I just figured it mean we'd get rehashed zones ala WotG... East Ronfare [A], etc.
New job-specific macros will be unlocked through Magian trials.
You heard it here first.
You know i wouldn't care so much about the Magian Trials (NM ones specifically) If SE didn't go out of their way to pick NMs that are like 100% Pure lottery with a 0.009% Chance of spawning per round and 20 minute placeholder repops.
Im exaggerating a little, but Fuck Orctrap, Fuck Intulo, and Fuck Black Triple Stars.
Edit: But mostly fuck Orctrap. hard. in the Anus. Wheres my "Kill <Nameless 1hour Timed Spawn NM> 4 times" trial =(
I hope they add refresh/regen/extanded time on food too signet from all 3 citys
The biggest problem with your theory is it wastes resources that could be spent adding content that the majority of players will care about. Relic/Mythic weapons are terrible ideas as ways to maintain player base, I bet 1% at the most of people actually bother with relic/mythic content. You're basically taking content that would take even a person with all the free time in the world to complete in roughly 6+ mths and because you make such an epic weapon to start out with you're focused on maintaining the status of that gear and end up stagnating your gear advancement as well.
Why would SE sink hrs and hrs in developing fancy new storylines, CSs, and BCNMs that only a tiny percentage of their paying base will actually use. This is why the mini add-ons have been such a giant success for SE because a relic/mythic holder is probably going to lap up any new content anyways because they can't get enough. On the other hand for people who aren't overly hardcore these are perfect for them. Easy missions for at the most needing like 6 players (which no one even has to be on the mission to help.) Then they put tangible rewards guaranteed to drop at the end.
Basically the bottom line is money and SE probably doesn't care too much about people who have relics/mythics because they're likely going to keep paying for the account or just RMT it if they really get sick of the game and SE still gets paid for the account. GL bitching about it but I have to agree with SE focus on stuff the whole player base will enjoy not just fringe groups (this also includes crap like chocobo racing.)
Well, Atomos being on the Abyssea website implies that they'll be pretty close story-wise (but not necessarily one requiring the other at any point).
Also, am I the only one who got the impression that Abyssea will be a mostly-featureless void like where the new monsters were shown? Though looking back at the site, I get the impression thatSpoiler: show
Abyssea is in Walk of echos. You will need WOTG to access Walk of echos and possibly complete the Quests from WOTG to have access.
It is multiple zones in 1 add-on inside of walk of echos as stated by One of the developers at fanfest.
Think of it as Alza Undersea ruins With multiple areas in it. (4 salvage zones plus a nyzul isle assault zone) But Alza itself has roaming Nms and ZNMs inside of it as well.
Where Alza ruins+ZNM+NMs inside of the ruins would be Walk of echos, and salvage+nyzul would be Abyssia for example.
Zones that you enter from the zone that are locked content unless you purchase the add-on I would assume. Just my assumption though.
reserving judgement on the new ws until i see them for myself. i'm hoping this update is the one to bring uncapped cop areas. yay for soloing soboro!
and fuck... have to recap 5 jobs...for fucks sake.
Promy areas will be uncapped, BCNM's still capped.
SE = http://suptg.thisisnotatrueending.co...0172358835.png
I hope everythings uncapped though, my mule needs sea access![]()