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  1. #801
    >The Implying
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    Quote Originally Posted by Cairthenn View Post
    My point is now that non-Cure Potency Surya's is fucking stupid. Using up more slots to attain the same stat as what you can gain from one slot where it is, in fact, the best option for that slot is just...well...yeah...
    This. A million times, this.

  2. #802
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Xera View Post
    I have to disagree there, in a case of 3~4 on my cures Vs faster casting spells that CCT doesn't affect, I'll take the speed any day. Disagree all you want, but without perfect augments you're gaining nothing as you need to use that slot as is.
    Then we'll have to agree to disagree while everybody else agrees you're dumb as shit. I assume you're capping Enmity- too?

    Even still, you're opting for inefficiency. So opting for stupidity. Gimp by choice? Ugh, you're one of those. This discussion doesn't need to go further.

  3. #803
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    Quote Originally Posted by Cairthenn View Post
    Then we'll have to agree to disagree while everybody else agrees you're dumb as shit. I assume you're capping Enmity- too?

    Even still, you're opting for inefficiency. So opting for stupidity. Gimp by choice? Ugh, you're one of those. This discussion doesn't need to go further.
    Yes @Enmity until theres a reason to do something outside of Abyssea.

    The fact of matter is, that extra slot you're arguing so adamantly for is at best 4 MND... Staff benefits spells otherwise unaffected by cure cure casting by giving 12% fast cast. If you're not keeping track thats Pro/Shell, raises, Erase/-nas, Banish series, Teleports(lol), Sacrifice, Esuna, Regen series, Auspice etc.

    If you really think I'm gimp for not taking that extra 2 HP on my Cure V over all that, I guess I'm gimp and you're completely delusional. That is unless affinity only affects offensive magic in which case yea whatever gogo Cure Potency.

    Guess I'm just dumb as shit for not taking that 2 HP like you bro, have fun with being better than me.

  4. #804
    The Syrup To Waffles's Waffle
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    If you're knowingly opting to be less efficient by any amount you are a moron. Sorry. And you're using Enmity- Atma? >.> Only argument you have going for you is -na.

    So at most .36 seconds on Cursna, and and .6 seconds on Sacrifice and Esuna. Well, if you really need to cast those spells that quickly.

  5. #805
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    Quote Originally Posted by Mythe_Seraph View Post
    It would be useless at 75, sorry :l
    DMG:91 GKT was worth using over Hagun.

  6. #806
    D. Ring
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    um.... you guys do realize that whm can already hit the cure potency cap without the +2 staff right?

  7. #807
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    Quote Originally Posted by Cairthenn View Post
    If you're knowingly opting to be less efficient by any amount you are a moron. Sorry. And you're using Enmity- Atma? >.> Only argument you have going for you is -na.

    So at most .36 seconds on Cursna, and and .6 seconds on Sacrifice and Esuna. Well, if you really need to cast those spells that quickly.
    MM/Allure both have enmity-. (inb4 allure is bad.)

    To me it's being inefficient by a minuscule amount in one thing to gain a larger boost in another thing, at least in my opinion.

  8. #808
    >The Implying
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    Quote Originally Posted by Xera View Post
    Yes @Enmity until theres a reason to do something outside of Abyssea.

    The fact of matter is, that extra slot you're arguing so adamantly for is at best 4 MND... Staff benefits spells otherwise unaffected by cure cure casting by giving 12% fast cast. If you're not keeping track thats Pro/Shell, raises, Erase/-nas, Banish series, Teleports(lol), Sacrifice, Esuna, Regen series, Auspice etc.

    If you really think I'm gimp for not taking that extra 2 HP on my Cure V over all that, I guess I'm gimp and you're completely delusional. That is unless affinity only affects offensive magic in which case yea whatever gogo Cure Potency.

    Guess I'm just dumb as shit for not taking that 2 HP like you bro, have fun with being better than me.
    I've already addressed with you the issue that Light Affinity does NOT effect Cure Potency.

