DRK possibly gets attack bonus III changed to level 49.
    /BST sub is already badass and can probably have higher success to charm stuff at higher level sub not sure how charm works on sub exactly I admit.
    /RNG you got ranger right.
    /WHM you forgot teleport-Vazhl
    /BLM gets STUN. Rdm/blm can do chainspell stun and possibly tier 4 chainspell nukes if they get tier 4. Blm gets stun, you missed this huge spell.
    /RDM gets REFRESH. Again, how did you miss this spell?
    /BRD If elegy can actually land good, I still don't see a COR subbing BRD as a combination though.
    /SMN increased SMN skill too I guess.
    /SCH is broken as hell if they add all that stuff and will be the elite subjob for mages. I can see RDM/SCH being the new combo for rdms who want to heal and RDM/BLM being the new combo for chainspell stun and manaburns. AOE refreshes and AOE hastes and AOE phalanx 1 on a RDM main sounds too powerful to be true.
    ...all good, except you missed the 37-40 part.

  2. #102
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    Quote Originally Posted by Gtype954 View Post
    Are you saying if you are level 75 PUP you can use a level 75 attachment at level 37? I don't know much about PUP at all so I didn't understand your sentence. But if you meant if you had level 49 attachments already on PUP75/ that you can use them when you reach /pup49 again then thats what I meant.
    Attachments don't have levels.

    You can use everything at PUP1 that you could use at PUP75

  3. #103
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    Quote Originally Posted by Gtype954 View Post
    Are you saying if you are level 75 PUP you can use a level 75 attachment at level 37? I don't know much about PUP at all so I didn't understand your sentence. But if you meant if you had level 49 attachments already on PUP75/ that you can use them when you reach /pup49 again then thats what I meant.
    attachement are not lvl based, you can use any attachement at any lvl. If you have lvl 50+ pup you even have all mage heads etc. you can use them at any lvl you want. The only thing that is lvl based, are maton WS and the magic they can cast, because they are skill dependend.

  4. #104
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    Quote Originally Posted by Gtype954 View Post
    What is this?

    SE hinted at Treasure hunter 2 (lvl 50 to lvl 49), Sekkanoki (sp) (which is a level 60+ JA being on /SAM at lvl 49 possibly and other stuff.
    THII is 45.....

  5. #105
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    maybe i missed it but /rng will allow for velocity shot at 90 yes?

  6. #106
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    Quote Originally Posted by Damane View Post
    There is still the possibility for them there to add tire II quickdraw shots like the one NM used on the battlefield (ship) for the ToaU missions, his ones were called Vulcan's shot, Jupiter's shot etc.
    That's like a wet dream come true...

    Also, I'm pretty sure SE will gimp QD as /COR. It happened to Souleater so I don't see it being any different.

  7. #107
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    Quote Originally Posted by ringthree View Post
    You aren't alone. A RDM that doesn't refresh a WHM no matter their sub isn't doing their job.
    Most of the time a WHM will tell me they are charging sub and thus refresh is wasted.

    If you're on WHM with a RDM in PT, a little information goes a long way. A heads up on when you want fresh or if you're gonna just forego Sublimation completely.

    Casting refresh on sublimating WHMs is equally as ragemode as not getting refresh because the RDM assumes you're sublimating.

  8. #108
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    Quote Originally Posted by ronin sparthos View Post
    Most of the time a WHM will tell me they are charging sub and thus refresh is wasted.

    If you're on WHM with a RDM in PT, a little information goes a long way. A heads up on when you want fresh or if you're gonna just forego Sublimation completely.

    Casting refresh on sublimating WHMs is equally as ragemode as not getting refresh because the RDM assumes you're sublimating.
    This. I ask if they want it. If they do but still want to use sub, then they can tell me when it's off, not going to play the guessing game wasting 40 mp in the process.

    EDIT: Whoever said THF would be useless is retarded, just putting that out there. Placebo or not, if there is even a chance that it'll get you the drop, then you'll do it. I've never once heard somebody say "Well, the droprate is so low anyways and one of the SAMs is sub thf so we don't need TH." No. Aside from super low-manning where you can't afford to waste a job-slot on THF then you're always going to bring one.

