Then we'll have to agree to disagree while everybody else agrees you're dumb as shit. I assume you're capping Enmity- too?
Even still, you're opting for inefficiency. So opting for stupidity. Gimp by choice? Ugh, you're one of those. This discussion doesn't need to go further.
Yes @Enmity until theres a reason to do something outside of Abyssea.
The fact of matter is, that extra slot you're arguing so adamantly for is at best 4 MND... Staff benefits spells otherwise unaffected by cure cure casting by giving 12% fast cast. If you're not keeping track thats Pro/Shell, raises, Erase/-nas, Banish series, Teleports(lol), Sacrifice, Esuna, Regen series, Auspice etc.
If you really think I'm gimp for not taking that extra 2 HP on my Cure V over all that, I guess I'm gimp and you're completely delusional. That is unless affinity only affects offensive magic in which case yea whatever gogo Cure Potency.
Guess I'm just dumb as shit for not taking that 2 HP like you bro, have fun with being better than me.
If you're knowingly opting to be less efficient by any amount you are a moron. Sorry. And you're using Enmity- Atma? >.> Only argument you have going for you is -na.
So at most .36 seconds on Cursna, and and .6 seconds on Sacrifice and Esuna. Well, if you really need to cast those spells that quickly.
um.... you guys do realize that whm can already hit the cure potency cap without the +2 staff right?
I've already addressed with you the issue that Light Affinity does NOT effect Cure Potency.
See, if you have made the argument that you upgrade another Surya's to +1 for light damage spells, that would have been fine. The fact that you're arguing that your +2 staff should be the damage enhancing staff (for the singular bonus of -12% casting time over the +1 version, which also doesn't effect your recast time - the main issue with casting Holy, Flash or Banish-anything) over adding +2 Cure Potency, forcing you to use at least five slots to cap potency instead of four, an inefficient method of doing anything by any measure, and that's what makes you look retarded.
It's like you're saying a Bullwhip Belt is useless because you can still reach capped haste using MORE pieces of Haste gear.
Do you have any idea how retarded you sound right now?
You are arguing that a person HAS to get the +2 cure staff when they can reach cap with +1 cure staff because they would be stupid for capping cure cast time without using merits via gear and you're calling anyone who disagree's with you stupid for it.
Talking about the recast not the potency, try to keep up kid, I never once suggested affinity for finishing casting.
When you lose borderline nothing by using that slot? You're not losing anything more than a few points of MND, not a complicated concept. Keep sticking to that status quo if you really need that 1300 cure as a 1303 cure.See, if you have made the argument that you upgrade another Surya's to +1 for light damage spells, that would have been fine. The fact that you're arguing that your +2 staff should be the damage enhancing staff (for the singular bonus of -12% casting time over the +1 version, which also doesn't effect your recast time - the main issue with casting Holy, Flash or Banish-anything) over adding +2 Cure Potency, forcing you to use at least five slots to cap potency instead of four, an inefficient method of doing anything by any measure, and that's what makes you look retarded.
Nice analogy...It's like you're saying a Bullwhip Belt is useless because you can still reach capped haste using MORE pieces of Haste gear.
Bullwhip is useless for select jobs as Haste is a joke to cap and the Store TP from Goading allows for X hit while giving up less in other slots...tool.
Edit: Also Twilight belt is so much less effort and better for half of the jobs on it . . . .
The -12% casting times on the elemental affinity staffs don't effect recast (I've addressed that with you, too).
You keep mentioning that you lose borderline nothing by using "that slot". What slot is it exactly you're talking about, because when you remove +22 for the weapon slot for +20%, we're involving multiple slots at this point. I get that Cure Potency is capped rather easily, but if your interest is a potent Cure while maintaining casting time, I'm afraid there ARE no better options that allow the +2 Light Affinity staff over the +22% Cure Potency staff and a SCH subjob.
All-in-all, I still don't see how you're making the argument that Cure Cast Merits are inferior to the other options, which is what the crux of this argument has been about. Suggesting that WHMs take up items that offer LESS Cure Potency per slot so you can cap casting time on ONE situational subjob (BLM) shows that you're either arguing for the sake of arguing or you're now grasping at straws rather desperately.
That diminishes the value of Bullwhip Belt in what way?
More to the point, you just supported my argument that you can use less slots to cap a particular stat on gear so that you can wear more useful stuff in another.
Twilight Belt is also useless for half of the jobs that can use it, so I don't know what you're trying to gain with that one.
If you don't follow my logic you should save your brain the work and go jump off a bridge.
Cap cure cast merits because often times gear doesn't precast correctly, it may be removed by various TP moves, and unless I'm severely mistaken, it's not completely covered as everyone seems to think it is.
Use Cure potency +2 staff because it's the best way to make other stats (enmity) available in other slots.
What the hell are you talking about? P r e c a s t
Roundel....You keep mentioning that you lose borderline nothing by using "that slot". What slot is it exactly you're talking about, because when you remove +22 for the weapon slot for +20%, we're involving multiple slots at this point. I get that Cure Potency is capped rather easily, but if your interest is a potent Cure while maintaining casting time, I'm afraid there ARE no better options that allow the +2 Light Affinity staff over the +22% Cure Potency staff and a SCH subjob.
Enmity -, Capped.
Cure Potency+, Capped.
YOU started it by answering my question with stupid.All-in-all, I still don't see how you're making the argument that Cure Cast Merits are inferior to the other options, which is what the crux of this argument has been about.
And yet you guys are the ones starting it by claiming I'm retarded for using roundel...Suggesting that WHMs take up items that offer LESS Cure Potency per slot so you can cap casting time on ONE situational subjob (BLM) shows that you're either arguing for the sake of arguing or you're now grasping at straws rather desperately.
I suggested using more haste slots to drop an X hit. . . . I seriously hope you're trolling.That diminishes the value of Bullwhip Belt in what way?
More to the point, you just supported my argument that you can use less slots to cap a particular stat on gear so that you can wear more useful stuff in another.
Pointing out your argument is bad and you should feel bad for suggesting it as parallel.Twilight Belt is also useless for half of the jobs that can use it, so I don't know what you're trying to gain with that one.
You can leave now, at least Cair's arguments followed some sort of logic.
Yes if you're not capped Enmity down, a Novia would be superior. Totally argee in that regard.
To add another argument for capping cure cast time merits from my personal experience: if you do get stuck in a situation where you need to cure-bomb yourself in order to stay alive vs. something that hits fast (e.g. when duoing Glavoid) you'll want to be in your PDT set full-time whilst doing so. The same goes for any situation where you're taking a lot of magic damage very quickly.
Got this yesterday 7th try
Grauberg Dominion
gwcdn.com/albums/images/4d0ed17c89118b089c000b7d.jpg
could someone embed this for me please this is my first post and alas, I cannot.
Better than the dmg+7 Str+4 I got, didn't know it got that high :/ Dmg+7 still beat maneater aside from the attack I couldn't care that much about.