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  1. #1381
    Every day I'm wafflin'
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    Fenrir

    Probably because your BRDs are falling asleep.

  2. #1382
    ErikOre1
    Guest

    What effect does a mob changing color have if any? i.e. mage casts fire on Bhoot, bhoot changes from purple to orange; Mnk uses Ascetic's Fury on Battleclad Chariot and turns black.

  3. #1383
    Sea Torques
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    Bismarck

    Quote Originally Posted by Kyte View Post
    Any melee who's ever done dynamis can conclusively say that their damage goes down later on through the zone. It's especially obviously for multi-hit WS and spells.

    Not just yours, but not sure why the eyeballing from so many posts on this topic.

    I've seen the numbers from a first half Bastok and a second half Bastok where I was testing 2 diff foods and I looked at the 4 melee that did the most damage. The melee damage per hit is flat first to second half. WS damage per WS was about 10% lower in the second half. (hardly conclusive)

    Eyeballing is just fail.

    Naturally this is just Bastok. I am not saying that other Dynamis' do not show something different.

    But really, its 2010. By now we should not accept anecdotal evidence.

    edited for more data.


    Ok, looking at Beaucidine, I see a drop in second half (20% melee, 8% WS), but in Buburimu I see a jump of +30%.

    So, no, there is no "obvious" damage goes down as you progress in dynamis. Without much better data, its really anecdotal. I think the "impression" is driven by what foods people eat, how tired people get, and what mobs are being targeted.

  4. #1384
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by ErikOre1 View Post
    What effect does a mob changing color have if any? i.e. mage casts fire on Bhoot, bhoot changes from purple to orange; Mnk uses Ascetic's Fury on Battleclad Chariot and turns black.
    No effect, it's an animation glitch caused by blinking before it's finished. Anything that changes the mob's color can do this, it's just especially common on offensive magic like Fire III/IV and Geohelix.

  5. #1385
    Chram
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    Adrianne Lehmen
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    Balmung
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    Lakshmi

    Quote Originally Posted by Tsuko_Asura View Post
    That^
    So if you're doing 5/5 vert/earth acc, group 2 should look like 5/5 Slow 2 and what else?

  6. #1386
    Old Merits
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    Phoenix

    ok. we have a mandau THF assist in dynamis. at the start of dynamis sandy, he was doing 1.8K sa/ta - MSs. towards the end of the run (near the manor) he was only doing 1.3k dmg~

    he didn't check his subjob mid run, our brds didn't strangely switch to minuets instead of marchs mid run, and his food stayed the same.

    when it happens obviously, in every sandoria we do (i usually WHM in this zone and don't filter dmg) you don't need a massive parse of SA or TA'd 1hit WS's to see that the difficulty of mobs clearly goes up.

    you can deny it all you want, but you'll just look dumb

  7. #1387
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quote Originally Posted by Quedari View Post
    Yes, with different camera angles I can make my small-size hume look as tall as an elvaan too. Please, real proof, numbers, etc. Cause after that statement was made in my shell last night, we proceeded to kill mobs just find and at a decent speed (considering we only had three real DD left) for the rest of the run. I tend to agree with Byrthnoth:
    I have an idea. Why don't you reverse the line of questioning and prove to me that the mobs don't become stronger as the run progresses. Do that and you'll see how little information we actually have on these mobs to begin with.

  8. #1388
    rog
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    Quote Originally Posted by Marcicus View Post
    So if you're doing 5/5 vert/earth acc, group 2 should look like 5/5 Slow 2 and what else?
    Some combination of para, dia and phalanx.

  9. #1389
    Chram
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    Adrianne Lehmen
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    Lakshmi

    Well, Phalanx2 isn't exactly great until it's maxed out right? I was thinking about unlocking it and dumping the rest in Dia3.

    edit: Another question; if I don't plan on getting Nashira Seraweels for a long time(RDM), would a haste+3% and PDT-4% be an option to put on ASA legs?

  10. #1390
    Puppetmaster
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    Caitsith

    Could some post me a gear setup for Blade: Jin and Blade: Kamu please.

  11. #1391
    CDF
    CDF is offline
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    Quote Originally Posted by Nightfyre View Post
    There was some fairly brief testing a while back indicating Drain/Aspir's macc are not affected by INT.
    Source?

  12. #1392
    xXNyteFyreXx420Sharingan
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    Fenrir

    I'll see if I can find it. Suggesting would probably be better wording, the sample size was pretty low... meh. Anyway, off to hunt that down again.

  13. #1393
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Is there even a practical use for Koga Chainmail?... besides lolSange.

  14. #1394
    xXNyteFyreXx420Sharingan
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    Fenrir

    It's nice town gear.

  15. #1395
    rog
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    Quote Originally Posted by Marcicus View Post
    Well, Phalanx2 isn't exactly great until it's maxed out right? I was thinking about unlocking it and dumping the rest in Dia3.

    edit: Another question; if I don't plan on getting Nashira Seraweels for a long time(RDM), would a haste+3% and PDT-4% be an option to put on ASA legs?
    Well, it's not great, but it's better than nothing, especially if you do salvage, or wyrms alot.

    That's probably your best bet for rdm, assuming you don't melee.

  16. #1396
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    Quote Originally Posted by Nightfyre View Post
    I'll see if I can find it. Suggesting would probably be better wording, the sample size was pretty low... meh. Anyway, off to hunt that down again.
    http://robonosto.blogspot.com/2009/0...ervations.html is the only thing I've found on the subject.

  17. #1397
    An exploitable mess of a card game
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    Quote Originally Posted by Innuendo View Post
    http://robonosto.blogspot.com/2009/0...ervations.html is the only thing I've found on the subject.
    That's CDF.

  18. #1398
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Quetzalcoatl

    Quote Originally Posted by CDF View Post
    Quote Originally Posted by Nightfyre View Post
    There was some fairly brief testing a while back indicating Drain/Aspir's macc are not affected by INT. Other dSTAT options don't really make sense for Drain or Aspir, so it's fairly safe to say they simply have no dSTAT component a la Breath spells.

    Fast Cast at start will give you the effect on cast time but not recast.
    Source?
    I think he's talking about the very old one posted on Alla iirc. Some Taru BLM going up against a non-Taru DRK. I think the BLM was decked out in INT. I always here about it but never seen it. Probably wasn't a big enough sample size probably was. Anyone wanna find it? >_>

  19. #1399
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Innuendo View Post
    http://robonosto.blogspot.com/2009/0...ervations.html is the only thing I've found on the subject.
    Fack, that's the data I was remembering but it's it's potency only

  20. #1400
    E. Body
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    Quetzalcoatl

    Has anyone ever done any form of testing on the possiblity of a hidden effect on killer traits other than intimidation, say like minor increases to attack or accuracy?

    If not Im gonna go grab my panther mask and do the check test in cape terrigan and see if there is an obvious change, but if its already tested and disproved/proved then I wont bother.

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