Item Search
     
BG-Wiki Search
Page 16 of 74 FirstFirst ... 6 14 15 16 17 18 26 66 ... LastLast
Results 301 to 320 of 1469

Thread: What's Better?     submit to reddit submit to twitter

  1. #301
    Banned.

    Join Date
    Jun 2008
    Posts
    6,514
    BG Level
    8
    FFXI Server
    Phoenix

    Expansion on my question, Aesir Ear vs Triumph for Steel Cyclone? If it's better for all these WSs then I might as well sell my Triumph.

  2. #302
    Old Merits
    Join Date
    Feb 2008
    Posts
    1,033
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Draylo View Post
    Waste imo compared to haste.
    what do you need the haste for? in the rare case you're waiting on cures recast to comeback around, you probably should've cast cure3/4 instead of waiting.

    as for everything else, you have blessed.

    so you're giving up either:
    movement speed on 1 or more jobs
    best -pdt option for 1 or more jobs
    -enmity on a piece used in conjuction with how whms earn most of their emnity

  3. #303
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Said he isn't worried about -pdt, guess he has goliard and doesn't care for the 1%.

    I would think he has another option for move speed or else he would obviously choose that.

    Solely between -enmity and +3% haste, the haste is the better option. Better for BLM and WHM as well, dunno what his other jobs are but if he has RDM its pretty boss for that also.

  4. #304
    CoP Dynamis
    Join Date
    Jun 2008
    Posts
    251
    BG Level
    4
    FFXI Server
    Alexander

    wont lie, if you desperately need Cure Potency legs on WHM, you're probably doing it wrong. The difference between, say, 27% potency (Staff/Aristo/Earring) and 32% potency (Staff/Aristo/Earring/Legs) is so minimal that you're probably better off using the pants on a DD job if you have one (+3% Haste +7 Acc make them a dominating TP piece for any non-haidate job).

    If you're set on the cure pot legs though, Cure Potency and -Enmity is pretty hard to argue with. As it's been said, if you're tank dies because you're waiting for a cool down on Cure V, you should have already cast Cure IV.

  5. #305
    Cerberus
    Join Date
    Oct 2005
    Posts
    443
    BG Level
    4
    FFXI Server
    Gilgamesh

    I recently got Noct. Helm, and Maat's cap But I'm not all that knowledgeable for Twohanders...

    for WAR Raging Rush and Dragoon Penta thrust

    What's better for spam parties? Hecatomb Cap, Noct. Helm or Maat's Cap?

  6. #306
    New Merits
    Join Date
    Apr 2008
    Posts
    247
    BG Level
    4
    FFXI Server
    Bismarck

    I suppose that Roundel earring is so expensive because of all the DNC that want it since 5% is so minimal that it isn't worth it.

    I can't comment on what's best for WHM but for BLM I would do MAB +4 and MB damage +10 for some epeen magic bursts with our new trait.

  7. #307
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by dantaro View Post
    wont lie, if you desperately need Cure Potency legs on WHM, you're probably doing it wrong. The difference between, say, 27% potency (Staff/Aristo/Earring) and 32% potency (Staff/Aristo/Earring/Legs) is so minimal that you're probably better off using the pants on a DD job if you have one (+3% Haste +7 Acc make them a dominating TP piece for any non-haidate job).

    If you're set on the cure pot legs though, Cure Potency and -Enmity is pretty hard to argue with. As it's been said, if you're tank dies because you're waiting for a cool down on Cure V, you should have already cast Cure IV.
    My only DD is rng, so I'm torn between the legs for rng, whm, or blm, (havent rly considered smn or brd). I know the pet stuff is good for my SMN, but i like all the -BP, ect.. stuff from AF2.

    #I have gaiters so don't need the movement speed,
    #I have Maha so not sure if its worth getting the blm pants
    #Have AF2/AF+1 Pants for brd
    #I use blessed pants for WHM for cure's atm
    #AF2/AF+1 Pants for SMN
    #My ranger is lacking on legs dept since I havent gotten AF2 and the other good leg slot items, and have been using Assault legs to TP in, but not sold on getting the legs for rng.

    So I've been considering cure potency just because it would be a better macro piece them blessed legs

  8. #308
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    So what's looking like the best weapon for RNG, atm, based on no speculation behind the new Abyssea weapons (So using only their base damages for a model)?

    How does Dragonmaw compare to the new Bow/Gun?

    So basically asking: What's better? Dragonmaw or new Bow/Gun, based on only the new Bow's/Gun's base damage?

  9. #309
    RIDE ARMOR
    Join Date
    Jun 2008
    Posts
    21
    BG Level
    1

    Update drama: usu body just been screwed for mnks?
    full usu:
    haste +13
    acc +36
    dex +13
    str +5

    vs:
    haste +12
    acc+32
    dex+15
    crit hit rate +3
    DA +4
    (this is assuming walahra + usu hands + byakko's + usu feet + NQ juogi)

    Basically 3 less acc, 1 less haste instead 3 more crit hit rate and DA +4. Again, on NQ.

    Edit: I think I've also seen some +2 haste gloves for mnk too around.

  10. #310
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Emdief View Post
    Update drama: usu body just been screwed for mnks?
    full usu:
    haste +13
    acc +36
    dex +13
    str +5

    vs:
    haste +12
    acc+32
    dex+15
    crit hit rate +3
    DA +4
    (this is assuming walahra + usu hands + byakko's + usu feet + NQ juogi)

    Basically 3 less acc, 1 less haste instead 3 more crit hit rate and DA +4. Again, on NQ.

