Yet STR axe from trials beats the shit out of it. Should spend less time trying that and just get the trial weapon.
Yet STR axe from trials beats the shit out of it. Should spend less time trying that and just get the trial weapon.
If you're killing NMs anyway for other stuff and getting titles as an added bonus, why not hand them in for a shot at cool stuff?
Ofc he can, not saying he shouldn't just saying after 7 tries, he's gotten magian axe-10
With those axes and the Dominion augmented weapons in general, its just trading in 1000 Dominion notes. If you have those to spare anyways, it literally would take under 5 minutes to go through NPC dialogue and get 7 of those axes. It would probably have taken longer to get to Ru'Lude, open the box, get the axe, and trade it to the Magian Moogle to start a trial, honestly. Not saying its better - its not - but the time commitment involved in getting it isn't even close to the first stage of a Magian axe.
Huh? You don't "need" dispel either. And I'm not saying sub blm because it's more mp efficient, I'm saying sub blm because it's better. If you want to argue mp efficiency, I'm pointing out that blm is better at that. If you want to argue survivability, blm is better at that. If you want to argue convenience, blm is better at that. I think dispel is generally not too important, and stun is probably better anyway. I have no idea how "most people" can't make use of stun, you don't even need to stun an -aga to make use of it. You can just stun on cooldown even and it'll prevent damage. Not worried about damage but want to stun annoying TP moves? Can do that too. It's a pretty amazing spell, overall, and when you are giving up literally -nothing- to get it, I don't see why you wouldn't.
Also, if you add a bard, dispel becomes even worse...ofc, if you add blms, stun becomes less useful, but is nowhere near as redundant as dispel.
I am not sure why you think dispel is important here. This is what I am saying: sometimes you need dispel, and need it often enough or without swapping arts, so you go /rdm. Sometimes you need stun, so you go /blm. For most people, those are the rare corner cases, so they go /sch the majority of the time. I am not saying you should sub /sch for dispel, I am saying you should sub /sch because it is the best subjob in the typical case. You first claimed that duoing and needing stun (the only case where whm/blm for stun is relevant) is the common case. I don't believe that is accurate. Then you claimed stun makes /blm more mp efficient, which you already acknowledged doesn't actually matter, and which I don't buy. I'll take versatility over actual MP savings, nevermind imaginary MP savings.
Full JP button on:
http://i243.photobucket.com/albums/f...lu/epicwin.jpg
i382.photobucket.com/albums/oo268/xenonspics/ffxi_20101222_124239.png
i382.photobucket.com/albums/oo268/xenonspics/ffxi_20101222_124231.png
body was first try. did 2more but got crap.
hat was second try.
dont have 10count to post pics. so if someone could fix plz
Cairthenn: copying my avatars for sig material since 2010.
What's the highest possible Crit hit+ on dagger?
http://img190.imageshack.us/img190/7317/hatsp.png
Sticking with the first one as my new SCH hat. ~25 tries or so for these 3, got a number with INT+1, no INT+3 sadly.
Is there anywhere with a more.. comprehensive listing of augments from trophies? I have no idea what to spend em on for my various jobs other than bodies are to be whm for cure potency.
This was a pretty nice combo - I have more cure pot on my aristo but tempted to hang onto this and compensate elsewhere until I manage a better one.
http://www.gwcdn.com/albums/images/4...089c00108d.jpg
Looks great for smn heals ;D