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  1. #1
    Kyo
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    Ridill
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    Bulletstorm

    Debut Trailer.
    http://www.destructoid.com/bulletsto...e-173585.phtml

    Interview.
    http://www.destructoid.com/breaking-...m-173588.phtml

    http://www.destructoid.com/cliff-ble...s-173583.phtml


    Cliff Bleszinski describes the People Can Fly studio as a "team of developers who are slightly off their fucking rockers." After PCF finished work on Gears of War for the PC, Epic wanted to work on something brand new with the studio. "We were like there’s gotta be something bigger and cooler that we can do together. Something that’s just tremendous and that would really make an impact. Then we decided why not make an entirely new world? Why not make a new IP? A whole new universe."

    "I love Gears," Cliff continued. Gears is near and dear to us. The hype for Gears 3 is turning out great. That’s awesome. But what really, really gets me out of bed in the morning is crafting a whole new world and that’s what we’re doing right here [with Bulletstorm].

    Cliff likes to think of game designers as the "Stan Lees and Jack Kirbys of our day. We’re able to build these whole new worlds that hopefully, if we do a good job, will go on for many many games and will have many many fans."

    What do you think? Does Epic have another potential epic franchise on their hands?
    http://www.destructoid.com/bulletsto...t-171728.phtml


    Nowadays, first-person shooters feature plots that are very serious and almost depressing in a way. It's usually an against all odds kind of story, where the weight of the world rests solely on your shoulders. Bulletstorm has a similar premise, but it's presented in a lighthearted, over-the-top kind of way as developer People Can Fly just wants gamers to have fun.

    Tanya Jessen, producer on Bulletstorm, likes to call the game "a blood symphony, where you’re the conductor and your enemies and the environment are your instruments." Main character, Grayson Hunt, is in a bad situation but you don't feel bad for him when you're busy having a ton of fun killing. Tanya went on to say that "[Bulletstorm] is a cat and mouse game. You are toying with [enemies] every way possible, unleashing your inner sadist in order to kill creatively."

    Tanya has a pretty simple formula when it comes to Bulletstorm actually: "You do cool sh*t, you get cool sh*t, so you can do even more cool sh*t." Sounds like some good sh*t!

    Check out our preview for more on People Can Fly's Bulletstorm.
    http://www.destructoid.com/bulletsto...--173537.phtml

    First-person shooters are saturating the market. As a fan of the genre, I take no issue with that fact. Every new FPS tries to be more s erious and epic than the last, as they all vie to be the next Hollywood-like blockbuster. But whatever happened to FPS games that were just about having stupid fun?

    That's what People Can Fly's Bulletstorm wants to bring back. "Bulletstorm puts the fun back into the first-person shooter," said Cliff Bleszinski at a recent press event showing off the game. "Not that other FPS games aren’t fun. What I mean by this is that the game doesn’t take itself too seriously. It has all sorts of explosive carnage and mayhem, but does it with a little bit of a wink, a smile and a nod, and its kind of pulpy roots."

    Cliff best describes the game by calling it the "Burnout of shooters with a little bit of Duke Nukem and a little bit of Firefly/Serenity." Read on after the break to see just what Cliff means.

    People Can Fly is working with acclaimed comic book writer Rick Remender to deliver the story of Bulletstorm, which follows Grayson Hunt, former leader of the elite mercenary squad Dead Echo. Dead Echo was involved with peacekeeping missions for the Confederation of the Galaxy, until the day Grayson found out that the Confederation was manipulating them for their own greedy purposes. Grayson is forced to make the decision that exiles Dead Echo to the depths of space in order to save their lives.

    Years later, Grayson and his group are meandering as space pirates, plundering and pillaging anything they see. One day, while traveling space, Grayson and his team come across the most prized ship in the Confederation's fleet, the Ulysses. This ship represents everything Grayson hates about the Confederation, and he does what any logical space pirate would -- he attacks it. Keep in mind that Grayson's ship is like a Millennium Falcon compared to the Ulysses' Death Star-like presence.

    The ensuing firefight damages both ships, and they get pulled into the gravity of the nearby planet Stigia, where a majority of the game takes place. Once a tourist paradise, Stigia was created for the sole purpose of pleasure before a disaster left the planet inhospitable, filled with feral and mutated life. Trapped, Grayson needs to find a way to save his friends, get off the planet and exact some revenge along the way.

    After telling us the premise, Tanya Jessen, producer on Bulletstorm, jumped into the game. We watch Grayson's cybernetic squadmate getting devoured by a gigantic plant monster. He's still alive, though, and is able to give off a tracking signal that the player needs to follow.

    Shortly thereafter, Grayson comes across some enemies, and this is where we get to see how Bulletstorm is really separating itself from the rest of the pack. Think in terms of a fighting game's combo system. A headshot is like a Hadoken, whereas making a guy fall to his knees after shooting him in the crotch and then kicking him in the face is like an Ultra. Your enemy is dead either way, but you get more points the more involved the "Skill Shot" is.

    Epic is taking the scoring system they originated with the Unreal series (double kill, killing spree, etc) to the next level: these points will go into upgrading your main character and weapons. Tanya sums it up best by describing the "Skill Shot" system as "you do cool shit, you get cool shit, so you can do even more cool shit."

    Grayson's main weapon is the Peace Maker Carbine assault rifle. After earning some "Skill Shot" points, Tanya upgraded the PMC with the "Charge Shot," an alternate fire option that unleashes 100 compressed bullets all at once. "A storm of bullets," as Tanya so cheesily put it. Another gun we saw was the Flail Gun, which shoots out two grenades tied together by a chain. The weapon wraps around enemies, immobilizing them, and it explodes after a few seconds. The grenades double as a remotely triggered proximity mine, since they can stick to any surface.