    Edit: I think I've also seen some +2 haste gloves for mnk too around.
    I'm missing something:

    Full usu to the set you proposed using the HQ (not nq):

    Full usu is +16 str, +3 acc, +10 att, +1 haste , +6 stp, +20 evas versus
    Mixed +2 dex, +4% crit, +5% DA

    So simplifying and offsetting:

    Full usu +4 base damage, +2 acc, +18 att, +1 haste, +6 stp + 20 evas versus
    4% crit and 5% DA

    Not sure of your point. The HQ (haven't done the math) looks like it might be a little better if you don't use the full set. Maybe that's what you meant to say? Hard to say how much or how rare the HQ will be tho.

  11. #311
    RIDE ARMOR
    Join Date
    Jun 2008
    Posts
    21
    BG Level
    1

    I meant that at the moment I use full usukane on my mnk, taking advantage of the +5 haste from full set. But it seems to me that the new juogi could make it worth to change the setup, sacrificing the body and keeping just usu feet and hands.
    So the comparison would be between full usukane vs a mixed setup of walahra + juogi + usu hands + byakko's + usu feet.
    I'm more for the second one atm, even though I haven't done any maths. DA on mnk is awesome.

  12. #312
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Emdief View Post
    I meant that at the moment I use full usukane on my mnk, taking advantage of the +5 haste from full set. But it seems to me that the new juogi could make it worth to change the setup, sacrificing the body and keeping just usu feet and hands.
    So the comparison would be between full usukane vs a mixed setup of walahra + juogi + usu hands + byakko's + usu feet.
    I'm more for the second one atm, even though I haven't done any maths. DA on mnk is awesome.
    I don't see that body by itself breaking a full set. The numbers I put up are pretty clear it won't.

    That doesn't mean that no one will be able to put together something as a mix match that will be better than the full usu set for mnk however and that body would certainly be a candidate for that set.

    We're all still going through this and there's still the fact that SE has plans in upcoming magian trials to let us upgrade equipment. It's possible (idk how much) that salvage gears will be upgradeable and these new ones won't. Ofc, could be just the opposite too.

  13. #313
    E. Body
    Join Date
    Jun 2007
    Posts
    2,050
    BG Level
    7
    FFXI Server
    Shiva

    Quote Originally Posted by dantaro View Post
    wont lie, if you desperately need Cure Potency legs on WHM, you're probably doing it wrong. The difference between, say, 27% potency (Staff/Aristo/Earring) and 32% potency (Staff/Aristo/Earring/Legs) is so minimal that you're probably better off using the pants on a DD job if you have one (+3% Haste +7 Acc make them a dominating TP piece for any non-haidate job).

    If you're set on the cure pot legs though, Cure Potency and -Enmity is pretty hard to argue with. As it's been said, if you're tank dies because you're waiting for a cool down on Cure V, you should have already cast Cure IV.
    It's about the e-peen you shitty WHM you.

  14. #314
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    13
    BG Level
    1
    FFXI Server
    Ifrit

    I have been away from the game for many months, and I've come back to see that Blau has tanked in price. What has replaced it to cause the price to drop so much?

  15. #315
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by MaximumBurst View Post
    I have been away from the game for many months, and I've come back to see that Blau has tanked in price. What has replaced it to cause the price to drop so much?
    Check out Trial of the Magians.

  16. #316
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Ok so I've been looking through the drg OAT lances.

    The higher Damage one ends at D79 Dly507 Occ. Att. Twice
    The lower Damage one ends at D48 Dly507 Occ Att. 2-3 Times.

    So... Which would be better? The Soboro Lance or the normal OAT one?

  17. #317
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Well if distribution is anything like soboro average number of hits/round would be about 1.9

    Where as w/ the OAT, 1.4 (40% proc rate).

    Not accounting for DA or anything but just giving something general here

    1.9/1.4 = 35% increase in swings

    Not accounting for fstr, just doing this real quick ect

    79/48 = 64.58% increase in dmg/hit


    If someone else wants to math it it all the way out feel free, I'd say that only 2-3 times that'd be worth it would be the wargfangs (if they still work proc w/ footwork)

  18. #318
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Mexichu View Post
    If someone else wants to math it it all the way out feel free, I'd say that only 2-3 times that'd be worth it would be the wargfangs (if they still work proc w/ footwork)
    Speaking of this, did anyone figure out what they adjusted with the OAT H2H?

    Proc on both hands now?

    Not proc with Footwork anymore?

  19. #319
    Melee Summoner
    Join Date
    Sep 2007
    Posts
    38
    BG Level
    1
    FFXI Server
    Siren

    Quote Originally Posted by Hyriu View Post
    It's about the e-peen you shitty WHM you.
    ^ This.

    And, plus, if you're a WHM and casting Cure IV, you're doing it wrong. Not gonna lie. ^.^

  20. #320
    Bagel
    Join Date
    Aug 2008
    Posts
    1,419
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Lycidia View Post
    ^ This.

    And, plus, if you're a WHM and casting Cure IV, you're doing it wrong. Not gonna lie. ^.^
    There will always be situations where casting Cure IV is not only the best option, but the correct one for necessary HP recovery. You must suck at the job?

Page 16 of 74 FirstFirst ... 6 14 15 16 17 18 26 66 ... LastLast

Similar Threads

  1. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1462
    Last Post: 2010-05-29, 20:06
  2. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1454
    Last Post: 2010-03-17, 07:22
  3. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1596
    Last Post: 2010-01-13, 10:55
  4. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1466
    Last Post: 2009-10-22, 13:44
  5. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 871
    Last Post: 2009-08-27, 15:39