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Thread: What's Better?     submit to reddit submit to twitter

  1. #421
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by darkepyon View Post
    While on the subject of DRG WS (drakes, wheeling, and to some extent sonic): Nhead vs Nocturnus vs some of the newer stuff.
    NHead for Drakes, Varangian Helm for Sonic/Wheeling (especially Sonic since no pDIF modifier afaik) with the caveat that hitrate is not autocapped and thus you might want to keep an eye on your parser vs especially evasive targets. Nocturnus falls below those two on their respective WS and everything else is below Noct.

  2. #422
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    I thought as much. I was just looking into my options since DRG is my next job to 80 after I finish up BLU. Thanks.

  3. #423
    Smells like Onions
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    Going for Keitonotachi, wich is better? 91 Damage Store TP +5, or the 89 damage Kasha +10%? I dont need the 5 store tp for 5 hit, but it would free up hand slot for dusk. Im sure 89 damage isnt going to rival Hagun but with 10% damage added to Kasha, it should outdo hagun on Kasha I think. Thanks in advance.

  4. #424
    C A P S UNLEASH THE FURY
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    STP and use gekko

  5. #425
    Absolute Messenger of Promathia
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    Quote Originally Posted by belzedar View Post
    First set has:
    5% Haste
    3 Str, 3 Dex, 7 Acc, 7 Att
    3% Haste, 5 attack
    2% Haste, 5 Dex, 10 Acc
    2% Haste, 4 attack
    = 12% Haste, 3 Str, 8 Dex, 17 acc, 16 attack

    Perle has:
    2% Haste, 5 Str, 7 attack
    8 Str, 4 Dex, 8 Acc, 8 Att, Crit +2%
    2% Haste, 4 Str, 2 Dex, 10 Attack
    2% Haste, 5 Dex, 10 Acc
    2% Haste, 5 Str, 3 Dex
    = 13% Haste, 22 Str, 14 Dex, 18 Acc, 25 Attack

    So you're asking whether 1% Haste, 18 Str, 6 Dex, 1 Acc, 9 Attack and crit +2% beats decreased movement speed? Yes, Perle wins. It's a solid set for DRG. Won't beat setups with Homam x 3 + decent body piece, or anything involving Nocturnus Mail, but should come out on top of just about everything else for DRG, depending on your Store TP needs.
    This is what i had assumed, I just needed to be positive.

    ~thanks

    (And to the other guy =))

  6. #426
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    Quote Originally Posted by noodles355 View Post
    I'm not so sure...
    Compare:
    Turban/Aurum/Homam x3 vs Full Perle:
    14Str, 9-10 Acc, 12-13 Att, Crit+2%

    1% Haste is gonna be 2.85% increase going from 19%>20% gear haste + hasso + 2 march + spell (65>66%). If you need at least 6 of the 9-10Acc to cap, then it wins befor you look at the str/att/crit.

    If you're acc capped, And have say 80Str, 500 Att in the Homam set with a D98 Lance (That Lv90 STP+8 magian one for example), the Str gives you either 3 or 4 DMG, for 2.5% or 3.4% increases. The attack against a 350def mob (Something stronger than colibri/mamools, with dia) say 7 lvls above you will give about a 3.2% increase through cratio. That's 5.7 or 6.6 increase to TP phase damage (40% of total).
    Total: Giving 3fStr, around 2.3% increase, giving 4 fStr, 2.6%. That's befor the 2% Crit, because I don't know how to calulate increases in DoT through crit hit increase. But if the +DoT through 2% Crit+ is over 0.5% increase to total DoT, then the set breaks even with Homam set.

    So basically, uncapped acc, perle wins confortably. Capped acc, they're about even

    Edit: This ignores needing the STP from aurum of course, but the lance I used for the comparison covers STP needs for a 6hit anyway.
    I hadn't seen that Polearm before, but that does make things interesting. Really though, you should include 3 more base damage on the Aurum side if you're being completely fair. Or if you want to add Rose and Ecphoria to accommodate an Oathkeeper/Bradamante:

    Perle, Rose, Ecphoria = 14 Str, 6 Dex, 9 Acc, 10 Attack, 2% Crit
    vs.
    Aurum, Pole, Tore = 1% Haste, 7 Acc, 2% Double
    Aurum, Pole, Blitz = 2% Haste, 2% Double

    Which I think puts Aurum slightly ahead. You could also just substitute the 98 D 6 Str 15 Attack Langdebeve that was mentioned before for the Store TP one. Assuming Ecphoria in both builds to give Aurum a true 6-hit with 480 delay:

    Perle, Rose, TP Polearm = 8 Str, 6 Dex, 18 Acc, 2% Crit
    Aurum, Pole, Str Polearm = 1% Haste, 5 Attack, 2% Double

    I don't know the math well enough to declare a winner, but eyeballing it, it looks like Perle in situations where you can use the acc and Aurum et al when you don't need it. But it's close. Regardless, the fact that we're even having these conversations about a set of gear that can be acquired with a couple weeks of relatively easy farming is interesting.

    tl;dr: Dragoon suddenly has options. Full Perle is competitive with anything else a Dragoon can wear, and will often be better outside of double march + haste + capped acc situations.

  7. #427
    New Spam Forum
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    For TP, would Amemet+1 beat Cuchulain with capped acc and if it's not breaking a crit tier?

  8. #428
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    2 str vs 15 atk......... yes.

