Except for the fact that I had several parties full of people who never hit 75 once yet while leveling my new subs for 99. I have no reason to believe FFXI is "already dead". Is it farther down the path then it was two years ago, or 5 seconds ago, but people are making shit up.
Yes, and at some point getting a full group together to do anything is going to be virtually impossible, but it isn't likely to happen until the game shuts down. When it starts happening I can imagine it being worth looking into. (It hasn't happened now.) (Also there are better ways to make your game play itself. For example: Summon a NPC who beats the mission for you lol. Essentially this is what happens when someone asks their level 75 buddy to solo Shadowlord for them.)At some point, getting a full group together to do those missions is going to be virtually impossible,
Orz... I don't get why people can bitch about CoP being made easier.
These missions have been out for over 6 years, people that wanted to complete these badly did it, and it's been at least 4 years since finishing CoP isn't even something to be proud of.
Do you remember the last time you checked a guy and thought "wow, this guy have a rajas ring, he's a real pro player!". I'm sure you don't. Finishing CoP isn't a matter of pride anymore, it's not hard anymore because all strats are known and players are full of merits and excellent gear unlike 6 years ago.
And last thing, play this game for yourself. No one gives a fuck about what you "accomplish". Do it if it's fun, and don't judge others because they do it their way.
Oulanbator, do you understand that by getting rid of level caps they make these missions less fun? It becomes impossible to return to the restrictions required to make the fights interesting. No one brought up pride or anything, what the fuck are you talking about?
I'm not saying it's optimal, but it's better than not being able to do the missions at all because it's too hard to get some help. And of course you can be entitled to your opinion that shouting in WG for 5 hours and then failing the BC afterwards is "challenging", but I do not agree.
The players are not the same today as they were 4 years ago, and it is not only because of changes SE has implemented. Most players have cleared the missions by now, and those who haven't are in a bad position because of it.Updates are like sequels and in the case of MMOs they are sequels which permanently delete all predecessors. So they could come out with a shitty version of my favorite game which cater to casuals and "adventurers" who want to "proceed with easier hearts", I could still pop in the older game and ignore it. But now something like the 6-4 battle simply doesn't exist anymore. I would have to impose some seriously retarded(if not infeasible) restrictions on myself(and 5 other people!!!) to get anywhere close to that experience again. (Without experiences like that, you have to ask yourself what else does this game have? Are you suppose to get that same feeling with you lot a 990 on some piece of relic or acquire enough points in your linkshell point system to lot some abjuration?) They are not "nerfing CoP", they are nerfing the players.
If they won't give you new challenges then feel free to complain about that. This is one of the reasonable changes however, because doing this shit has become too hard (and I don't mean it in a "the mission is hard" way, I mean "getting people to do the missions is too hard").
Even for those who can not even think of doing these missions currently (not because they suck, but because they don't have good enough friends willing to help)?--------------------------------------------------------------------------------
Oulanbator, do you understand that by getting rid of level caps they make these missions less fun?
For the Dev team...
NO! We hate those zones. Those zones suck. The only time we go back to those zones are in our nightmares.A journey of rediscovery to your favorite areas of old awaits!
Holy crap Uncle Ruckus, Square made it easier for people to complete 5 year-old content that it is nigh-impossible to get help to do and it is ruined forever because players are pussies. Seriously, this is a problem, because people who can't get help to do these horrible, horrible, horrible missions can do them by themselves? You are going to lose sleep at night knowing that people won't be shouting for weeks on end to get 5 people who aren't morons with decent jobs to help them get through the trainwreck that was CoP? You won't be able to enjoy your schadenfreudeanymore now that content will be less inaccessible for potential new players? Because I would have done cartwheels if I could have soloed the CoP missions when I did them for Atum.
Seriously, this is exactly why I refuse to read this forum.
Septimus, quintessential "adventurer who wants to proceed with an easier heart". Oh god, your poor mule! Let me massage your limp-wrists for you.
Well, that wasn't directed at you but at all the people that have/will complain about the lv cap restrictions.