    Also, didn't they say something about giving THF more DD capabilities? Multiple ways they could do this, and I certainly hope they follow through.

  9. #109
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by ronin sparthos View Post
    Most of the time a WHM will tell me they are charging sub and thus refresh is wasted.

    If you're on WHM with a RDM in PT, a little information goes a long way. A heads up on when you want fresh or if you're gonna just forego Sublimation completely.

    Casting refresh on sublimating WHMs is equally as ragemode as not getting refresh because the RDM assumes you're sublimating.
    I will agree with you on that, and I definitely have gotten in the habit of asking for it at the beginning. But the rdms tend to forget after the first time they casted it, or they don't see why they should in the first place lol. And tbh I really really don't understand why a whm would choose sublimation over refresh.

  10. #110
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    Quote Originally Posted by Gtype954 View Post
    What is this?

    SE hinted at Treasure hunter 2 (lvl 50 to lvl 49), Sekkanoki (sp) (which is a level 60+ JA being on /SAM at lvl 49 possibly and other stuff.

    /PLD possibly gets raise at level 49. They changed the level requirements for raise and RR once before.
    /SAM gets sekk. Still nerfed on subjob due to the skillchain properties of other jobs and not the Tachi series of weaponskills.
    /THF possibly gets TH2.
    /PUP More attachments for a level 49 automation?
    /COR More Corsair rolls, DUH, like EVOKERS roll.|
    /BLU lots of new Job traits with the combinations from spells.
    /DNC possible Curing waltz III adjustment or not.
    /DRK possibly gets attack bonus III changed to level 49.
    /BST sub is already badass and can probably have higher success to charm stuff at higher level sub not sure how charm works on sub exactly I admit.
    /RNG you got ranger right.
    /WHM you forgot teleport-Vazhl
    /BLM gets STUN. Rdm/blm can do chainspell stun and possibly tier 4 chainspell nukes if they get tier 4. Blm gets stun, you missed this huge spell.
    /RDM gets REFRESH. Again, how did you miss this spell?
    /BRD If elegy can actually land good, I still don't see a COR subbing BRD as a combination though.
    /SMN increased SMN skill too I guess.
    /SCH is broken as hell if they add all that stuff and will be the elite subjob for mages. I can see RDM/SCH being the new combo for rdms who want to heal and RDM/BLM being the new combo for chainspell stun and manaburns. AOE refreshes and AOE hastes and AOE phalanx 1 on a RDM main sounds too powerful to be true.
    TH2 is 45. Also why the fuck would /pld get raise at 49. That sounds dumb as hell.

  11. #111
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    Quote Originally Posted by Ksandra View Post
    And tbh I really really don't understand why a whm would choose sublimation over refresh.
    Because after asking your standard everyday rdm to refresh you for the umpteenth time, you just give up

  12. #112
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    BLM/RDM ought to be the perfect combination.
    thought about it.... still sticking with SCH sub.
    More nukes for the lower costs. duh traits

  13. #113
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    Quote Originally Posted by Gtype954 View Post
    Are you saying if you are level 75 PUP you can use a level 75 attachment at level 37? I don't know much about PUP at all so I didn't understand your sentence. But if you meant if you had level 49 attachments already on PUP75/ that you can use them when you reach /pup49 again then thats what I meant.
    Damn it's been how many years and people still don't understand how PUP works... no wonder we get lolPUP.

  14. #114
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    Quote Originally Posted by Appie View Post
    Ok let me rephrase it then: NIN is getting better after lvl caps are raised? I seriously don't see it, but I haven't looked at NIN since I left it at 60.

    And honest question not to flame SAM (yet again): but does it seriously need anything but a 5hit? Unless they seriously add SAM's mini 2h to subjobs then I could see them adding more to SAM. Other than that a needed increase in base DMG on their weapons to keep up with MNK's natural gain is the only thing I see a SAM "need" at this point.

