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  1. #1021
    Old Merits
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    Quote Originally Posted by Aero View Post
    I would like to know where you seen the data that proves that melee ACC = ranged acc.
    what? i'm implying that if you need 400acc to cap melee acc, then get 400r.acc to cap ranged acc.

    sorry if it was unclear, seemed fine to me.

  2. #1022
    Salvage Bans
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    Leviathan

    You need more int than what the auto currently has when you use the maneuver. 71 int will get you less burden on the first maneuver, but not on the second or third. So you want to have 78 int to get less burden on ice #1 and #2, and then it doesn't matter if you would have overloaded on #3. Also, who cares what gear slots are taken for what, just swap in your int/mnd gear on maneuvers. Legs and body are all it takes for non-elvaans. You want to be blinking anyways so you can use maneuvers while running.

  3. #1023
    Cerberus
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    Jun 2007
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    What's a good set up and strats to lowman ks99 Wyrm?

  4. #1024
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    Quote Originally Posted by Kaope View Post
    What's a good set up and strats to lowman ks99 Wyrm?
    rng rng rng rng bard whm iirc

    Rock out with your full fire resist cocks out

  5. #1025
    Cerberus
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    Quote Originally Posted by Derock View Post
    throw a sch in there somewhere
    Quote Originally Posted by Genrye View Post
    rng rng rng rng bard whm iirc

    Rock out with your full fire resist cocks out
    Don't have that many rng ><; any other set ups?

  6. #1026
    Yoshi P
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    FFXIV Character
    Fitz Everleigh
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    Excalibur

    Looking over Magians weapons again since my last question I'm trying to look where to upgrade on my and my fiancee's jobs with these weapons. Got the answers to a few of my questions off the last page, so I'm fairly confident with some of what I have listed. I know with the update right around the corner this could potentially change, but I'm curious to know if my assumptions on what we should upgrade are correct. Several jobs so I'll just spoiler it below. All OAT weapons are DMG/Delay+ ones.

    Spoiler: show
    THF: X's/Magians OAT
    DNC: Magians's DEX+4,ACC+8/Same offhand as above
    SAM: Tomoe/Hagun(Magians OAT pulls ahead slightly I know)
    DRK: Magians OAT
    WAR: Rune Chopper
    NIN: ???/???
    MNK: Destroyers/Faith ?
    BLU: ???/???
    PLD: Joy
    RNG: OAT weapons?

    One of my main concerns with offhanding the OAT weapons, especially with weapons like X's is the high delay, although I don't know the math to figure this out on my own. DNC current weapons are Azoth/Joy, but that's what she quit with and we're not sure where to upgrade from there.


    Also are the straight DMG+ Magians weapons worth looking into at all?

  7. #1027
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    Quote Originally Posted by TacoTaru View Post
    Looking over Magians weapons again since my last question I'm trying to look where to upgrade on my and my fiancee's jobs with these weapons. Got the answers to a few of my questions off the last page, so I'm fairly confident with some of what I have listed. I know with the update right around the corner this could potentially change, but I'm curious to know if my assumptions on what we should upgrade are correct. Several jobs so I'll just spoiler it below. All OAT weapons are DMG/Delay+ ones.

    Spoiler: show
    THF: X's/Magians OAT
    DNC: Magians's DEX+4,ACC+8/Same offhand as above
    SAM: Tomoe/Hagun(Magians OAT pulls ahead slightly I know)
    DRK: Magians OAT
    WAR: Rune Chopper
    NIN: ???/???
    MNK: Destroyers/Faith ?
    BLU: ???/???
    PLD: Joy
    RNG: OAT weapons?

    One of my main concerns with offhanding the OAT weapons, especially with weapons like X's is the high delay, although I don't know the math to figure this out on my own. DNC current weapons are Azoth/Joy, but that's what she quit with and we're not sure where to upgrade from there.


    Also are the straight DMG+ Magians weapons worth looking into at all?
    THF: X's/Magians OAT, or thiefs knife
    DNC: Magians's DEX+4,ACC+8/Same offhand as above, Sure
    SAM: Tomoe/Hagun(Magians OAT pulls ahead slightly I know)Soboro is better than both
    DRK: Magians OAT Sure.
    WAR: Rune Chopper Sure.
    NIN: ???/??? Perdu/OAT
    MNK: Destroyers/Faith ? Sure.
    BLU: ???/??? lolblu
    PLD: Joy sure
    RNG: OAT weapons? OAT gun is pretty hax

  8. #1028
    D. Ring
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    Didn't dagger OAT get mathed out to pretty much suck on thf and gain tp less than 1% faster than sirocco kukri? Mainly due to OAT canceling out triple attack I think. Also Soboro is not better than kurodachi. Acc/dex sword beats perdu unless capped acc.

