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  1. #661
    rog
    rog is offline
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    Blm can do it. I'm sure you can find a video on youtube of it. Sch can do it just the same.

    Rdm can melee it down.

  2. #662
    Sea Torques
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    Quote Originally Posted by rog View Post
    Rdm can melee it down.
    I doubt this given the fact they have regen, and can Charm/Regen to Full.

  3. #663
    rog
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    Quote Originally Posted by TheMysteriousX View Post
    I doubt this given the fact they have regen, and can Charm/Regen to Full.
    Only if you're retarded and don't stagger dots. Rdm can definitely outdd it's regen.

  4. #664
    Jak
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    Quote Originally Posted by rog View Post
    Only if you're retarded and don't stagger dots. Rdm can definitely outdd it's regen.
    I hope this isn't a horribly nab-ass question and I'm just forgetting something silly.. but unless you're /blm.. is staggering Bio2/Poison2 going to stick long enough to stop Regen if you're charmed and it goes unclaimed? I couldn't imagine meleeing it as /blm so I'd assume you're /nin and only have Bio/Poison.

    I've never actually meleed UFOs so maybe I'm overestimating their strength and you can straight-tank it /blm. That and I don't know how long you stay charmed. So maybe poison/bio can last long enough! /shrug

  5. #665
    Blue Magic is Best Magic
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    RDM gets Bio III and Poison II, why would you need sub BLM?

  6. #666
    rog
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    You obviously need /nin. Casting poison/bio one min apart, gives you at the very least one minute to uncharm, and usually more. It's charm doesn't last that long.

  7. #667
    Jak
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    Quote Originally Posted by Draylo View Post
    RDM gets Bio III and Poison II, why would you need sub BLM?

    I stated that's what we got, I was just curious on timing on the charm. That and I don't have Bio 3 actually. I went full out Slow/Para.

    Quote Originally Posted by rog View Post
    You obviously need /nin. Casting poison/bio one min apart, gives you at the very least one minute to uncharm, and usually more. It's charm doesn't last that long.
    Thanks, what I needed to know.

  8. #668
    >The Implying
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    Jeryhn Astracrown
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    Since MMM mazes are WotG zones, should I be using Sigil or Signet?

  9. #669
    Relic Weapons
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    I'm curious as to what kind of gear setup would be needed for Namas on SAM, pre aftermath.

    I assume with aftermath up, can drop major pieces of RACC, and replace with Ranged Attk?

  10. #670
    New Merits
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    Carbuncle

    If i were to attach a "light based Skillchain dmg + #%" Evolith onto a bow, would the bonus occur if WSing with a main handed weapon?

    ex. Bow has the evolith, SCing with a Great Katana

  11. #671
    xXNyteFyreXx420Sharingan
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    If it works like weaponskill augments then no, but I don't think I've seen any data on skillchain evoliths.

  12. #672
    Sea Torques
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    Quote Originally Posted by xIndustrialxAngelx View Post
    I'm curious as to what kind of gear setup would be needed for Namas on SAM, pre aftermath.

    I assume with aftermath up, can drop major pieces of RACC, and replace with Ranged Attk?
    Aftermath procures before the weaponskill. Nama's should always have Racc boost; just as Katien always has STP+7.

  13. #673
    BG Content
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    Aftermath affects the WS it hits on iirc, so you don't have to have a pre-aftermath set for it on SAM, nor do you have to worry about keeping it up like Amano.

    My impression is that you don't have to worry about RAcc at all with Yoichi/Namas. The ranger in my LS left his set on FFXIAH as:
    Soboro/Sword/Yoichi/Kabura
    Wyvern+1/Gorget/Triumph/Bushi
    K.Osode/Seiryu's/Triumph/Rajas
    Amemet +1/Bucaneer's/Usu/Rutters

    He probably had the right idea, though that wasn't his final gearset. Wyvern +1 got swapped with Ganbhod's, Rutters and Usu for Hachiryu, and maybe he swapped the Gorget for Hope torque, I forget.

  14. #674
    Relic Weapons
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    Quote Originally Posted by Byrthnoth View Post
    Aftermath affects the WS it hits on iirc, so you don't have to have a pre-aftermath set for it on SAM, nor do you have to worry about keeping it up like Amano.

    My impression is that you don't have to worry about RAcc at all with Yoichi/Namas. The ranger in my LS left his set on FFXIAH as:
    Soboro/Sword/Yoichi/Kabura
    Wyvern+1/Gorget/Triumph/Bushi
    K.Osode/Seiryu's/Triumph/Rajas
    Amemet +1/Bucaneer's/Usu/Rutters

    He probably had the right idea, though that wasn't his final gearset. Wyvern +1 got swapped with Ganbhod's, Rutters and Usu for Hachiryu, and maybe he swapped the Gorget for Hope torque, I forget.
    Thanks so much for the reply :D it really clears up things for me!

  15. #675
    Bagel
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    Midgardsormr
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    Quote Originally Posted by Jeryhn View Post
    Since MMM mazes are WotG zones, should I be using Sigil or Signet?
    I also wonder about this every time I do MMM. Anyone know for sure?

    Thanks.

  16. #676
    D. Ring
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    Should be easy to test, just see if sigil refresh/regen work.

  17. #677
    Sea Torques
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    Ramuh

    IIRC it's signet, pretty sure it is buried somewhere in the MMM thread

  18. #678
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Quote Originally Posted by Jeryhn View Post
    Since MMM mazes are WotG zones, should I be using Sigil or Signet?
    Its a Signet zone, Kupowers do not work but Healing with Signet gives you no TP loss and the HHP Boost.

    Im unsure if -both- work but im positive Signet does.

  19. #679
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Quote Originally Posted by Derock View Post
    i might actually go dick around with this now just to see wtf is goin on. anyways, if i take brutal out of the equation, you're saying i won't see any attacks after a kick right?
    No, I'm saying you will. DA > Kick > Stone proc

    In that order. If you kick and stone proc in the same attack round. You will kick first, and then stone proc.

    Let's say we take all DA gear and subjobs out of the equation, leave faiths and kick attacks.

    You get two stone procs this attack round. Your attack round will look like

    Punch, punch, kick, punch, punch

  20. #680
    CoP Dynamis
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    Ramuh

    Does Souleater work with ranged weaponskills?

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