
Originally Posted by
BRP
Yes, this is optimal: You remove some of the few challenging portions of the game so you can skip straight into grinding limbus and sea. Man, all this valuable content getting in the way of tedious toy collecting! All this play in the way of the work!
Updates are like sequels and in the case of MMOs they are sequels which permanently delete all predecessors. So they could come out with a shitty version of my favorite game which cater to casuals and "adventurers" who want to "proceed with easier hearts", I could still pop in the older game and ignore it. But now something like the 6-4 battle simply doesn't exist anymore. I would have to impose some seriously retarded(if not infeasible) restrictions on myself(and 5 other people!!!) to get anywhere close to that experience again. (Without experiences like that, you have to ask yourself what else does this game have? Are you suppose to get that same feeling with you lot a 990 on some piece of relic or acquire enough points in your linkshell point system to lot some abjuration?) They are not "nerfing CoP", they are nerfing the players.
EDIT: Seriously? Adventurers who want to proceed with easier hearts! That's a fucking catchphrase right there.
EDIT: But what kind of dealer gets in the way of an addict's fix? To be expected I guess, but this is simply the most blatant, the most exemplary dumbing-down I've ever seen in a videogame. It deserves a post or three.