From the other day.
Slightly off from "perfect" but I think I can live with these.
From the other day.
Slightly off from "perfect" but I think I can live with these.
after going like 0/70+ on critdmg4 byakkerz, that post there KIND OF makes me go HHHHHHHHHHHNNNNNNNNNNNGGGGGGGGGGGGGGG(.jpg)
http://i1101.photobucket.com/albums/...220_005737.png
Not perfect, but I'm pretty pleased given how hard it is to find the HQ kabuto in the first place, and that DEX/attack were the two secondary attributes I was shooting for.
Also, broke guy is broke.
not quiet what I expected for my upheavel body, but the random augment made it by far better!
http://i1091.photobucket.com/albums/...105_140412.jpg
Apparently you can get STR and VIT on N Feet now with HQ3..
http://i213.photobucket.com/albums/c...106_194407.png
HQ forced: Str.Possible augments vary on a piece-by-piece basis. There are three subsets of augments:
HQ-Forced Augments: Each piece has one specific augment that is forced to appear on any tier high-quality synergy result.
Common Augments: Each piece has four specific augments that occur with high probability. These additional four augments are a combination of uncommon stats like Enhances Zanshin or Pet: Magic Accuracy and more common stats like Attack or DEX.
Random Augments: All pieces share a large pool of augments which contains common stats and resistances. Augments from this pool are chosen slightly less frequently than "common augments" with a strong bias towards resistances at lower result quality tiers.
Common: Gaxe.
Random: Vit.
Nothing strange.
Well that would explain that then. At least VIT has a use for WAR now in WS sets
SNEAK ATTACK STEEL CYCLONE ON GAMBU
Fuck that where's my sneak attacked spirits withi-
...
:c
I've gone and ruined it all