  9. #1029
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    Quote Originally Posted by Darkmagi View Post
    Also Soboro is not better than kurodachi.
    Ehhhhh


    1 extra hit vs. 28 extra damage

  10. #1030
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    kurodachi > soboro > hagun by similar intervals, if it's not worth the extra tp feed to use soboro over hagun it's also probably not worth the extra tp feed to use kurodachi over hagun

    i'm with hagun~

    OAT dagger is dependant on what you're pairing it with, what stp gear you're using, how aggressively you play, and monster defense. It's certainly not a weak option, and on any higher end mobs x's/athame will typically beat out x's/sirocco x's/blau and blau/sirocco.

  11. #1031
    Bagel
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    Lakshmi

    Quote Originally Posted by Thorny View Post
    kurodachi > soboro > hagun by similar intervals, if it's not worth the extra tp feed to use soboro over hagun it's also not worth the extra tp feed to use kurodachi over soboro

    i'm with hagun~

    OAT dagger is dependant on what you're pairing it with, what stp gear you're using, how aggressively you play, and monster defense. It's certainly not a weak option, and on any higher end mobs x's/athame will typically beat out x's/sirocco x's/blau and blau/sirocco.
    I sold my Hagun after playing with my Kurodachi for roughly 2 hours. Honestly, it isn't a massive increase, and in some situations it's obviously not optimal, but for my playstyle it's perfect. You really have to pay attention and be aggressive to not waste TP, it's nice to always be on my toes in simple things like Limbus/Einherjar, where I would've been really bored before.

    If nothing else I recommend it purely for the entertainment factor!

  12. #1032
    rog
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    Quote Originally Posted by Kaope View Post
    Don't have that many rng ><; any other set ups?
    Rdm works ok too if you need.

  13. #1033
    Pens win! Pens Win!!! PENS WIN!!!!!
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    I just had a few questions about RNG. Its my latest 75. Since I dinged, I havent really got a chance to play it all that much and I dont know how much I will really use it. So subsequently I dont really have much experience with it to know whats good and whats not for it, other than just gut instincts.

    I have scripts for normal TP, TP with more acc, TP with -enm, strength ws, ws with mixmatch of str/acc in it.

    Current Gear. (at work so cant post pics, and going off the top of my head)
    Main: Vulcan's Staff + Axe Grip
    Ranged: Ebow
    Head: AF1 Head, Optical Hat, Wyvern Helm
    Neck: Peacock Charm, Breeze Gorget
    Ears: Triumph Earring, Cassie Earring, Novia
    Body: ACP Body (Snapshot + RACC), Osode
    Hands: Crimson Finger Gauntlets, Seiryus Kote
    Rings: Rajas, Flame, Behemoth Ring+1 x2
    Back: Anemet Mantle +1
    Waist: Scouts, Buccaneers
    Legs: AF2 Legs, Skadi Chausses, Hachiryu Haidate
    Feet: AF2 Feet, Skadi Jambeaux

    For my normal TP (assuming that RACC isnt a major issue) I got something along the lines of:
    Main: Vulcan's Staff + Axe Grip
    Ranged: Ebow
    Head: AF1 Head
    Neck: Peacock Charm
    Ears: Triumph Earring, Cassie Earring
    Body: ACP Body (Snapshot + RACC)
    Hands: Crimson Finger Gauntlets
    Rings: Rajas, Behemoth Ring+1
    Back: Anemet Mantle +1
    Waist: Scouts
    Legs: Skadi Chausses
    Feet: Skadi Jambeaux

    For STR based SW I got something along the lines of:
    Main: Vulcan's Staff + Axe Grip
    Ranged: Ebow
    Head: Wyvern Helm
    Neck: Breeze Gorget
    Ears: Triumph Earring, Cassie Earring
    Body: Kirin's Osode
    Hands: Seiryu's Kote
    Rings: Rajas, Flame Ring
    Back: Anemet Mantle +1
    Waist: Buccaneer's
    Legs: Hachiryu Haidate
    Feet: Skadi Jambeaux

    So I guess my question is, based off the gear what improvements could be made with my current TP and WS item sets?. You can include buyable (not overly expensive) things such as another Triumph Earring + Qiqirn Collar (for example).

