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  1. #101
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    Early on, you can make peasants or useless people into stuff like stonecrafters or furnace operators so they do useful stuff that keeps them busy.

  2. #102
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    Quote Originally Posted by #686578 View Post
    Maybe I'm generating the world on easy mode or something then
    You don't usually see goblins for like 2 years.

  3. #103
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    Almost nothing of that makes sense to me. What is dwarf therapist.

  4. #104
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    and the wildlife where you start is very dependent on where you start
    honestly, i have not had any real wildlife problems yet except for my haunted biome
    although i'm expecting motherfucking desert scorpions to show up soon

  5. #105
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    Quote Originally Posted by #686578 View Post
    Almost nothing of that makes sense to me. What is dwarf therapist.
    Dwarf therapist is an external add-on that allows you to manage the labours of each dwarf.
    It's ridiculously helpful, learn it, use it:
    http://www.bay12forums.com/smf/index.php?topic=39229.0

  6. #106
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    Is there actually a benefit to creating bedrooms? The thing said that it made the dorfs happier but I couldnt see any noticeable difference but then again maybe I'm not looking at the right stuff. I kept creating bedrooms because it's aesthetically pleasing to me and I'm anal but I never really found the point more than a dorm.

  7. #107
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    Quote Originally Posted by Shiroikage View Post
    and the wildlife where you start is very dependent on where you start
    honestly, i have not had any real wildlife problems yet except for my haunted biome
    although i'm expecting motherfucking desert scorpions to show up soon
    Wildlife? lol...

    The only wildlife that I know of is fish and I only knew that 'cause my like third generated world had a fisher.

  8. #108
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    Quote Originally Posted by #686578 View Post
    Is there actually a benefit to creating bedrooms? The thing said that it made the dorfs happier but I couldnt see any noticeable difference but then again maybe I'm not looking at the right stuff. I kept creating bedrooms because it's aesthetically pleasing to me and I'm anal but I never really found the point more than a dorm.
    Happier. Happier dwarves make better quality stuff. The happier a dwarf is, the less likely that a single shitty thing will shitty up everything.

    Individual bedrooms can be furnished easier. It removes the headache of clothes all over the fucking place if you give them cabinets.

  9. #109
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    Quote Originally Posted by #686578 View Post
    Wildlife? lol...

    The only wildlife that I know of is fish and I only knew that 'cause my like third generated world had a fisher.
    There's stuff, you probably just don't see them. Most things aren't going to come up and fuck your dwarves, but if a dwarf sees it, you'll get a task interrupted message.

  10. #110
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    i am out for a bit, peace

  11. #111
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    Quote Originally Posted by Shiroikage View Post
    I change up my starting build a bit each time I play and adapt it to the map. For example, I gave some people some military skills and took a couple of copper weapons along and threw away pig tails/spawn and other seeds when I did a haunted biome so that we would be able to respond to the undead more quickly and effectively. I also took 4 war dogs which was a waste of points because they were all immediately killed by a skeletal alligator.

    I usually start with two miners, a trader/expedition leader (judge of intent, negotiator, appraiser, etc.), a herbalist/grower, a grower/brewer/cook, a mason/mechanic, and a woodcutter/carpenter/axedwarf. I bias the herbalist more towards growing because I generally have a very strong growing operation going (3 farmers or so) and skilled growers are a huge multiplier on the produce that gets made. I change skills up somewhat and when I do a volcano map, I'm going to probably bias it towards metal use. If I feel like it, I will tailor everyone's professions based on what their profiles are. In normal maps, I use the woodcutter or miners to defend against the odd goblin because they both carry weapons but I do not train militia until I have dedicated soldiers because of the current bugs with the military system.

    I now take no animals along. I hate animals and I'll get them with migrants anyways. Generally I take ale, beer, and rum because you'll get wine from brewing plump helmets. If I'm on a map that isn't a clusterfuck, I will take some pig tail seeds for sure so that I can get cloth, and will take some of the other seeds so that I will be able to make other alcohol and foods. Dimple cups are useless for anything besides making dye. I do not usually bring bags or cloth along because I can manufacture it easily enough as long as I have pig tails. I also bring along a couple units of fuel to prime the smelters as soon as I hit bituminous coal or lignite. This skips having to give someone the wood burning labour and then building a wood furnace to make charcoal. Spare points usually go to propping up skills or bringing along a greater variety of food to keep dwarves happy.

    the fortress im playing now i started with something similar, except instead of alot of growers i had smelters and such ready to go

    except i didnt realize all the materials i needed, so now i dont have any thing to melt ( i dont know how) to make metal bars to make metal items to make metal buildings/weapons/armor/EVERYTHING ill give up if you cant save me again shiro

  12. #112
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    Quote Originally Posted by Shiroikage View Post
    Happier. Happier dwarves make better quality stuff. The happier a dwarf is, the less likely that a single shitty thing will shitty up everything.

    Individual bedrooms can be furnished easier. It removes the headache of clothes all over the fucking place if you give them cabinets.
    Clothes? lol...

  13. #113
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    idk I really want to like this game but it doesnt seem to challenge me at all and it's like it's really hard to fail

    I must be generating the worlds wrong.

  14. #114
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    dont play with a goal in mind, think of it like sim city or rollercoaster tycoon

    half the fun is building stuff, the other half is laying it all to waste

  15. #115
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    I cant even figure out how to trap them in walls and make them poop themselves though

  16. #116
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    if you keep playing eventually shit is going to show up
    how many years have you went to on your longest fortress?

  17. #117
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    Quote Originally Posted by #686578 View Post
    P.s. Miss you Lin, havent seen you on in a while.
    miss you too #s bb I've been busy, quitting job, visiting London, etc. so I haven't been around much!

  18. #118
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    Quote Originally Posted by Shiroikage View Post
    if you keep playing eventually shit is going to show up
    how many years have you went to on your longest fortress?
    Where do I see that

  19. #119
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    Quote Originally Posted by Linliel View Post
    miss you too #s bb I've been busy, quitting job, visiting London, etc. so I haven't been around much!


    I havent been paying attention to IRC as much as usual anyway so

  20. #120
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    Quote Originally Posted by #686578 View Post


    I havent been paying attention to IRC as much as usual anyway so
    yeah I noticed! I was going to hoe check you today in irc but you didn't respond

    denied.

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