Rune Chopper + 1 MP merit + sanction/sigil/blood of the vampire refresh keeps the latent active yes?
Only half the time, which makes it suck
Does 2mp/tick work full time or have to be 3?
3
Where is a good place to do undead for trial 608. Has to be under Lightning Weather or on the Day. The Wiki says Garliage has thunder, but it must be some rare shit because I haven't seen it. Other than that I can't find a good place to start, pretty much looking at just the day and that is pretty ugh.
i'm getting d/c'd every 5 fucking minutes.
and it's not that my internet went off or something. i have a broadband connection and everything else works just fine.
Maybe it's because Asura needs some maintenance perhaps. My sending in the game is normal like always, but after a couple of minutes i can't attack and after 2 minutes or so the d/c button comes upon my char.
just asking if someone else in the EU region is facing the same problems here.
ffs this sucks
Are the two MAB+5 MAcc+ set earrings any good for sch? Or can I just go Moldy earring/something else? Wanna know whether to camp these. D;
well since nothing except moldy/novio makes a better pair for damage, that's your answer really
There is actually an earring that has +2 MAB when augmented and 1 macc from a SS i've seen. So that would be +7 MAB.
or Moldy/Crapaud
Ixion Cape vs. Hecate's Cape. Which would you use on BLM and why?
Hecate's on anything above T2(?) because MAB will do more for the spell than base INT. 3MAC should do more than 5INT for most things that you nuke. If someone who has the actual math wants to step in, go ahead. Hecate's Cape will generally be better, though.
A question of my own - I brought this up in my LS and it involves more speculation and theorizing than it does coming up with a hard answer: After the level cap changes, will currency prices fall, rise, or stay the same? Given my understanding, I felt they would fall for a while and then go back up after a few months. Just looking for opinions.![]()
We had that discussion on vent recently, Cair. We all pretty much came to the conclusion that currency prices will rise simply because the demand for them will certainly go up, as I'm sure more people will want to upgrade relics.
If they were to make Dynamis instanced, I hypothesized that the prices would either stay the same, or fall, simply because more people could just go in and low man cities. However if Dynamis stays the same, demand will increase a lot more than supply from what I've noticed in the past. People thought currency prices would fall when they decreased the price of glasses, and instead the exact opposite happened, because more people wanted to upgrade relics thinking price of currency would fall.
I'm sure it varied from server to server.
Yeah there are definitely a ton of factors involved. My reasoning that the low-man groups would now provide a significant amount to currency to the market whilst larger groups would practically clear zones, greatly increasing the supply. I also assumed that demand may not rise but instead stay the same..sure more people would see relics as an obtainable thing, but a great deal will also be waiting in anticipation of the "new" relics.
Of course, when Dynamis inevitably fades out as a regular endgame activity, prices will go back up. At that point, however, it won't truly matter because you could get a nice amount of currency with only a few friends.
For a blm with decent MAB gear (novio, weskit/morri, moldative, yigit feet) ixion cape will win on on t1-4 (on t4 and t3 the difference on puddings was 1 damage more with ixion cape), for burst2 and I imagine ga3 (never tested) hecate will be better.
Anything you are not capping macc on you would likely be benefitting from 1int=1macc as dINT should be less than +10 (if you assume that is how it works) so Ixion Cape would probably win there.
Depends heavily on Spell tier and Target.
Using my gear assumptions:
125INT, +69MAB (inc traits) before any cape or neck applied.
This accounts for Damage Only, since int/mab will be different for resist cases where you care about macc as well.
Matlab here: http://pastebin.com/ppNQuKd8 PM me for specific INT/MAB comparisons if you don't have access to Matlab.
Thunder4 w/out Ugga (Lmg.+1 when not using Ugga, for all cases):
Target <120INT Hecate>Ixion
Thunder4 w/ Ugga:
Target <100INT Hecate>Ixion
Blizz4 w/out Ugga:
Target <100INT Hecate>Ixion
Blizz4 w/ Ugga:
Target <83 INT Hecate>Ixion
Thunder3 w/out Ugga:
Target <80INT Hecate>Ixion
Thunder3 w/ Ugga:
Target <60INT Hecate>Ixion
Blizz3 w/out Ugga:
Target <63INT Hecate>Ixion
Blizz3 w/ Ugga:
Target <44INT Hecate>Ixion
T4 and AM2 Hecate will usually win, T3 will occasionally win, but even Blizz4 you're better off with Ixion on puddings if Ugga is active.
However: Best possible case for Hecate (Thunder4, Target has 0 Int, Ugga inactive) is only 7 more damage than Ixion, Worst case of these 4, Blizz3 w/ target @150 INT is only 5 less damage.
RAMPANT SPECULATION FROM HERE ON:
Spoiler: show
Edit: Also, I didn't floor anything, Ixion will gain a little bit if I did, since Hecate bonus won't apply over certain sections.
Edit2: Pics http://i48.tinypic.com/who38m.jpg X: Target Int, Y: DMG Difference
Edit3: Answering the actual Question, both. Ixion if I could only have 1, but store Hecate for updates.