    See, if you have made the argument that you upgrade another Surya's to +1 for light damage spells, that would have been fine. The fact that you're arguing that your +2 staff should be the damage enhancing staff (for the singular bonus of -12% casting time over the +1 version, which also doesn't effect your recast time - the main issue with casting Holy, Flash or Banish-anything) over adding +2 Cure Potency, forcing you to use at least five slots to cap potency instead of four, an inefficient method of doing anything by any measure, and that's what makes you look retarded.

    It's like you're saying a Bullwhip Belt is useless because you can still reach capped haste using MORE pieces of Haste gear.

  9. #809
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Khajit View Post
    um.... you guys do realize that whm can already hit the cure potency cap without the +2 staff right?
    Ummm... you do realize that it's beyond idiotic to use something else because you're taking away from other stats?

  10. #810
    D. Ring
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    Do you have any idea how retarded you sound right now?
    You are arguing that a person HAS to get the +2 cure staff when they can reach cap with +1 cure staff because they would be stupid for capping cure cast time without using merits via gear and you're calling anyone who disagree's with you stupid for it.

  11. #811
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    Quote Originally Posted by Cairthenn View Post
    Ummm... you do realize that it's beyond idiotic to use something else because you're taking away from other stats?
    the only "standard" cure potency piece I can see removing is body, depending on what the +2 af3 body actually does.

  12. #812
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    Quote Originally Posted by Jeryhn View Post
    I've already addressed with you the issue that Light Affinity does NOT effect Cure Potency.
    Talking about the recast not the potency, try to keep up kid, I never once suggested affinity for finishing casting.

    See, if you have made the argument that you upgrade another Surya's to +1 for light damage spells, that would have been fine. The fact that you're arguing that your +2 staff should be the damage enhancing staff (for the singular bonus of -12% casting time over the +1 version, which also doesn't effect your recast time - the main issue with casting Holy, Flash or Banish-anything) over adding +2 Cure Potency, forcing you to use at least five slots to cap potency instead of four, an inefficient method of doing anything by any measure, and that's what makes you look retarded.
    When you lose borderline nothing by using that slot? You're not losing anything more than a few points of MND, not a complicated concept. Keep sticking to that status quo if you really need that 1300 cure as a 1303 cure.

    It's like you're saying a Bullwhip Belt is useless because you can still reach capped haste using MORE pieces of Haste gear.
    Nice analogy...

    Bullwhip is useless for select jobs as Haste is a joke to cap and the Store TP from Goading allows for X hit while giving up less in other slots...tool.

    Edit: Also Twilight belt is so much less effort and better for half of the jobs on it . . . .

  13. #813
    >The Implying
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    Quote Originally Posted by Xera View Post
    Talking about the recast not the potency, try to keep up kid, I never once suggested affinity for finishing casting.
    The -12% casting times on the elemental affinity staffs don't effect recast (I've addressed that with you, too).

    Quote Originally Posted by Xera View Post
    When you lose borderline nothing by using that slot? You're not losing anything more than a few points of MND, not a complicated concept. Keep sticking to that status quo if you really need that 1300 cure as a 1303 cure.
    You keep mentioning that you lose borderline nothing by using "that slot". What slot is it exactly you're talking about, because when you remove +22 for the weapon slot for +20%, we're involving multiple slots at this point. I get that Cure Potency is capped rather easily, but if your interest is a potent Cure while maintaining casting time, I'm afraid there ARE no better options that allow the +2 Light Affinity staff over the +22% Cure Potency staff and a SCH subjob.

    All-in-all, I still don't see how you're making the argument that Cure Cast Merits are inferior to the other options, which is what the crux of this argument has been about. Suggesting that WHMs take up items that offer LESS Cure Potency per slot so you can cap casting time on ONE situational subjob (BLM) shows that you're either arguing for the sake of arguing or you're now grasping at straws rather desperately.

    Quote Originally Posted by Xera View Post
    Nice analogy...

    Bullwhip is useless for select jobs as Haste is a joke to cap and the Store TP from Goading allows for X hit while giving up less in other slots...tool.

    Edit: Also Twilight belt is so much less effort and better for half of the jobs on it . . . .
    That diminishes the value of Bullwhip Belt in what way?
    More to the point, you just supported my argument that you can use less slots to cap a particular stat on gear so that you can wear more useful stuff in another.