    What future Improvements could be made with my TP and WS item sets? (For example Quadav SCNM helm for TP and Hachiryu Feet for WS).

    Guess my last question is, do alot of RNG get the moogle add-on hat for RNG WS? If so, what +stats do you recommend?

    Lets assume that I am fighting something along the lines of Odin or Lord Ruthven or Yilbegan. Assuming a COR in the party. I have 0 archery merits and dont plan on getting any. Just looking for some advice incase I do use RNG on something, so I have a better idea.

    Like I mentioned above I dont play RNG much. Not really looking to dump a whole lot of gil into what I already have unless I start playing it more. I guess another note, I just use Triumph and Cassie because I have Cassie for DRK and so it saves me inventory space over getting another Triumph which I wouldnt use 2 of them on any of my other jobs. Plus gives RNG a bit more extra survivability because the job has a low hp base and hate control can be problematic on the job.

    Any advice? Thanks

  14. #1034
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    Is there ANY way to make it so the game prioritizes the sounds of ME fighting over the thousand blue mages in Cape Teriggan? It's pretty annoying that I can hit something and there's no sound, but I can hear the blue mage casting 9000 spells on himself half a mile away.

    I wouldn't even mind the others' sounds if they didn't fuck me up, it's like the game literally silences me and whatever I'm fighting just so I can hear the fucking annoying casting sounds around me...

  15. #1035
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    Quote Originally Posted by StevenW View Post
    I wouldn't even mind the others' sounds if they didn't fuck me up
    people still play with sound?

  16. #1036
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    Yeah, some people actually enjoy the game, new concept.

  17. #1037
    rog
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    Obviously anyone who plays without sound doesn't enjoy the game.

  18. #1038
    E. Body
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    Siren

    I turn off music usually, but it annoys me when I can't at least hear sound effects.

  19. #1039
    A. Body
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    Sir Taint
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    Quote Originally Posted by Zubuis View Post
    Like I mentioned above I dont play RNG much. Not really looking to dump a whole lot of gil into what I already have unless I start playing it more. I guess another note, I just use Triumph and Cassie because I have Cassie for DRK and so it saves me inventory space over getting another Triumph which I wouldnt use 2 of them on any of my other jobs. Plus gives RNG a bit more extra survivability because the job has a low hp base and hate control can be problematic on the job.

    Any advice? Thanks
    My setup is sound.

    HNM TP

    Vulcan/Axe/Vali/Arrows
    Turtle/Hope/Novia/Delta
    Ebon/Blood/Rajas/Behemoth+1
    Anemet+1/Buccaneer/Skadi/Scouts

    High ACC WS

    Vulcan/Rose(might be a waste) Vali/Arrows
    Turtle/Breeze/Wilhelm set
    Osode/Seiryu/Raja/Behemoth+1
    Anemet+1/Buccaneer/Hachiryu/Hachiryu

    High Damage WS

    Vulcan/Rose(might be a waste) Vali/Arrows
    Wyvern+1/Breeze/Triumph/Triumph
    Osode/Skadi/Raja/Triumph
    Anemet+1/Buccaneer/Hachiryu/Hachiryu

    Gonna add Moogle helm WS ACC+15 2%damage STR4 AGI4
    I also wanna try a Failnought with the -emn,+acc and an easier to achieve 5 hit.

  20. #1040
    Nidhogg
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    Serefina Solfyre
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    Quote Originally Posted by Thorny View Post
    OAT dagger is dependant on what you're pairing it with, what stp gear you're using, how aggressively you play, and monster defense. It's certainly not a weak option, and on any higher end mobs x's/athame will typically beat out x's/sirocco x's/blau and blau/sirocco.
    I did some rough (read: rough) math on OAT Dagger yesterday and couldn't see how any nonrelic dagger combination could beat Blau/Athame (or whichever way it goes around) in a situation where melee DoT is worthwhile and a Dakini's acc won't push you into Rapparee Harness etc. Did I do something horribly wrong? I ended up getting the figure that based on "average attack frequency per round" ONLY compared with a normal dagger, it was a 24% increase to DoT and around that figure increase to weaponskill damage.

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