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  1. #161
    Sea Torques
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    Quote Originally Posted by miokomioko View Post
    Is 100 yalms a malm? Or is it the other way around?
    I believe:

    1 ilm = foot
    1 yalm = yard
    1 malm = mile

  2. #162
    D. Ring
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    Quetzalcoatl

    Quote Originally Posted by TummieGaruda View Post
    It's a Test Grid, and 1 square = ~3x3 Yalms

    http://i274.photobucket.com/albums/j...pdate/grid.jpg
    Looks familiar
    http://img.youtube.com/vi/Yp5uFmW4Af0/0.jpg

  3. #163
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Gwynplaine View Post
    Would still be more refreshing than running around La Theine some more.
    I wasn't sure it was possible to have someone so dense that a black hole is practically baffled, but by god I think you've done.

  4. #164
    Salvage Bans
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    Sylph
    Quote Originally Posted by Khajit View Post
    oh that would be terrific...

  5. #165
    Sagacious Sundi
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    Quote Originally Posted by Damane View Post
    The war was never lost in the alternate dimension of Lilith, it just never ended. The Crystal war is still going on there.

    Spoiler: show
    Who knows they might have even won the war just recently or years later after the pact with odin, and are now in a rageing battle against the Empire of Aht Urgan which is now maybe in full control of Alexander?
    Spoiler: show
    I believe Cait Sith says that the war eventually consumes Aradjiah (likely meaning both Near and Far East), the Far North, and the Far South.

  6. #166
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    Maybe if SE keeps adding relic-esque sets of weapons, someday they'll get it right and manage to make them all decent!

    No thanks, I'd rather SE took the effort they'd put into an endeavor like the Mythic weapons and put it towards something useful and/or that wouldn't be out of reach for the vast majority of players.

  7. #167
    New Odin
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    Sparthia Abysseant
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    Quote Originally Posted by Priran View Post
    Maybe if SE keeps adding relic-esque sets of weapons, someday they'll get it right and manage to make them all decent!

    No thanks, I'd rather SE took the effort they'd put into an endeavor like the Mythic weapons and put it towards something useful and/or that wouldn't be out of reach for the vast majority of players.
    You mean like Trial of the Magians?

  8. #168
    Absolute Messenger of Promathia
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    Sargatanas
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    I don't want to think about "new relics" cause i know the requirements will be absurd.

    "Kill King Behemoth 8 times"
    "Kill Nidhogg 12 Times"
    "Kill AbysseaOdin 20 times"
    "Kill AbysseaBehemor 30 Times"

    "Collect 200,000,000 Abyssite Shards that drop in increments of 1 only from a "king" HNM that spawns off a normal HNM that spawns every 7-8 Weeks"

    "Then you'll need 500,000,000 Gil for the cost of the weapon upgrade!"

    "Here's your DMG:28 Delay:200 Katana that makes Mijin gakure do 10% more Damage"

    "What? an after-reward? oh, heres 100 gil back, thank pal!"

    Edit:

    Been looking at the pictures more and more, Do you people see that fking h2h weapon MNK is using >.>? Its like a Kenkoken with Horns o.O;; the Taru is using a club that looks like a smaller "Battle Club (Its a staff)".

    Looks fun, I wonder if those will be further upgrades of the Magian "DMG" Weapons or completely new relics =o!

    Spoiler: show
    this was all probably discussed on page 1, who cares if im late

  9. #169
    Old Odin
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    Asura

    Quote Originally Posted by Sagacious Sundi View Post
    Spoiler: show
    I believe Cait Sith says that the war eventually consumes Aradjiah (likely meaning both Near and Far East), the Far North, and the Far South.
    Spoiler: show
    If thats the case, then The Empire of Aht Urgan really entered the Crystall War in the "Other" Reality, includeing the Far East. The War Consumes only means for me its all over the places and nothing is won/lost yet.

  10. #170
    D. Ring
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    Siren

    Quote Originally Posted by Sagacious Sundi View Post
    Spoiler: show
    I believe Cait Sith says that the war eventually consumes Aradjiah (likely meaning both Near and Far East), the Far North, and the Far South.
    Spoiler: show
    He says the kindred basically take over the world, including all of the foreign continents. But then the survivors make a pact with Odin to fight on their level. So essentially you've got evil minions of Odin fighting evil minions of Odin purposelessly for the sake of a weird sort Nietzschean "will to power". And that's probably Abyssea.

  11. #171
    New Odin
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    Quote Originally Posted by Gwynplaine View Post
    Spoiler: show
    He says the kindred basically take over the world, including all of the foreign continents. But then the survivors make a pact with Odin to fight on their level. So essentially you've got evil minions of Odin fighting evil minions of Odin purposelessly for the sake of a weird sort Nietzschean "will to power". And that's probably Abyssea.
    Would be cool if these add-ons are tied within the lore. I feared they wouldn't, hopefully you're right.

  12. #172
    CoP Dynamis
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    Quote Originally Posted by Aemora View Post
    The Taru is wearing a telescope <.<

    Also, new areas, if going by this, is just going to be La Theine, Tahrongi and Konschtat. Possibly Buburimu and Valkurm!

    I can see it now, Lv75-99 in Valkurm... Bringing back the dayz~
    Inb4 SE introduces new crab-type monsters(in the new dunes) which reward 20k exp per kill but spams a TP move which dispels all bard songs, corsair rolls, and refresh. Also all of its attacks are unavoidable(ignores evasion, shadows, and third eye) and each of its regular attacks deal 1k damage per hit.

