Posting this in tech rather than gaming since it's more along those lines..
http://www.tomshardware.com/news/hal...tal,10513.html
http://www.youtube.com/watch?v=uoiy7i0f78Y
Enjoy this one, Mac users.. it's a big deal and a great game.
Posting this in tech rather than gaming since it's more along those lines..
http://www.tomshardware.com/news/hal...tal,10513.html
http://www.youtube.com/watch?v=uoiy7i0f78Y
Enjoy this one, Mac users.. it's a big deal and a great game.
You've always been able to play steam games like Half-Life with a program like Crossover right?
But anyway yeah, nice of Steam to embrace another platform... where's the Linux version!
And it runs beautifully like shit! Valve needs to test their stuff more, like the buggy OSX Steam client. ;/
Game decided to dip to 10fps for no reason, and didn't fix itself until I reloaded.
Oh god this platform, engine, and game that was lovingly crafted in a OS environment unlike the one it was ported to is not perfect. SHUT. DOWN. EVERYTHING.
In seriousness though, you'll get your fixes in time. Valve is good about stuff like that.
Valve stop wasting time porting games to a platform no real gamer cares about and get Episode 3 out the door.
Thanks.
Granted, HL2 had its own problems on PC also. But I'd have figured after using Portal (same engine) as a test bed that a lot of the engine issues would be ironed out, but instead we got something even more unstable, and even their own devs commenting on their forums on some of the problems people are reporting that they already knew about but never got around to fixing.
Honestly, it should have all remained in beta until the bugs were ironed out. Steam is so finicky with Expose & Spaces that it's not even funny. It makes the point that Valve says they consider OSX a tier 1 platform a moot point.
Regardless, going to try and play further just to see how much of an impact the upgraded engine does for the game, HDR alone is quite nice. The addition of achievements are going to get me OCD also. Did the PC edition get upgraded as well?
It's silly that steam games get better performance in Cross-over than the native OSX client.
And honestly, the only *major* difference between OSX and Windows in regards to games is DirectX vs OpenGL, the platforms are not massively different from a porting perspective other than their graphics APIs.
The best thing to come of this move really is that we'll (hopefully) see games move away from DirectX and back to OpenGL, which is the only thing keeping pretty much every game from being Windows/OSX/Linux on release.
http://store.steampowered.com/news/3872/
Yep, quite honestly didn't notice this before now... will have to reinstall and check it out.