    Which brings up another point: if MNK does get their normal skill=dmg rate up on levels, I'd expect the DMG increase (if there is) on the 3rd trial of magians to be much lower for Spharai than for any other relic.
    To expand on what the other guy said, Job Traits. Ninja is looking at 1-2 more Dual Wield traits in the trip from 75 to 99. Like Haste, Dual Wield's benefits are not linear. Even bumping them up to 40% base (45% with Suppa) would be a straight 18% increase in DoT, and would push them further into the <180 delay sweet spot where TP gain/second is increasing. So not only would they attack faster, they'd WS more often.

    Also, the damage on Spharai will need to continue to increase or it will fall behind other H2H weapons at 99 (one more Martial Arts trait). 5 skill/level, 24 levels to 99, 276 cap right now, Faith torque = D47/hand without a weapon, D29/+86 with +20 Atk and the other bonuses on Spharai vs. D21/+51 with +10 Acc and the other bonuses on Shenlong's, 280 starting delay makes them nearly identical DoT. Shenlong's offers 3 STR (effectively 1 more base damage), 1% DA, faster TP gain (it's further into the <180 delay/fist range), and 10 Acc, while Spharai offers 20 Attack and triple procs on the main hand with some counter.

    1H users are going to come back in a big way unless SE adjusts game mechanics to compensate. They haven't exactly been the best and most consistent adjusters thus far, and I don't really see them suddenly starting to care now.

  15. #115
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    Quote Originally Posted by Tsuko_Asura View Post
    Job traits, Appie, job traits.
    Since you quoted all: is this about MNK's job triats or NIN's? Or both? XD

    If MNK's: still not seeing SAM needing more than a 5hit to compete with MNK's martial arts.

    If it's for NIN: Then yeah, but I don't see the additional dual wield trait(s) making it come much closer to say SAM or MNK, at least not much.

    edit: just noticed the other post above me, lol. Still not feeling the NIN though.
    And Shenlongs didn't scare me pre-relic magian and they won't after either. Not even when Shenlongs get their own magian quest.

  16. #116
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    I am most curious about where anyone would get the idea that attachments had levels.

  17. #117
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    Quote Originally Posted by miokomioko View Post
    I am most curious about where anyone would get the idea that attachments had levels.
    The only confusion is that they stack, which would normally indicate being consumable if you weren't aware that you simply have to trade one to use the attachment forever.

  18. #118
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    pre 75 I can see it being reasonable to only know how a select few jobs work (those you lvl for main/sub etc) but post 75, esp after you enter endgame, I consider it fail at your job (whichever it may be) to not know how other jobs work on a basic lvl. Thats key to playing the game well, I guess people have either gotten lazy, dumb, or can feign pure ignorance I guess . . . meh. But please, I implore anyone to just sieve through ffxiclopedia job pages and at least read up what the basic job abilities do -_-. I had a new guy in an ls once not know that pup could nuke things. Ive also seen someone that didn't know plds could cover ppl.

  19. #119
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    Quote Originally Posted by Damane View Post
    There is still the possibility for them there to add tire II quickdraw shots like the one NM used on the battlefield (ship) for the ToaU missions, his ones were called Vulcan's shot, Jupiter's shot etc.
    What? He only had one unique WS, Vulcan Shot. And it looked like Dark Shot, not Fire Shot, suggesting it's just something they threw together for the fight and not a glimpse into the future of COR.

    People also thought Luzaf's gear would be the AF2 model. Those people are now running around in bright blue puffy pirate shirts.

  20. #120
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    Quote Originally Posted by Priran View Post
    What? He only had one unique WS, Vulcan Shot. And it looked like Dark Shot, not Fire Shot, suggesting it's just something they threw together for the fight and not a glimpse into the future of COR.

    People also thought Luzaf's gear would be the AF2 model. Those people are now running around in bright blue puffy pirate shirts.
    Yeah I was about to ask this myself. Vulcan Shot was the only unique WS I recall seeing and it was also used by the Ashu Talif Captain during that teamup w/Gessho.

    During COR G5, I took Qultada down so fast I didnt even get to see any of his weaponskills.

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