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  1. #601
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    So what %DA are we getting for the 10 item magian weapons? 50%? 30%?

    And more importantly, do they compound or combine with normal double attack? Im guessing combine but one can hope

  2. #602
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    40%, and they don't stack with da.

  3. #603
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    I've been a little confused about MND's contributions to white magic enfeebling, such as Paralyze+Slow, but also Divine Magic such as Repose or Flash....if any.

    I want to know, does a given amount of MND, say 4 or so, add a specific amount of magic accuracy to those spells? Also, does it affect Repose?

    Can someone just give me a brief run-through of what kind of effects MND has on those spells please?

  4. #604
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    Mnd has the same effect as int does for macc. Specifically 2 mnd = 1 macc, unless Δmnd<10, in which case it's 1 mnd = 1 macc.

    For potency, slow is 2/1024 per 1 mnd, and slow2 is 1.6/1024 per mnd, rounded down. The effect on paralyze's potency is unknown as far as i know. Devine magic damage formulas are on the calculating magic damage page on wiki.

  5. #605
    xXNyteFyreXx420Sharingan
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    Post in the bitch/speculation/etc thread got me wondering, are Nyzul and Assault currently capped at 75 or uncapped? I've never actually paid attention since it didn't matter until now.

  6. #606
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    Uncapped, assuming we can trust what it says.

  7. #607
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    Ahh great, that's what I was hoping/expecting. The way my enfeeble set is right now, I go by priority of Enfeebling Magic > Magic Accuracy > MND.

  8. #608
    You fall, we haul. Saving your Ass is my business
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    what is the desired x-hit build with a drg/sam and what gear if using a cletine as polearm...i know a very general statement but still lol.

  9. #609
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    Quote Originally Posted by StevenW View Post
    Ahh great, that's what I was hoping/expecting. The way my enfeeble set is right now, I go by priority of Enfeebling Magic > Magic Accuracy > MND.
    Assuming you mean for repose/silence, that is the way to go.

  10. #610
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    Quote Originally Posted by lovehatehero View Post
    what is the desired x-hit build with a drg/sam and what gear if using a cletine as polearm...i know a very general statement but still lol.
    6-hit, you'll need Aurum + Rajas + Brutal for TP + WS and land two hits including the first; can Jump in whatever provided you only Jump once per TP cycle and land three hits of WS. Jumping in Askar/Barone works too.

  11. #611
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    Quote Originally Posted by rog View Post
    Assuming you mean for repose/silence, that is the way to go.
    Nitpicking, but Repose is Divine Magic, so if he is equipping Enfeebling skill for it, that is probably not gonna do much.

  12. #612
    rog
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    Quote Originally Posted by Rocl View Post
    Nitpicking, but Repose is Divine Magic, so if he is equipping Enfeebling skill for it, that is probably not gonna do much.
    Uh...yeah...that's what i meant. I totally didn't just somehow forget that repose is divine...nope, definitely not.

  13. #613
    I'm more gentle than I look.
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    I'm not too good on the probability math, need some confirmation on DA and OAT.

    Let's say I have the OAT axe w/ war and 22% DA total.

    40% OAT
    22% DA

    We'll assume DA procs first, so and that they proc independently.

    We'll look at 100 attack rounds

    DA has first priority here, so 100 x 1.22 = 122, so 22 extra attacks from DA

    OAT has 40% proc rate, but 22% of the time, DA will have procced in its place, so only 78% of them will count. .4 x .78 = 31.2% chance of an OAT occuring.

    100 x 1.312 = 131.2 = 31.2 extra attacks from OAT.

    From this point would I say we have 100 +31.2 + 22 = 153.2 attacks on average? for a 53.2% chance that I'll attack twice in any given attack round?

  14. #614
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    Quote Originally Posted by rog View Post
    Assuming you mean for repose/silence, that is the way to go.
    Just Silence, and not Slow/paralyze? I don't mean to be annoying/naggy, just trying to figure out what's best for me.

    Also, for Repose I use MND gear in slots without magic accuracy/divine just because I don't know what else to put there, am I wrong for that?

  15. #615
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    I think what they're getting at is… Repose and Silence you really just want to focus on magic accuracy since they're simple hit or miss.

    But for Slow and Paralyze, stacking mind will increase the potency of the debuff (eg. slow mob down more, para proc more often…). So for Slow and Para, get enough magic accuracy to reasonably land on your target, and then cram in as much mind as you can.

    Hope I didn't fuck that up.

  16. #616
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    tonights hagun ENM went down in flames when my apradar decided not to let me see the other antlions. its worked in the past, and i couldnt figure out why it wasnt working this time. any suggestions?

  17. #617
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    Quote Originally Posted by Cream Soda View Post
    Double attack stuff... for a 53.2% chance that I'll attack twice in any given attack round?
    Yes.

  18. #618
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    Quote Originally Posted by nitsuj View Post
    Your questions keep getting loss in the typical epeen relic shit heh.

