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  1. #281
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    Quote Originally Posted by Shenrien View Post
    At least the ungrateful pot fight at the end of sea won't change much.
    I've always seen that as the easiest fight in CoP, and Promathia tha hardest, lol.

  2. #282
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    Quote Originally Posted by fredjanx View Post
    I've always seen that as the easiest fight in CoP, and Promathia tha hardest, lol.
    I'm like 1/9 on that fight, and 1/1 on Promathia, then again we had a BST in our group for the last 4 missions so, not really surprising.

  3. #283
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    Quote Originally Posted by Shenrien View Post
    I'm like 1/9 on that fight, and 1/1 on Promathia, then again we had a BST in our group for the last 4 missions so, not really surprising.
    Yeah, Promathia is really random :X I once did it like it was cake walk, but lost it like 5 times in a row on another day.

  4. #284
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    It really comes down to how many idiots you have in your group that pull hate then drag the boss out into the middle of the room so no one can get out of meteors range.

  5. #285
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    A lot of crying going on in here.

  6. #286
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    Plenty of "out of the way" areas in Riverne to add high level XP camps, and probably Pso'Xja as well.

    Sacrarium and Aquaducts will likely be left alone. I also doubt they'd touch Lufaise and Misareaux Coast.

    I think they might squeeze a high level camp into Attohwa, and maybe Uleguerand and Movalpolis.

    They've done this before, in 2004.

    I remember exploring the lower half of KRT before Vrtra existed... completely pre-CoP. The area started off with level 50-55ish Funnel Bats, not Dire Bats. Further in were the level 55-60ish Goblins (Goblin Raider, Goblin Bouncer, Goblin Hunter, Goblin Enchanter, etc...) By Vrtra's door were the Testimony level Goblins.

    I remember taking a level 48-49 party down there expecting those goblins, and finding Spartoi skeletons. They weren't too happy. I totally missed the boat on that update.

    They made another change somewhat more recently - maybe 2007 or 2008... to Ro'Maeve.

    Infernal Weapons and Apocalyptic Weapons used to be strictly behind the Moongate, but they changed that at some point. I think a couple of other areas may have been adjusted as well.

    Even excluding CoP areas, they could add camps in several older areas.

    Meriphataud is still a vast waste of a zone. There's a ledge in SW La Theine that's inaccessible, but there's actually a pretty big area up there (don't ask how I know that). There might be a few spots in Beaucedine they could use, and probably a few in Xarcabard. There are other possibilities out there as well, but it'd be tough to manage while not "disturbing" quests and NMs already in place and "blocking" access to areas for lower level players with overpowered mobs. Example: It'd be a bad idea to place level 85-90 mobs in front of Fei'Yin, as it kinda disrupts the "progression" of things.

    Also, sticking level 85-105 mobs in every "unused corner" of the game would likely discourage new players (I know, I know...) from exploring.

  7. #287
    Sea Torques
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    Quote Originally Posted by Baelorn View Post
    How so? The strategy for almost every mission is "don't get aggro and get to the boss. If you get aggro die in a safe spot." I don't see how changing the level of the mobs will hurt people doing missions.

    That said, I don't think they are changing the mob levels. That's based on nothing but my wishful thinking though.
    because you need to farm giant scales for Unstable Displacement? (or any other Ex item needed) people will need to be @ the new cap (or near) to be able to farm

  8. #288
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    Quote Originally Posted by seiji View Post
    because you need to farm giant scales for Unstable Displacement? (or any other Ex item needed) people will need to be @ the new cap (or near) to be able to farm
    I'm well aware of that but SE could just raise the levels of all mobs with the exception of those needed to progress in missions. Again, I hope they don't but they could.

  9. #289
    Melee Summoner
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    I think they will raise levels of mobs in promy/riverne, aside from abyssea, theres gonna be nowhere else to camp decently after about level 78, so its either new camps in abyssea add-ons, or higher level mobs in previously level capped areas. i dont see any other way they could do it.

  10. #290
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    Quote Originally Posted by Me2217 View Post
    I think they will raise levels of mobs in promy/riverne, aside from abyssea, theres gonna be nowhere else to camp decently after about level 78, so its either new camps in abyssea add-ons, or higher level mobs in previously level capped areas. i dont see any other way they could do it.
    They could make level 80+ camps in zones like Xarc[S] too. Lower respawn timers on a few dungeons maybe... once they raise the level cap to 85+... zones like Bibiki Bay are pretty dead... it could be upped to higher levels... etc...

  11. #291
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    Quote Originally Posted by Francisco View Post
    Lower respawn timers on a few dungeons maybe
    This, over 9000 times.
    Zones like La_Vaule (S) have a lot of potential.

  12. #292
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    I can't really understand why they haven't done it sooner. The only things that come to mind are:

    1) Mobs in dungeons drop coffer keys, testimonies and major quest drops (like Papyrus, etc)... and SE wanted to cockblock on those (remember, these used to be highly contested mobs...)

    2) Lotto NMs in dungeons drop better gear than lotto NMs not in dungeons, and SE wants to cockblock on this (I'm prepared to eat crow on this, but off the top of my head: Fei'Yin Shadows, O Kotes, random beastmen NMs... basing this on 2002-2004 top gear, etc)...

    3) Regular mobs in dungeons drop better items than mobs not in dungeons (Mostly true... high level magic scrolls, money items, etc... typically drop off mobs in dungeons, not so much in the field).

    Really, they should just make it 5 minutes now, like most other areas. Mostly everyone has AF now, no one really scroll farms anymore, most pre-Zilart gear is obsolete now - save for a few pieces... E.Bow doesn't need to be so "rare" anymore, etc...

  13. #293
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    Quote Originally Posted by Francisco View Post
    1) Mobs in dungeons drop coffer keys, testimonies and major quest drops (like Papyrus, etc)... and SE wanted to cockblock on those (remember, these used to be highly contested mobs...)
    They'd have been less highly contested if they respawned three times faster and thus people could get their items sooner.

  14. #294
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    Quote Originally Posted by Narol View Post
    They'd have been less highly contested if they respawned three times faster and thus people could get their items sooner.
    Exactly, but SE likes timesinks, not content people can blow through in a day (unless it's a one time fee of $10)...

  15. #295

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    They should add high level colibiri to that island in Bibiki Bay that I can't spell. Just have some NPC say they all migrated in for the warmer weather or something.

  16. #296
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    Quote Originally Posted by Anoat View Post
    They should add high level colibiri to that island in Bibiki Bay that I can't spell. Just have some NPC say they all migrated in for the warmer weather or something.
    And add an OP there. People are too impatient to take boats anymore.

  17. #297
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    Quote Originally Posted by Francisco View Post
    And add an OP there. People are too impatient to take boats anymore.
    Boats? last 5 times i went to that island i used my swimsuit port to arrive and a warp/retrace staff to leave.

  18. #298
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    Quote Originally Posted by Hanyoko View Post
    Boats? last 5 times i went to that island i used my swimsuit port to arrive and a warp/retrace staff to leave.
    I didn't know that existed... it's probably something most people don't have - and probably can't obtain now, right?

  19. #299
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    the swimsuits are from summerfest I think

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