    However, -physical damage taken are three times as effective against these new monsters(and it caps not at -50%, but up to -90% against these mobs) and the crabs regularly alternatives between taking 200% damage from magic damage(but only 25% from physical) and 200% from physical(but only 25% from magical).

    Also it's immune to all forms of sleep and it has 50% enhanced movement speed.

    Bringing back the old days of earth staff tanking, SATA setups, mixed BLM and melee parties, and down time between pulls.

    I don't want to think about "new relics" cause i know the requirements will be absurd.

    "Kill King Behemoth 8 times"
    "Kill Nidhogg 12 Times"
    "Kill AbysseaOdin 20 times"
    "Kill AbysseaBehemor 30 Times"

    "Collect 200,000,000 Abyssite Shards that drop in increments of 1 only from a "king" HNM that spawns off a normal HNM that spawns every 7-8 Weeks"

    "Then you'll need 500,000,000 Gil for the cost of the weapon upgrade!"

    "Here's your DMG:28 Delay:200 Katana that makes Mijin gakure do 10% more Damage"

    "What? an after-reward? oh, heres 100 gil back, thank pal!"
    Quoted for the truth.

  13. #173
    Fake Numbers
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    Carbuncle

    Thought that behemoth reskin looked familiar http://www.youtube.com/watch?v=a_lON...eature=related

  14. #174
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    Quote Originally Posted by Crab_Cake View Post
    Inb4 SE introduces new crab-type monsters(in the new dunes) which reward 20k exp per kill but spams a TP move which dispels all bard songs, corsair rolls, hasso, and refresh. Also all of its attacks are unavoidable(ignores evasion, shadows, and third eye), is immune to Slow/Paralyze and each of its regular attacks deal 1k damage per hit.

    However, shield blocks are three times as effective against these new monsters(and it procs up to 90% against these mobs) and the crabs regularly alternatives between taking 200% damage from magic damage(but only 25% from physical) and 200% from physical(but only 25% from magical), multi-hit WS are twice as effective, and 1-hit WS deal half dmg.

    Also it's immune to all forms of sleep and it has 50% enhanced movement speed.

    Bringing back the old days of PLD tanking, SATA setups, mixed BLM and melee parties, and down time between pulls.
    ftfy

  15. #175
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Crab_Cake View Post
    Inb4 SE introduces new crab-type monsters(in the new dunes) which reward 20k exp per kill but spams a TP move which dispels all bard songs, corsair rolls, and refresh. Also all of its attacks are unavoidable(ignores evasion, shadows, and third eye) and each of its regular attacks deal 1k damage per hit.

    However, -physical damage taken are three times as effective against these new monsters(and it caps not at -50%, but up to -90% against these mobs) and the crabs regularly alternatives between taking 200% damage from magic damage(but only 25% from physical) and 200% from physical(but only 25% from magical).

    Also it's immune to all forms of sleep and it has 50% enhanced movement speed.

    Bringing back the old days of earth staff tanking, SATA setups, mixed BLM and melee parties, and down time between pulls.
    I've seen some far-fetched ideas in my time, but this...well...

  16. #176
    Relic Shield
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    Odin

    Quote Originally Posted by Cairthenn View Post
    I've seen some far-fetched ideas in my time, but this...well...
    I was going to say stupidest idea... tomayto tomahto.

  17. #177
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    With the announcement of new weaponskills, something crossed my mind. SE could make an attempt to shake things up (and probably piss a lot of people off) if they made Abyssea mobs highly resistant to current weaponskills, and that the new weaponskills are the only ones that will do any form of damage to them. What would make things interesting (depending on how you look at it) is if these weaponskills were balanced out among all jobs but they didn't do ridiculous (2k) damage to the mobs. If they gave us this slower pace of killing and upped the exp per kill on these mobs to make it competitive with what we currently do today, I wonder if people will accept it or just say the hell with it and level sync or TP burn elsewhere.

  18. #178
    BRP
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    How many group of areas which are consistent to the pattern of the 3 nations don't have maws in them? There are the three crag areas for sure. I guess Bubu and Dunes are likely candidates. Perhaps we can safely add Qufim to that. Then you got the other starting area of each nation. What I am figuring here is that by the end of this set of mini-expansions we will have a maw in every conquest field zone. (And we will get nothing but "rehashed" zones.)

  19. #179
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by BRP View Post
    How many group of areas which are consistent to the pattern of the 3 nations don't have maws in them? There are the three crag areas for sure. I guess Bubu and Dunes are likely candidates. Perhaps we can safely add Qufim to that. Then you got the other starting area of each nation. What I am figuring here is that by the end of this set of mini-expansions we will have a maw in every conquest field zone. (And we will get nothing but "rehashed" zones.)
    Not that "rehashed" is a problem if the content is all different, but this sounds likely. There's the possibility of a one or two unique zones, I suppose, but the majority while probably just be in line with WotG.

  20. #180
    BRP
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    There are also Giddeus, Outpost, and Mines to consider. Crag zones also have their dungeons(which could perhaps even be connected to them). I really doubt we will get dungeons out of this though.

    Probably most interesting would be just how "rehashed" these zones are. Will they have the aesthetic differences of a [S] zone or will they be more like Dynamis?

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