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  1. #61
    Falcom is better than SE. Change my mind.
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    Speaking of TF2 how is it? I was watching the "Meet the X" vids and I got to say it looks pretty damn funny.

  2. #62
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    Quote Originally Posted by Corrderio View Post
    "If you fall on the floor you'll get an unsatisfactory mark on your record... followed by death."

    I can see why some people might not like the game. For me 19 levels was a tad short however it was still fun.
    Wat.

    Spoiler: show
    If you look at the "escape" areas as proper levels, you effectively get 30ish levels out of the whole thing...just because there's no level marker doesn't mean that there aren't specific/progressive puzzles in each of the rooms.

  3. #63
    Falcom is better than SE. Change my mind.
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    True, I just went by the grid thing at the start of every level.

  4. #64
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    wow... i just beat it and. The fucking song at the end had me rolling.

  5. #65
    Can you spare some gil?
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    ;\ beat it, still not changing my opinion, stupid overly loved game, was stupid, only part I liked is when they talked about the companion cube.

  6. #66
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    <_< oh common. Did you get into the mind frame of, "this better impress me"
    or "ooo whats this about". Seems like ur tryin hard to hate it =\

  7. #67
    Can you spare some gil?
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    Everything about the game felt the same with each individual level, just things placed in a slightly different area making your usual route of run from point A to point B when they throw a Point C in the middle of it to fuck you over, making you go around point C to carry on to your next objective, once complete you back track to finish your objective to proceed to the next level.

    Messing around with the portals themselves was a lot of fun, I think after getting the option to make the orange portal, I spent about 10 minutes messing around before carrying on and going about my business of finishing the game.

    It's not that I hate the game because its a bad concept/poor idea. I just hate the game because everything feels the same, and the level of surprise and suspense of what could be around the next corner when I cannot make a portal to view around it, always seems to turn out to be a Gatling Gun or an Orb of impending doom, or sometimes a large pit that I didn't see because I was busying looking behind me as I'm being chased by a Ball-o-Death that I made ricochet and go on a crazy path that can only be ended by my death.

    I also noticed that you could survive a shit ton of bullets from the Gatling Guns even tho looking at myself through the portal, I know that silly Orange Jump Suit is not some sort of Kevlar magical body armor.

  8. #68
    GRT
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    How can you not like the part when you finally see the cake!?

  9. #69
    Black Mage
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    it must be some pretty stale cake truthfully. one time I someone was able to initiate boss dialogue and leave the area it was in. and in the console it still had the dialogue playing.

  10. #70
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    Not sure what happened at the end...

    Spoiler: show
    You survived the explosion but this robot drags you back?

  11. #71
    Resident Moogle
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    Original ending used to be
    Spoiler: show
    You escaped, and then screen fades.

    but then Valve went in and ninja'd the ending and added in the random radios for the viral marketing for the Portal 2 announcement.

  12. #72
    I'm almost as bad as Mazmaz
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    Anybody that dislikes this game doesn't qualify as a person imo.

  13. #73
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    Quote Originally Posted by Shenrien View Post
    Everything about the game felt the same with each individual level, just things placed in a slightly different area making your usual route of run from point A to point B when they throw a Point C in the middle of it to fuck you over, making you go around point C to carry on to your next objective, once complete you back track to finish your objective to proceed to the next level.

    Messing around with the portals themselves was a lot of fun, I think after getting the option to make the orange portal, I spent about 10 minutes messing around before carrying on and going about my business of finishing the game.

    It's not that I hate the game because its a bad concept/poor idea. I just hate the game because everything feels the same, and the level of surprise and suspense of what could be around the next corner when I cannot make a portal to view around it, always seems to turn out to be a Gatling Gun or an Orb of impending doom, or sometimes a large pit that I didn't see because I was busying looking behind me as I'm being chased by a Ball-o-Death that I made ricochet and go on a crazy path that can only be ended by my death.

    I also noticed that you could survive a shit ton of bullets from the Gatling Guns even tho looking at myself through the portal, I know that silly Orange Jump Suit is not some sort of Kevlar magical body armor.
    You're not very good at thinking with portals if you walked into bad things a lot ;p

    Solve the advanced rooms, then go back and play the main game again. It's a ton of fun once you stop thinking linear.

  14. #74
    Everybody's Favourite Nobody
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    The game is alright but not as grand as people claim, in my opinion. It was worth the couple of hours I put into it.

  15. #75
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    Quote Originally Posted by Meian View Post
    Not sure what happened at the end...

    Spoiler: show
    You survived the explosion but this robot drags you back?
    Spoiler: show
    I don't think that is you being dragged away, I think that is GlaDoS, crawling away. Hence the song Still Alive.

  16. #76
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    Spoiler: show
    No, it's definitely Chell. GLaDOS never left the facility; her memory modules down in the cake room were still intact. The robot dragging you back was a post-production add-in for Portal 2, as mentioned earlier. It used to just be you end up outside on the ground, and fade to black.

  17. #77
    I'm almost as bad as Mazmaz
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    Spoiler: show

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