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  1. #81
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Gwynplaine View Post
    This is the biggest aspect of the add-ons I've been waiting to find out about. They keep saying it's "new areas" but Square is so dumb it's hard to give them enough credit to know what they're talking about. Until they explicitly show us, we don't know if "new areas" = portions of WoE because they think we're fucking stupid and haven't known about that zone for 2 years now. Or if "new areas" = brand new zones. It had better be the latter or I won't be pleased. And no dynamis-like recycling bullshit either.

    Also the WotG missions pic. Pretty sure that is depicting the scene where Perih storms Castle O. with the bow of light to try to rescue that one RNG AF quest bitch and her daughter. The RNG AF story is all about it.
    Spoiler: show
    They both die, but that's what they get for being obnoxious escort mission cunts.
    The Abyssea Website more than likely will be updated sometime next week with more information and hopefully pictures.

  2. #82
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by fantasticdan View Post
    Didn't SE already say Abyssa would just be dynamis like zone reskins(or something to that effect)?
    No...not at all...

    Where do people get this shit?

  3. #83
    RIDE ARMOR
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    Quote Originally Posted by Cairthenn View Post
    No...not at all...

    Where do people get this shit?
    Its ingame, in Rulude, with the VNM system

    The npc explains Abyssea is another dimension of same world and that VNM comes from this place. Explain me how to not think of Dynamis-like after reading that :/

  4. #84
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    I just figured it mean we'd get rehashed zones ala WotG... East Ronfare [A], etc.

  5. #85
    E. Body
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    Quote Originally Posted by Hyan View Post
    The whole point is to give us timesinks so that we have stuff to do. BCNM's aren't going to accomplish that. We'll be done with them in a few days and go "waah not enough content SE Q_Q" all over the place, waiting for the next update to arrive.

    I can't believe that you people haven't realized it yet. This is what keeps us playing and complaining instead of quitting. And it has worked nicely for almost a decade now.
    There are plenty of games out there with timesinks like this, where every quest is "kill X mob" like Magian trials, with no reason, just grinding against enemies posing no challenge. Those games bored me. You can make timesinks that are still interesting.

  6. #86
    >The Implying
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    New job-specific macros will be unlocked through Magian trials.

    You heard it here first.

  7. #87
    Absolute Messenger of Promathia
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    Quote Originally Posted by Jeryhn View Post
    New job-specific macros will be unlocked through Magian trials.

    You heard it here first.
    The final trial will be /panic motion infront of AV 1,500 times

  8. #88
    New Odin
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    Quote Originally Posted by Dooom View Post
    There are plenty of games out there with timesinks like this, where every quest is "kill X mob" like Magian trials, with no reason, just grinding against enemies posing no challenge. Those games bored me. You can make timesinks that are still interesting.
    Which costs more resources that SE is willing put into the game at this point.

    The point here is to let the game be able self-sustain itself with less and less updates.. and to do so with the least resources used as possible.

  9. #89
    Absolute Messenger of Promathia
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    You know i wouldn't care so much about the Magian Trials (NM ones specifically) If SE didn't go out of their way to pick NMs that are like 100% Pure lottery with a 0.009% Chance of spawning per round and 20 minute placeholder repops.

    Im exaggerating a little, but Fuck Orctrap, Fuck Intulo, and Fuck Black Triple Stars.

    Edit: But mostly fuck Orctrap. hard. in the Anus. Wheres my "Kill <Nameless 1hour Timed Spawn NM> 4 times" trial =(

  10. #90
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    Quote Originally Posted by Dooom View Post
    There are plenty of games out there with timesinks like this, where every quest is "kill X mob" like Magian trials, with no reason, just grinding against enemies posing no challenge. Those games bored me. You can make timesinks that are still interesting.
    I wouldn't mind killing tons of random mobs if not for the weather restriction. I spent more time standing around waiting on weather than I did actually killing mobs. Totally pointless bullshit. Makes me rage.

  11. #91
    Ridill
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    Quote Originally Posted by BRP View Post
    Dude, you need your medicine. And maybe 15 minutes outside to cool down.
    Well, I wouldn't be surprised if it was the case, and we don't get truly original new zones until the next rotz/cop/toau/wotg-sized expansion sold at retail stores in a box.