  9. #429
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    Martial Gun vs the Detonator +10% DMG gun for COR?

    Vulcan's/Axe/X/Steel
    Anwing/Light/Triumph/Drone
    AF+1/Blood/Rajas/Flame
    Amemet+1/Relic/Relic/AF+1

  10. #430
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    For Archery on Ranger, what of the current bows beats Vali's? I'm really terrible with ranged attack math.

    Gandiva and Yoichinoyumi are obviously at the top of the list, as is Harrier, but what about the Magian trial ones? I'm not sure about Siege Bow.

  11. #431
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    Sam Gekko:

    Justice torque vs Ire Torque(+1) vs Gorget?

    I'm using Ire Torque till I finish gekko gorget, but want to make sure I'm not wasting my time with the gorget.

    Since acc isnt needed for Gekko and Attack isnt either... It's basically 6-7 str versus .01 ftp right? Q.Q

  12. #432
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    Quote Originally Posted by Neosutra View Post
    Sam Gekko:

    Justice torque vs Ire Torque(+1) vs Gorget?

    I'm using Ire Torque till I finish gekko gorget, but want to make sure I'm not wasting my time with the gorget.

    Since acc isnt needed for Gekko and Attack isnt either... It's basically 6-7 str versus .01 ftp right? Q.Q
    .1 ftp, if using hagun then it's a 5.3% increase in damage

    if using anything else, 6.4%, both assuming you WS at 100 tp

    4% at 200 tp with hagun or 300 with anything else, if that's your thing or you get a chance to med beforehand and don't want to sekka for w.e reason

    should easily beat out the STR options for most all setups, but not hard to check your base damage and see how much the STR is adding yourself

  13. #433
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    I'm not too Keen on WS damage honestly.

    Is it basically same as normal damage calculation, just add WSC base damage to the normal base damage, or do you use WSC base damage instead of normal base damage? (Obviously factoring in ftp).

    Looks like 3% increase (using 6 str torque) if you just replace WSC base damage, but that's not counting added fstr.

    Either way, looks like gorget wins. Guess I need to finish shark organs Q.Q.

  14. #434
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    Quote Originally Posted by Neosutra View Post
    I'm not too Keen on WS damage honestly.

    Is it basically same as normal damage calculation, just add WSC base damage to the normal base damage, or do you use WSC base damage instead of normal base damage? (Obviously factoring in ftp).

    Looks like 3% increase (using 6 str torque) if you just replace WSC base damage, but that's not counting added fstr.

    Either way, looks like gorget wins. Guess I need to finish shark organs Q.Q.
    (Weapon's base DMG + fSTR + WSC)*(fTP)*(pDIF)

  15. #435
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    Thanx ^^. Looks like they're actually closer than I thought... Hmm. May keep Ire Torque for a bit then. Still have a few jobs to 80 and abyssea to destroy Q.Q.

  16. #436
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    Given the lance discussion over the last page or so, where does the +8STP Stingray fit in?
    It would enable a 6-hit with just the lance and rajas ring.
    Final stats are D98, STP +8, 492 delay for reference.

    Also, doesn't allow the use of sword strap without askar/aurum body, but I think the point is to not require an STP body.

  17. #437
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    I was actually just going to ask about the Stringray myself.

    I was thinking of trying out full Perle for DRG after seeing the discussions here. Currently I used V Fork as my polearm (95 dmg +3% DA +3Store TP) but for full Perle, would it be better using Stingray (98 dmg +8Store TP).

    Basically +3% DA fake 6 hit build vs +3dmg and a true 6 hit build, Im leaning more torwards Stingray. Especially if it allows the use of Sword Strap(?)

  18. #438
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    Parazonium, DMG 20, Delay 211, Occasionally attacks 2-3 times

    VS Ridill DMG 40, Delay 236

    Which is better for off hand on thf?

  19. #439
    Bagel
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    Quote Originally Posted by Neosutra View Post
    Sam Gekko:

    Justice torque vs Ire Torque(+1) vs Gorget?

    I'm using Ire Torque till I finish gekko gorget, but want to make sure I'm not wasting my time with the gorget.

    Since acc isnt needed for Gekko and Attack isnt either... It's basically 6-7 str versus .01 ftp right? Q.Q
    Gorget. You'd need obscene amounts of STR to beat ftp +.1 on YGK.
    Only thing that reaches the requisite amount (and exceeds it) is Bull Necklace in lolcampaign.

    Low fTP/high mods single-hits (e.g. YGK) benefit even more from gorgets than high fTP/low mods single-hits (e.g. SS).

    Quote Originally Posted by Gwylan
    Parazonium, DMG 20, Delay 211, Occasionally attacks 2-3 times

    VS Ridill DMG 40, Delay 236

    Which is better for off hand on thf?
    Fo' cereal, shizzle la fizzle ?


    In the off-chance it's a serious question : the one that doesn't rely on a D Skill. Srsly, Sword THF means -57/58 Acc -64 Atk at 75.

  20. #440
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    Polearms

    Ok mathy poeple, i need some advice.. i currently use Vork but i guess i should look at upgrading ready for 80. any opinions on which would be good to go for? please bare in mind i already have final tier Bow and Dagger to finish so dont want to be needing another 50 abyssea items for the DMG+ PA. i did see the DMG:98 Stp+8 PA which would keep 6 hit w/o having to change any other gear.. any useful input would be handy. thanks.

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