I doubt that was the main intention, i played bb since CT was still arcade only, that buffer has been there since. I don't hate on the game completely but this game is definitely a scrub-friendly/slower guilty gear.
I doubt that was the main intention, i played bb since CT was still arcade only, that buffer has been there since. I don't hate on the game completely but this game is definitely a scrub-friendly/slower guilty gear.
What Nitsuki said. Blazblue just feels like a poor mans Guilty Gear, and the character designs just feel lame compared to the awesome characters in the GG series. Characters like Potemkin, Dizzy, and Slayer are so much cooler then anything in Blazblue.
The main complaints I see about it are 1) It's too weeaboo, which is totally legit if you're a fan of a franchise like MK, 2) it's a 4-button instead of a 6, which is semi-retarded I think but it somewhat plays into 3) it's accessible, or as stated above, 'scrub-friendly'.
I don't disagree that it allows people who aren't that great at fighting games(see: me) pull off some pretty hefty b&b combos that they'd not be able to do in another franchise, but I don't really see how that's a bad thing. At least the person taking advantage of the combo buffer is grasping the important elements of fighting games by trying to link together attacks in a more technical manner, I don't think they should be weeded out from playing just because they don't have the fastest thumbs in the world. Compare this to the SF franchise where there's only two types of players: good ones, and ones that pick Ken and spam low kick/hadouken because learning the advanced mechanics of the game isn't particularly forgiving.
Also, balance is Blazblue is retarded. Guilty Gear had a larger cast and was much more evenly balanced out, even though revisions had pretty radical alterations of the tiers probably to even more of a degree then Blazblue has seen (looking at you Ky/Johnny/May)
Do you still think that post-CS2 update? I haven't gotten to look at Bang/Litchi much but I've read that they got evened out a lot.
All I know is that Tager went from third worst in the game (CS) to his rightful place as the worst in the game again (CSII), and I officially didn't give a crap anymore, because he's the only character I enjoyed playing in Blazblue.
I don't pay too much attention to tier lists since I'm not really good enough for them to matter, didn't the one guy obliterate people with Tager even when he was bottom of the barrel?
I'm not trying to white knight BB since I also like GG. If there was a way to play GG online reliably, I'd prolly never touch BB. But, GG wasn't as balanced from the getgo as it is in AC. GG also has a lot more versions under its belt to get it right. GG is on 6 and BB is only on 3.
Admittedly my information isn't that current since I played during the XX/#R days, but a lot of characters in GG had gimmics that weren't that hard to exploit. In XX, Sol had a pretty low learning curve for high gains since you could start a dust loop off of any hit as long as you had meter for RC. Against a good Eddie player it was pretty much GG once you get swept. A lot of characters had high damaging combos BnB that weren't that difficult to do - Baiken dust loop, Millia relaunch combos, Dizzy Ice Spike FRC combos etc.
As far as balance is concerned in GG, AC is the only right answer. Every other iteration was just as ridiculous as BB is in CS. I agree about the character designs though, every character in BB just feels like a reject from GG. Not to mention BB doesn't have Baiken or Dizzy type characters so I DON'T GIVE A FUCK!
Lots of characters had completely broken shit during the first few versions of XX yeah, but at the same time LOTS of characters had broken shit. There were characters left on the wayside for the first few versions (May was fucking awful for quite awhile), but since quite a few characters were completely broken, it worked out fairly ok.
And anyways, shit like Slayer's infinite command grab loop was just awesome.
I'm one of the few thatstuck w/ may in every iteration, i suffered then stayed happy once AC came out. May had some bullshit gimmicks also in #r which was her insanely badass block string into the free command grab. That game was just perfect in every way.
My biggest gripe w/ bb was the fact at how scrub friendly it is, and i'm worried that if a new gg does come out, it may suffer the same fate to compensate for the insane amount of scrubs of the "community", hopefully it won't happen. I'm just hoping a new gg will come out w/ some of the cooler overture characters added into it. Rebalanced, or else just through out AC hd and i'll be set for life.
If someone knows their character's combos and they know when to use them and they can manage to land that first hit, why should they be held back by some arbitrary execution barrier? I do think harder combos should result in greater rewards but there's absolutely no reason someone with solid mechanics shouldn't be able to get by on basic combos. It's not compensating for scrubs, it's... good game design. There are a lot of factors that go into making someone a good player and combo execution should absolutely not be the primary focus.
Yes god forbid a broader audience buy and play a game with a historical execution threshold between 3/60th and 1/60th of a second.
The fuck?
Pretty much, it's not what makes or doesn't make the scrub. I can pull of some of Ragna's more advanced combos because the game is a bit more user-friendly, but were I to play against higher competition there'd still be a noticeable divide between us since I tend to rush too much, rely on throws, and use moves with large recovery times in dangerous situations, all being scrub tendencies. Being able to actually play the game the way it's supposed to be played isn't going to steal me a shitload of wins, but were the combo system totally inaccessible to me, sitting and spamming 2C for fatal counters just might.
All of this ignoring the fact that someone in the scrub tier just might, I dunno, get better if they can actually delve into the real mechanics of the game and practice.
Wow, majority of my Tao combos got fucked over, particular ones where I use 3C, since I apparently can't cancel that into a drive anymore.
Guess I'll do some her new challenges to get a feel for some other strings? Not sure if I like the trade-off of the new j5B for the nerfed 3C. Time to experiment...
Yeah I saw a lot saying that some of her old b&b's are gone but they added a new gatling that made her much better overall, I forget what it was though. The redone challenge mode for the CS2 update is pretty clutch, really glad they took the time to do it.
Great to see the netcode never got touched. Ranked matches almost always being 0 delay, and 90% of player match rooms not even showing delay. Wtf.....
What's with the player-select thing on ranked match btw? Game still brings me to character select after I get matched up.
I think it's more or less just a way of showing to others who your main is/who you're most likely to play. I've only done ranked matches once before my 360 bricked and this guy with a Tager kept backing out of the lobby when we got matched, presumably because I was showing Ragna.
Shame you couldn't just do your colour select there, would save time being able to skip the character select entirely. At any rate, four laggy matches down, and me getting my ass handed to me each time since I can't find me a safe combo starter on Tao other than 6C. Definitely not touching ranked for awhile. Not comfortable trying to figure out some new BnBs at close range online.
I also don't get why Ark put their banned on all the game menu's, it stands out horribly. I'm guessing it might be used for advertising shit in the near-future cause I don't see a legit excuse for it to be present in more than one screen otherwise.