    On top of the guns, Grayson has his mighty boot for melee combat. Kicked enemies move in slow motion (indicated by a blue light around their body), while everything else in the game continues at normal speed. Grayson can also perform a Mega Man-style slide kick as a means of attack, or for faster travel.

    Cliff stated during the preview event that Bulletstorm will have the "most unique weapons you've seen in a first-person shooter to date," and Grayson's energy leash is a prime example of that. The whip-like weapon is able pull enemies and intractable objects towards Grayson. The leash is also upgradeable; one addition was the Thumper move, which sees Grayson slamming the ground with the leash, launching enemies into the air and putting all those affected into bullet time.

    On top of the human enemies, you'll have to deal with the mutated plant life all around the planet. There were a number of giant Venus Flytrap-like creatures that would grab anything that moved near them with their frog-like tongue. There were also giant cacti littering the level; enemies can be kicked into them.

    Tanya ended the demo by going up against the plant that devoured Grayson's buddy. What we saw of the plant at the beginning was just a small part of the gigantic monster. The ensuing boss battle against the Tyrannosaurus-like plant went off in phases as Grayson shot at various weak points all over the creature.

    What we got to see of Bulletstorm was just a small taste of things to come. The environment and level design was just simply gorgeous. There were so many bright and vibrant colors throughout the level, which is especially noteworthy, since Epic/the Unreal Engine is usually known for browntown.

    Epic wasn't talking about the multiplayer or the possibility of a co-op mode, but E3 is right around the corner, so we should be hearing more about Bulletstorm then. There was also no UI/HUD on display during the demo, but Cliff said there will be something in place that will be similar to Dead Space's HUD system in order to give a more immersive experience.

    There are plenty of first-person shooters on the market, but Bulletstorm looks to offer the one thing that's been neglected: pure psychotic fun. The game wants to be a celebration of your inner sadist, and so far Bulletstorm looks to be on the right track.
    Releasing on PC/PS3/Xbox 360 early next year.

    Game looks very interesting.

  2. #2
    Chram
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    I remember seeing PDA-esque pictures released to gameinformer about this game a few weeks back. It looks like it plays kind of like The Club.

  3. #3
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    Reminds me a lot of Borderlands for whatever reason (hey, even the final boss made an appearance in that trailer!). Looks like it'll be a fun ride though. I do a bunch of stupid shit to try and look cool in most games I play now (thank you DMC), being rewarded for it should be a good time.

  4. #4
    Chram
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    Quote Originally Posted by Kiarax View Post
    I do a bunch of stupid shit to try and look cool in most games I play now (thank you DMC), being rewarded for it should be a good time.
    This. And to be honest, I'm not really a Gears fan, but Cliff B is kind of a nut, so I would imagine he would want some insane upgrades in the game.

    Cool guy though, met him in Cary, NC while in college, in a bar, no less.

  5. #5
    The Anti Miz
    The Anti Miz of the House of Weave

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    looks good to me!

  6. #6
    Old Merits
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    Sounds like Serious Sam against humans instead of aliens.

  7. #7
    okay guy I guess
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    had me at "'Burnout of shooters with a little bit of Duke Nukem and a little bit of Firefly/Serenity.'"

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  9. #9
    Resident Moogle
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    They're complementary colours, so you see them often together. At any rate, I can't get over the smiling bad guy about to get his face stomped in. Could use more bullets, never enough of those.....

  10. #10
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    yeah I know, ever since someone posted the giant list of orange-blue games/movies in random image I see it everywhere

  11. #11
    Ridill
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    dude... your avatar is orange and your name is blue!

  12. #12
    okay guy I guess
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    shiiiiiiiiiit

  13. #13
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    WELL PULL UP THAT SKIRT AND STRAP A DILDO ON


  14. #14
    E. Body
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    Looking forward to this. Hope the Single Player is longer than the afternoon sitdown average you get in FPS games nowadays.

  15. #15
    D. Ring
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    wasnt impressed with it when i played it in august

  16. #16
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

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    look what i found under my sink.


    http://www.facebook.com/photo.php?pi...9&id=689711315

    i won this back in august and never got it. They never told me when to expect it. They shipped it in a box that we use when supplies of paper towels come in, so it got stuffed in the back. I got ansy and started tracking down an answer to where it was, a month ago. They said it had arrived back in Sept. I spent a day going "Wtf" then i texted a manager I know who also won one. "I got mine in a taco bell box"

    I didn't have any odd boxes lieing around. Frustrated I almost gave up. Then I went to the WC, looked at the box and thought... " no way" sure enough. There it was, my custom 250GB Bulletstorm PS3.

  17. #17
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    I would have been pissed if I needed some paper towels and I got a damn PS3 in a box. At least you found it before it came to that.

  18. #18
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    Demo is out and it's awesome. Steve Blum yelling and cursing makes the world go round.

    "Hey, dick-tits. This game isn't gonna pre-order itself!"

  19. #19
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    the novelty of the game feels like it would wear off in less than a day.

    although it is fun leash > bolo nade > kick > detonate near other monsters

  20. #20
    Chram
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    Quote Originally Posted by Insanecyclone View Post
    Demo is out and it's awesome. Steve Blum yelling and cursing makes the world go round.

    "Hey, dick-tits. This game isn't gonna pre-order itself!"
    It seems ok. Feels like GoW with a points system, which I expected. I just cant seem to find any more combos except like...4

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