I agree, the easier the missions are, the less fun they are to me (and this apply to everything in this game, what I like above everything is challenge). However, these missions are 6 years old. People had enough time to do these in hard mode, and chances are people that gave up are people that didn't had fun doing CoP missions. It's now their time to have fun in their own way doing these missions.
I had fun doing these missions for me, I had way less fun helping friends a couple years after because... well I knew everything. I hope they had fun though. I never joined a single Whitegate shout to help people though, and I guess a lot of people are like me. You and I aren't going to have fun in these missions anymore, so why should we care about this ?
The fights may be easier, but the story is still epic regardless.
Sure, the people that joined the game recently won't have the chance to do the missions in hard mode, just like they won't do 4H Kirins or Pld/war Proto-Omega, or Smn rotations on Tiamat... well the game change.
These new players have other stuff to care about, new missions, new NMs. There are tons of content proposing fun and challenging battles. It would suck for these new players to be stuck weeks on old CoP content.
"The game changes" is certainly one positive way to look at it. However I have two problems with this outlook: the changes you listed are basically growth in strategy(something that has nothing to do with changing the game) and you seem to imply old is bad or something. CoP isn't "old"(something they've seen before) to the people who have not done it yet. The way I see it is that the game as a whole just got a little less interesting.
Blu/nin and rdm/nin can solo dragon BC pretty easily, only cap ger requred is emp hairpin, whm/nin or mnk can do the same for archlich... Not that the average player can expect to walk in and win, but just need food and basic meds.
I'd love to try CoP missions uncapped, but from the wording I understand they only going to remove cap, without adjusting difficulty... I wonder if 6-4 becomes soloable now, pretty positive all missions are up to that point.
Also: Dia Wand and Stone Gorget not a PITA to farm anymore!
How can you talk for them ? Go ask the people shouting in whitegate.
And yes, the game changes. The strategies changed because the tools at player's disposal changed. Go try to TPBurn Kirin with 2004 gear. Enjoy your Brd rotations without Night/Troub. Have fun playing Pld/nin pre homam/Atonement.
Additions to this game (as well as more knowledge of the game) allows the strategies to evolve.
It's not like players did everything.
And if we were talking about new JAs(or jobs or equipment) making CoP too easy, that would make sense. (For that matter, I don't care much about what the overall level cap raise does to strategy. The final battles seemed to be capped at 75 so it wouldn't have been changed if they hadn't removed the level restriction on the battles.)
Less interesting to you (if you want to still do these missions, instead of talking about "maybe doing them someday if I get help from 5 other likeminded individuals"),
but more interesting to those who haven't done them because most players have cleared the whole expansion already and have no interest in helping strangers, or "linkshell buddies".
Would be great indeed if they could experience them the same way we did back then, but that would require some pretty significant changes which I'm sure SE has no interest in implementing for a marginal part of the playerbase. This is not the optimal solution, but still better than leaving the missions as-is.
I'm a new player (as far as my levels and mission progression is concerned). I've been trying to get promys done for half a year now. When it isn't my LS telling me that they'll help "one day", it's schedule conflicts or non-suitable jobs that gets in the way.
Sure, it stings that I won't be able to do them when they're more difficult. But at least this way, I can finally have some progress.
If you are long done with the missions why do you care if the next lot has it a bit easier? That makes absolutely no sense. I'm glad they are uncapping things now I alone will be enough to get my new playing friends through CoP without any hindrance.
BRP is turning into the new pchan.
Quick, make a thread title dedicated to his ban counter!
Spoiler: show
It's boredom and the need to complain, usually. If these changes were made less than one month after the mission themselves were released, I would whole heartedly agree with being pissed at what you accomplished being trivialized. However, it's been what? 5 years? 6 years? For me, with roommates that quit before CoP even came out and dreading trying to complete these AGAIN on another character, this is a godsend. I did not want to deal with the damn Mammets again.
After this many *YEARS* of the content being out, if you've already finished the missions (and especially waaaay back when before any of the nerfs, when you still lost EXP when dying on the missions), it's a moot point to try to complain about it being nerfed. Seriously; at that point you're just bitching to be bitching.