Hmmm does being weakened x1 lower your damage? I thought it only reduced attack speed. Dropped a 300 tp SA fullswing on DI while weakened and only did 179 dmg
Hmmm does being weakened x1 lower your damage? I thought it only reduced attack speed. Dropped a 300 tp SA fullswing on DI while weakened and only did 179 dmg
No you can still do full damage while weak. Must have been lag on your side and it moved or some shit so SA missed.
A question for those with experience with SAM relic weapons (the Bow or GKT), has sekkanoki always benefited the relic AMs? meaning specifically, with sekkanoki active and the use of the relic WS at 300%, has it always been that you gained the 60s AM even though the WS only consumed 100% TP or is this a new development?
I know that this same benefit has never and still doesn't apply to the Mythic aftermath. With mythic, even if you have 300%TP and sekkanoki active, thus having the mythic WS consume only 100% TP, you'll still only get the 100%TP aftermath benefit.
Is it possible to put auto-translate into a windower macro? Shouting for my dyna ls and actual macros seem to have less space then chat lines.
Yes, example
input /echo \xFD\x07\x02\x12\xFC\xFD >>> <t>
is (|Stun|) >>> <t>
I don't have a list of the codes (other than stun), so easiest way for me is to set them when I log in.
alias dynashout1 hello<tab> dynamis<tab> gather<tab> 8EST etc etc
alias dynashout2 artifac<tab> free<tab>...
.
.
and then macro
dynashout1; pause 3; dynashout2...
I completely forgot about the alias thing. Thanks!
Assuming cheaper/more accessible options as you've pretty much ruled out everything that helps you build a decent set...
Head: Wise cap/Elite Beret/Nashira Turban
Body: AF
Waist: P rope
Back: Prism Cape
Hands: Yigit gages/goliard clogs/errant cuffs
Legs: Nashira/Mahatma/Wise Braconi?
Feet: Goliard/Wise
Rings: Balrahn's/Int Rings but ideally Omega Ring
Earrings: Enfeebling/Phantom
Neck: Spider/Enf Torque
Ranged: Sturm's Report
HQ staves
I use this
input /equip main "Pluto's Staff";
input /equip back "Gleeman's Cape";
input /equip body "Warlock's Tabard";
input /equip feet "Goliard Clogs";
input /equip legs "Nashira Seraweels";
input /equip ear1 "Phantom Earring";
input /equip ear2 "Enfeebling Earring";
input /equip ring1 "Omega Ring";
input /equip ring2 "Tamas Ring";
input /equip waist "Penitent's Rope";
input /equip hands "Morrigan's Cuffs";
input /equip neck "Enfeebling Torque";
input /equip ammo "Sturm's Report";
input /equip sub "Bugard Strap +1";
input /equip head "Nashira Turban";
Since a lot of people asked for comprison between DEF and PDT pieces I decided to do the maths.
The equation to compare DEF to its PDT equivalent is
DMG taken with added DEF = DMG taken with added PDT
Base Damage * ATK/(DEF+def.added)*(1-current PDT) = Base Damage * ATK/DEF * (1-current PDT-equivalent PDT)
which results in
equivalent PDT = (1-current PDT)*def.added/DEF with def gear on
If you want to compare a PDT piece having P % PDT more than a DEF piece having D def more than the PDT piece you can use this formula:
PDT piece is better than DEF piece when
DEF with PDT piece on > (1 - current PDT - P) * D/P
So using the formula above,Originally Posted by noodles355
P = your current PDT without cap+1 is 40%/45% PDT so 42,5% on average (cba to do the calculations twice)
D = DEF difference between kabuto and cap+1 is 20,5 (considering the added def from VIT+15)
DS Cap +1 > Genbu's Kabuto when
DEF with PDT piece on > (1 - 42,5% - 2%) * 20,5 / 2% = 569
So Genbu's Kabuto is better unless you have more than 569 total def with DS cap+1 on, and this is also ignoring the effect of VIT on base damage. So in reality Kabuto will always be better.
DS+1 hands > Skote if
DEF with DS+1 hands on > (1 - 42,5% - 2%)* 11 / 2% = 305
If you have more than 305 total def with DS hands +1 on, then they're better than Skote
DS Harness > Osode if
DEF with DS harness > (1- 41,5% - 3%) * 18 / 3% = 333
DS Harness would seem better if you ignore the VIT on osode and your def with DS harness on is more than 333, but if VIT has the same effect on monster's base damage as it does on player's, then Osode is better until 500-600+ def (depends on base damage of the mob, complicated formula)
I tried to make it as simple as possible, hopefully I suceeded ;x
Lost me on the last part; VIT lowers your enemy's base damage, correct? Why would your defense have any barring on that?
Posted twice in the last thread, this is *not* correct. See http://wiki.ffxiclopedia.org/wiki/PDIF for the actual way attack and def work to determine damage.Base Damage * ATK/(DEF+def.added)*(1-current PDT) = Base Damage * ATK/DEF * (1-current PDT-equivalent PDT)
It's a not-completely-inaccurate approximation, but when you're comparing things that close you better be spot-on.
Here's a mostly up-to-date list.
Hey...
I'm running Win7. Installed the game, downloaded files, etc... Now, on my old computer I can change the screen resolution, background etc etc etc to however I like (Vista), but on my new computer (Win7) it's saying that I cannot because I don't have the registry files on my new computer.
So my question is this: Where the fuck do I get the reg files for this game? I've re-installed and downloaded everything, and it still doesn't create a Reg file for the game so I can manipulate the variables. Is there anyone out there whou would be kind enough to simply create a reg download for me with the correct reg (default install folders) or would that simply not work? I tried importing the same reg from my Vista comp, but that didn't work as the addresses were completely not right.
Halp :\
As far as I've experienced, yes it does.
I have the shield and have never been interrupted when it successfully blocked(most experience from using it in campaign).
_______________
I have a question - Is there any actual differences between +evasion and +evasion skill? Also +2 evasion = 1% chance to evade right?
There's always some people who say Evasion Skill helps more than Evasion.
Any truth behind evasion skill is better than regular evasion?
Assuming you have indeed logged into the game once, one possibility is that 64 bit Windows has a different registry path than 32 bit. The path for 64 bit is as follows:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\PlayOnlineUS\SquareEnix\FinalFantasyXI
Everything you could possible need to know about the registry is summed up on the OtherWiki Graphics page:
http://wiki.ffxiclopedia.org/wiki/Graphics
I'm not sure if I did it when I was changing mine originally, but it is possible when I was attempting to write the new settings using Window GUI that I hadn't clicked on the x64 option, just above the Launch button. Perhaps that is the key to where the GUI chooses to look for the current registry information?
If someone from the Windower Dev team stopped by, I'm sure they would be much more apt to put this issue to restUntil then, play around! It'll work.
swords for rdms post 70 until i get joy/justice... it looks like guespiere and mensure epee are best when soloing?
any others i might have missed? (martial looks nice for savage blade, but both above mentioned have higher dps)
I assume you don't mean hard to get or particularly costly weapons? Koggelmander, Enhancing Sword, Magian weapon, etc?
Offhand, Vorpal Sword (Nyzul weapon) and Sylphid Epee (T1 ZNM) are half-decent Rare/EX options that might just fall in your lap.
Also keep in mind that daggers are a very viable way to go, especially if you have Evisceration, but don't yet have Death Blossom or multi-hit swords. Blau Dolch's price has been falling due to Magian weapons, but it's still a prime option for RDM.