    Honestly, I don't have my head yet because none of it really excites me. But I would probably go with Cure Potency/fast cast if I had to pick today, just for a cure macro (not sure what SCH usually cures in, but it's a pretty awesome SMN Cure piece if you have the space to spare).

    Another decent pick, in my opinion, is Pet: Regen. Carby has innate regen, which most people don't abuse, but it's great fun to solo farm with carby and allow him to automatically cure himself versus having to recast, but it's only a fun thing, not really saving you anything great.
    I went with Int+ 4 MAcc +5 hMP +3 because I thought it might be a good nuking/helix hat. I also needed a hMP hat because I don't have goli/mirror tiara. D: I was gonna do Cure Potency + but as it stands now I don't macro my cures for smn so I'd have to start doing that. D:

  19. #619
    I'm more gentle than I look.
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    Anyone want to double check my math rq on Bonesplitter vs OAT Luchtaine
    Spoiler: show

    Going off the set I'll have when I ding 75

    http://www.ffxiah.com/item_sets.php?id=156458

    77+16+5 str = 98 str

    Colibri have 67 vit, which gives us 8fstr

    So now we have

    Bonesplitter: 108 DMG
    Luchtaine: 84 DMG

    In my the set up above, we have 22% DA between job trait, merits, and pole grip.

    Bonesplitter: 22% DA
    Luchtaine: 22% DA, 40% OAT

    Bonesplitter will average: 108 x 1.22 = 131.76 DMG/attack round.

    For Luchtaine, DA and OAT can't proc at the same time. We'll say DA gets priority (though you'd get the same result if OAT got priority).

    Since DA is taking priority, it goes uninterrupted, you get a 22% chance to DA.
    For OAT, it has a 40% proc rate, but can't proc when DA procs. So, it can only even has the chance to proc 78% of the time.
    .4 x .78 = 31.2% chance to proc.

    For each attack, you gain .22 of an attack from DA and .312 of an attack from OAT, for a total DA/OAT rate of 53.2%

    84 x 1.532 = 128.668 DMG/attack round on average.

    Also, we have 504 vs 514 delay, the 504 delay isn't a 6hit, but if you at least land two hits of your ws (the first hit being one), it's a 6hit. So, we'll call them both a 6hit in this case.

    So, for DoT in respect to Stonesplitter

    DMG: 131.76/128.668 = 2.403% increase
    Delay: 1/(504/514) = 1.984% increase in attack speed

    DoT in respect to stonesplitter: 1.02403 x 1.01984 = 4.435% increase



    Looking at WS, based on this set
    Raging Rush
    http://www.ffxiah.com/item_sets.php?id=158388

    Stonesplitter:
    100 DMG
    Fstr: 17
    WSC: 49+77+5 str = 131STR 131 x .35 = 45.85~45, 45 x .83 = 37.37~37 WSC = 37

    Raging rush is a 3hit WS, this set has capped acc. Under the assumption that only the first two hits can double attack
    We have an average of 1.22 + 1.22 + 1 = 3.44 hits per raging rush
    With our acc capped at 95%, we have an average of .95 x 3.44 3.268 landed hits.

    For simplicity's sake, we will say the first hit lands (since it will have more ftp than the other hits)

    Our average ftp will be 3.368

    100 (dmg) + 17 (fstr) + 37 (wsc) = 154 DMG

    154 x 3.368 = 518.672 average DMG


    Luchtaine:
    76 DMG
    Fstr: 16 (Fstr cap on Luch is 16, so we don't get the 17th dmg)
    WSC: 37

    76 (Dmg) + 16 (fstr) + 37 (wsc) = 129 DMG

    Same FTP as above

    129 x 3.368 = 434.472 average DMG

    In terms of Stonesplitter:
    518.672/434.472 = 19.3798% increase in WS damage.



    As said before, Stonesplitter will average 1.22 attacks per and Luchtaine will average 1.532
    accounting for no tp overflow
    Stone splitter will gain 1.22/1.532 = 79.6345% of the tp as Luchtaine (if you account for TP overflow and WS' gained from meditate, this will be a bit less)

    And finally, from delay, the same as earlier
    Delay: 1/(504/514) = 1.984% increase in attack speed

    DMG: 19.3798% increase
    Number of attacks per round: 79.6345% of the number of attacks for Luchtaine
    Delay: 1.984% increase

    1.193798 x .796345 x 1.01984 = 96.95% of the ws damage as Luchtaine

    Assuming a 40/60 DoT/WS split

    We have


    (1.04435 x .4) + (.9695 x .6) = .99944 x 99.944%

    Bonesplitter will do 99.944% of the damage as Luchtaine

    If you want to put it in terms of Luchtaine
    100/99.944 = 100.056 = 0.056% increase in damage.


    They're essentially equal w/o looking at external TP. Once you add in TP gained from meditate, WS lost/not gained from tp overflow, and WS from TP gained from retaliation, they % increase of WS in favor of Luchtaine will decrease, which makes bonesplitter our winner.

  20. #620
    rog
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    Also, for Repose I use MND gear in slots without magic accuracy/divine just because I don't know what else to put there, am I wrong for that?
    No.

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