It's been confirmed for sure now that the new one will contain both games on the same disc, also allowing you to play the first one with WKC2 game mechanics/graphics system. I might replay through the first one just to see how much different it is.
It's been confirmed for sure now that the new one will contain both games on the same disc, also allowing you to play the first one with WKC2 game mechanics/graphics system. I might replay through the first one just to see how much different it is.
Really do hope they increase the speed of the battle. Part of the reason I couldn't get into the game once I finished the story-line was the slooooow battle-system.
Still no NA release confirmation.....ugh, this one is going to take over a year to port over like the last one.
There -should- be a Gameplay vid coming up pretty soon showing what the gameplay is like in 2nd one. I'm curious myself to see how it is, hard to tell off Screenshots alone. It's a month away from JP release and still no fucking gameplay video.
Probably will be awhile still. NA/EU version is just now getting there 2nd Wave Quests and there's still 3rd Wave quests to go. I know they said they'd continue releasing quests till end of june, but didn't say anything about how it'd take for the remaining quests after june. The JP version got their wave quests like every 3 months I think or some shit like that. Hopefully it won't take so long to get the remaining 2nd/3rd Wave Quests.
Also when WKC2 comes out I demand we get a sub-forum, lol. There was just so much information that was repeated and repeated and repeated in that 141 pages that it is worth it to spread out the information. Hell, If FF13 got one then this game needs one!![]()
Would definitely make shit alot easier. Due to mass amount of quests, skills, equips, georama crap, jobs, Geonet, etc etc... It should definitely get its own. Was a pain trying to keep up with everything in WKC thread and granted WKC2 will have a lot more than WKC, it would make it much more easier to find info/various other things you're looking for.
As for the quests, if they add WKC quests in there I hope they at least make them harder. Making WKC2 quests a lot more harder than they were in WKC would make WKC2 way more fun, IMO. 6man pts sound fun as hell.
Gameplay vids finally up.
http://vlog.xuite.net/play/VXZHTnFmLTI4MTc4NTYuZmx2
http://vlog.xuite.net/play/R2xiWmdXLTI4MTc4NTguZmx2
Just wow... all I gotta say.
Edit: Here's the download links
http://cdn.jp.playstation.com/4m/pv/...ishi_game1.wmv
http://cdn.jp.playstation.com/4m/pv/...ishi_game2.wmv
I just can't get enough after watching those videos. Want it now but there are still like 9 weeks worth of incoming dlc for WKC1.![]()
Ended up watching it again and wow... It's even better a 2nd time, lol. I'm definitely full timing that Bunny AccessorySpear Generates I think 1AC? just from being hit... Spear is gonna be even more OP in WKC2. The circle spins right as you select your action = win. Battle System is a helluva lot faster this time around.
Looks good, I love the battle system already, but its speed was definitely a problem. Faster = better I say, I just hope bow gets more power (and healers more specialized).
I know Bow/Staff gets a MP recovery skill and it also looks like it works on party members also? It looked like Staff gets some kind of skills that works on party members also. We know for sure the level cap is 50 anymore. The stats on that weapon in the vid were: level 63, 197ATK, HP59, MP32, SPR9. You can get GR weapons from bounty/resident quests and you can also use offline story characters for them also.
New giant mobs: Wyvern, General Gigas, Dark Dragon, some sort of Elemental Statue (?), Wraith.
Spear gets a skill called Guardian, looks like it generates extra AC every time the spear user gets hit.
Edit: Also, Bow is already pretty powerful, just not all that powerful later on. Bow can bust out pretty good damage with low just AC cost. My Full's Brace > Bull's Eye > Sting averages out 2600~3600 on most giant mobs. Although sometimes it'll do a bit low, 2200ish, but that's still not bad for 1AC. Only Axe 1AC can keep up with it/do more, but you need Axe DEX build for that.
The speed of battle already too good in wkc2. The charging circle is moving by the time of the animation of skill starting. Not like wkc1, the charging only start when the animation is over. I see that wkc2 gameplay, it makes me thing that bow user can do attack non stop. And I believe some skills also have changed, from ac use to mp use. I see that Deadly Fang use 20mp now instead of 3AC? I'm pretty sure many skills use mp now rather than ac.
Too bad Deadly Fang and etc will still suck ass, and if it only costs 20MP now, everyone is gonna be spamming the fuck out of it for crappy ass damageI already see this shit enough in WKC, I don't wanna see it even more often in WKC2 :/
Youtube links just incase the others don't work.
Gameplay Trailer 1
http://www.youtube.com/watch?v=X7EXHPOr-7w
Gameplay Trailer 2
http://www.youtube.com/watch?v=702VIHnol_g
http://img816.imageshack.us/img816/8...game019965.jpg- With WKC2's system, dragons in part 1 of the story can fly.
- It looks like AC charging skills have been removed (Anima, Placid Heart, Pray)
- There will be weapons that can convert MP to AC
- Buffs can cancel debuffs (ie. casting haste while under the effect of spider web)
- NG+ chests for part 2
- Extra dungeon for loading a clear data (NG+ I'm assuming)
- Cash DLC ticket to increase exp gained for 30 days.
- The way weapons are enhanced seems different
Looks like level cap may be 100 in this one, and I'm sure max GR is 30 I'd assume. The shows GR29, so I'm sure all they did was double the GR of previous max one.
Oh god lol, so there are no use to transfer gr other than wearing your old stuff. Since you need to gather gr points all over again.
I'm glad they're taking all chrage AC skills out.
So there will still be rebirths, but the level cap is 100 and they are giving you a 30 day double exp item to buy. It sounds to me like it is going to be a bitch to get to lvl cap and do all rebirths this time.