  12. #92
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    I hope they add refresh/regen/extanded time on food too signet from all 3 citys

  13. #93
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    Quote Originally Posted by Dooom View Post
    There are plenty of games out there with timesinks like this, where every quest is "kill X mob" like Magian trials, with no reason, just grinding against enemies posing no challenge. Those games bored me. You can make timesinks that are still interesting.
    The biggest problem with your theory is it wastes resources that could be spent adding content that the majority of players will care about. Relic/Mythic weapons are terrible ideas as ways to maintain player base, I bet 1% at the most of people actually bother with relic/mythic content. You're basically taking content that would take even a person with all the free time in the world to complete in roughly 6+ mths and because you make such an epic weapon to start out with you're focused on maintaining the status of that gear and end up stagnating your gear advancement as well.

    Why would SE sink hrs and hrs in developing fancy new storylines, CSs, and BCNMs that only a tiny percentage of their paying base will actually use. This is why the mini add-ons have been such a giant success for SE because a relic/mythic holder is probably going to lap up any new content anyways because they can't get enough. On the other hand for people who aren't overly hardcore these are perfect for them. Easy missions for at the most needing like 6 players (which no one even has to be on the mission to help.) Then they put tangible rewards guaranteed to drop at the end.

    Basically the bottom line is money and SE probably doesn't care too much about people who have relics/mythics because they're likely going to keep paying for the account or just RMT it if they really get sick of the game and SE still gets paid for the account. GL bitching about it but I have to agree with SE focus on stuff the whole player base will enjoy not just fringe groups (this also includes crap like chocobo racing.)

  14. #94
    Old Merits
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    Quote Originally Posted by Dooom View Post
    There are plenty of games out there with timesinks like this, where every quest is "kill X mob" like Magian trials, with no reason, just grinding against enemies posing no challenge. Those games bored me. You can make timesinks that are still interesting.
    Basically every Korean MMO out there. No real content, just "bring me 30 items with a 0.1% drop rate" ad nauseam.

  15. #95
    Sagacious Sundi
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    Quote Originally Posted by Aelyn View Post
    SE had never said Abyssea is connected to WoTG so far (but it could, yes)
    Well, Atomos being on the Abyssea website implies that they'll be pretty close story-wise (but not necessarily one requiring the other at any point).

    Also, am I the only one who got the impression that Abyssea will be a mostly-featureless void like where the new monsters were shown? Though looking back at the site, I get the impression that
    Spoiler: show
    it'll take place in Lilith's timeline, AKA the "real" reality. Which would lend to the whole "reskinned areas" idea. However, the two new organic enemies make me doubt that--it's not like changing the timeline creates completely new species, unless maybe it's in the distant future.

  16. #96
    Zag
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    Quote Originally Posted by Aelyn View Post
    For me Abyssea = new version of conquests zone and its related to Rulude Garden npcs (see Magians and VNM talk about of Abyssea since March, but it seems players dont read these quests )

    SE had never said Abyssea is connected to WoTG so far (but it could, yes)

    Since they are doing FFXIV I doubt we'll see new zones but Dynamis-like zones
    Abyssea is in Walk of echos. You will need WOTG to access Walk of echos and possibly complete the Quests from WOTG to have access.
    It is multiple zones in 1 add-on inside of walk of echos as stated by One of the developers at fanfest.

    Think of it as Alza Undersea ruins With multiple areas in it. (4 salvage zones plus a nyzul isle assault zone) But Alza itself has roaming Nms and ZNMs inside of it as well.

    Where Alza ruins+ZNM+NMs inside of the ruins would be Walk of echos, and salvage+nyzul would be Abyssia for example.
    Zones that you enter from the zone that are locked content unless you purchase the add-on I would assume. Just my assumption though.

  17. #97
    Ridill
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    reserving judgement on the new ws until i see them for myself. i'm hoping this update is the one to bring uncapped cop areas. yay for soloing soboro!

    and fuck... have to recap 5 jobs...for fucks sake.

  18. #98
    HABS SUCK!!!!!
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    Quote Originally Posted by Kaisha View Post
    Also, they're supposedly to abolish CoP level caps.
    Promy areas will be uncapped, BCNM's still capped.

    SE = http://suptg.thisisnotatrueending.co...0172358835.png

    I hope everythings uncapped though, my mule needs sea access

  19. #99
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    Quote Originally Posted by Khamsin View Post
    Well, I wouldn't be surprised if it was the case, and we don't get truly original new zones until the next rotz/cop/toau/wotg-sized expansion sold at retail stores in a box.
    I think they are done with retail box add ons as far as XI is concerned. judging by the way the first 3 sold.

  20. #100
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    Quote Originally Posted by NynJa View Post
    Promy areas will be uncapped, BCNM's still capped.

    SE = http://suptg.thisisnotatrueending.co...0172358835.png

    I hope everythings uncapped though, my mule needs sea access
    They're removing the caps so they can reuse the area for new high-level EXP spots, not to make CoP easier.

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