    Twilight Belt is also useless for half of the jobs that can use it, so I don't know what you're trying to gain with that one.

  14. #814
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Khajit View Post
    Do you have any idea how retarded you sound right now?
    You are arguing that a person HAS to get the +2 cure staff when they can reach cap with +1 cure staff because they would be stupid for capping cure cast time without using merits via gear and you're calling anyone who disagree's with you stupid for it.
    If you don't follow my logic you should save your brain the work and go jump off a bridge.

    Cap cure cast merits because often times gear doesn't precast correctly, it may be removed by various TP moves, and unless I'm severely mistaken, it's not completely covered as everyone seems to think it is.

    Use Cure potency +2 staff because it's the best way to make other stats (enmity) available in other slots.

  15. #815
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    Quote Originally Posted by Jeryhn View Post
    The -12% casting times on the elemental affinity staffs don't effect recast (I've addressed that with you, too).
    What the hell are you talking about? P r e c a s t

    You keep mentioning that you lose borderline nothing by using "that slot". What slot is it exactly you're talking about, because when you remove +22 for the weapon slot for +20%, we're involving multiple slots at this point. I get that Cure Potency is capped rather easily, but if your interest is a potent Cure while maintaining casting time, I'm afraid there ARE no better options that allow the +2 Light Affinity staff over the +22% Cure Potency staff and a SCH subjob.
    Roundel....

    Enmity -, Capped.
    Cure Potency+, Capped.

    All-in-all, I still don't see how you're making the argument that Cure Cast Merits are inferior to the other options, which is what the crux of this argument has been about.
    YOU started it by answering my question with stupid.

    Suggesting that WHMs take up items that offer LESS Cure Potency per slot so you can cap casting time on ONE situational subjob (BLM) shows that you're either arguing for the sake of arguing or you're now grasping at straws rather desperately.
    And yet you guys are the ones starting it by claiming I'm retarded for using roundel...

    That diminishes the value of Bullwhip Belt in what way?
    More to the point, you just supported my argument that you can use less slots to cap a particular stat on gear so that you can wear more useful stuff in another.
    I suggested using more haste slots to drop an X hit. . . . I seriously hope you're trolling.

    Twilight Belt is also useless for half of the jobs that can use it, so I don't know what you're trying to gain with that one.
    Pointing out your argument is bad and you should feel bad for suggesting it as parallel.

    You can leave now, at least Cair's arguments followed some sort of logic.




    Quote Originally Posted by Cairthenn View Post
    Use Cure potency +2 staff because it's the best way to make other stats (enmity) available in other slots.
    Yes if you're not capped Enmity down, a Novia would be superior. Totally argee in that regard.

  16. #816
    Fake Numbers
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    Quote Originally Posted by fredjanx View Post
    DMG:91 GKT was worth using over Hagun.
    so d95 is passable for a while?

  17. #817
    Every day I'm wafflin'
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    To add another argument for capping cure cast time merits from my personal experience: if you do get stuck in a situation where you need to cure-bomb yourself in order to stay alive vs. something that hits fast (e.g. when duoing Glavoid) you'll want to be in your PDT set full-time whilst doing so. The same goes for any situation where you're taking a lot of magic damage very quickly.

  18. #818
    Smells like Onions
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    Got this yesterday 7th try
    Grauberg Dominion

    gwcdn.com/albums/images/4d0ed17c89118b089c000b7d.jpg

    could someone embed this for me please this is my first post and alas, I cannot.

  19. #819
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    Quote Originally Posted by Manicmogwai View Post
    Got this yesterday 7th try
    Grauberg Dominion

    gwcdn.com/albums/images/4d0ed17c89118b089c000b7d.jpg

    could someone embed this for me please this is my first post and alas, I cannot.
    http://www.gwcdn.com/albums/images/4...089c000b7d.jpg

  20. #820
    Salvage Bans
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    Better than the dmg+7 Str+4 I got, didn't know it got that high :/ Dmg+7 still beat maneater aside from the attack I couldn't care that much about.

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