If I were you Id gimp it with what ya got till 78 then wear full Perle.
If I were you Id gimp it with what ya got till 78 then wear full Perle.
Teal siao would at worst match errant body, at best beat it. Personally I am just keeping osode/gomlek to save the inventory space since you'll likely need at least one 10 MND body for stoneskin.
Seems like a waste to get ACP body with acc/atk when you would likely want to use full perle at 80.
Even if you didn't get full perle, the body is 4str/dex, 8atk/acc, and 2% crit so a slight downgrade from haub(+1), which haub would still be equivalent for your PLD.
So, all non-abbysea merit camps are designed for 77 and lower parties. Syncing haste kills it. Will we all be carrying two melée gearsets for all time? Didn't SE say that wouldn't happen?
ie, exp is gained synced where pearle doesn't work. Everyone still needs level 75 gear to get xp. Q.Q does pearle's minor damage increase justify it considering it is worthless in xp parties? I am a WAR pretty much only in merit parties and limbus. Leveling useful jobs is a curse.
Your standard war setup is basically going to be superior to full perle.
Perle is 22str, 14dex, 25(41.5) atk, 18 (28.5), and 13% haste (plus some crit/vit/def/bla).
Haub+1, haidate, aurum shoes, dusk gloves, and turban is your standard war setup, which would be giving you 6 str, 24 dex, 22 (26.5) atk, 17 (35) acc, and 15% haste.
Main difference is a large chunk of 16 str and 15 atk for 2% haste and 6.5 accuracy, which most people would tend to side with the haste/acc. If you have adaberk, dusk+1/augmented, etc perle would fall farther behind.
The gloves are pretty decent for WS 4str/2dex/10atk, and potentially could be decent to TP in. The boots are basically 1 less strength than heca and any time you're capped acc they would be better than aurum.
If you were lacking byakko's haidate (likely no berk too), full perle would probably be an unambiguous upgrade.
Well, okay! I use the setup you describe. I might get a perle hauberk for Raging Rush, but overall I won't have a use for most of the set.
Eah, I would still use Haub +1 over Perle in any situation where accuracy matters, that 2% crit is negligible. If acc wasn't relevant I would use osode.
Basically anyone with byakko's haidate are likely better off mix'n'matching and anywho who lacks them would be better full timing Perle.
There is better options for every slot for a WS swap so I wouldn't even suggest picking up some of the pieces if you don't need the whole set.
Hat WS: Heca, maat's, MKD, orc, and nocturnus are all better WS options
Hat TP: super shoddy without full set
Body WS: Aurum, heca, nocturnus, osode haub/addaberk and ares all better net stats
Body TP: addaberk/haub+1 obviously, but askar/aurum maybe needed for STP
Gloves WS: gigas for single hit, but for multihit perle is decent
Gloves TP: dusk/homam are better, but perle would be slightly less fail than askar
Legs WS: haidate/heca/ares more rare so these are decent
Legs TP: haidate/homam would be be better, but decent option even without full set
Feet WS: new sam WS boots, heca-1str so they're decent
Feet TP: aurum/homam better, but these are better than dusk
Opinions on the STP+8 Magian Trials Gun? (Compared to other ToTM Guns or HF+1)
D45 Delay 600
Wondering because with /Sam, Skadi Legs, Rajas, Rose Strap, Mekki, Brutal and Snapshot/STP Mirke Wardecors you could 4 hit it.
Of course WS set would have to take some hit in damage to keep STP in it aswell.
4Hit sounds sexy, I guess it would offset the fact that it's a gun and thus you'll firing a shot once every few years, but I can kind of see hate being a problem (concidering rng's only defence would be seigan) and you dying a lot...
Still,
You only need /SAM, Skadi Legs, STP Gun, Rajas, Rose, Mekki(STP+44) to have 4-hit+WS build(5-hit to me). Unless I'm doing my math wrong that's 21.5TP/Shot. So WS gear shouldn't take a hit.
3-hit+WS(4-hit to me) is impossible as that requires STP+67 again assuming my math is right.
You're forgetting the ammo. Your total delay would be 600+240
Using: 14.5 + [(840 - 530) * 3.5 / 470] = 14.5 + ~2.3 = 16.8
25/16.8 ~1.49 so would require 49 STP to be able to get at least 25 TP per shot.
Oh ya...![]()
I was thinking of picking up one of the Campaign WS weapons to play around with, and I can't decide between Lex Talionis or Griffinclaw. Which WS generally does more damage or has more function in Campaign? I was thinking of going with Glory Slash because the stun sounds much more useful.
Excluding OAThrice, which is the best GK from Magians? I am currently using a Hagun and Soboro and am curious if the Magian Moogle can be an upgrade.
So, BG.
For a level 80 pup, what is the new order from best to worst for all the new H2H goodies we got? For contenders, we have:
Kenkonken:
DMG:+26 Delay:+49
Enhances "Martial Arts" effect II
Suppresses "Overload"
"Stringing Pummel"
Aftermath (Incl. Automaton):
Inc. Acc./Atk., Occ. attacks twice
Lv 80 PUP
This one is probably the clear winner by a landslide, but by how much compared to next best option?
Afflictors:
DMG:+22 Delay:+96
Critical hit rate +3%
Additional effect:
"Kick Attacks"+7
Lv.77 WAR, MNK, BST, NIN, PUP
Lunaris Claws:
DMG:+26 Delay:+96 DEX+3
Attack and Accuracy varies by
moon phase
Lv 80 MNK, PUP
Savate Fists+1:
DMG:+20 Delay:+49 Accuracy+6 Evasion+5
Lv 77 WAR, MNK, BST, NIN, PUP
From Trial of the Magian weapon exclusives, we got:
Verethragna:
DMG: +27 Delay: +51
Lv. 80 MNK / PUP
Revenant fists:
DMG: +23 Delay: +55
Lv. 80 MNK / PUP
(for those unable to obtain 50 chloris buds)
Ursine Claws with a total of:
DMG: +19 Delay: +140
Occ. atk. twice
Ursine Claws with a total of:
DMG: +0 Delay: +140
Occ. atk. 2-3 times
Ursine Claws with a total of:
DMG: +23 Delay: +86
"Dbl.Atk." +7
Taipan Fangs with a total of:
DMG: +22 Delay: +61
STR+6 Attack+16
Taipan Fangs with a total of:
DMG: +22 Delay: +61
DEX+6 Accuracy +12
Taipan Fangs with a total of:
DMG: +23 Delay: +65
Add.eff.: Weakens def.+15
And for old weapons, for comparison:
Wagh's Baghnakhs
Hades Sainti +1
I know that's a lot to ask, to rank these from best to worst, and better yet, a general ballpark of how much % better between each. But with so many weapons, it's really hard to decide which is best for damage. x.x; And I keep hearing how 2-3x ursine is crap for H2H damage and only good for footwork, yet for other weapons such as great katana they blow other options out of the water? I'm a bit confused over that. Assuming a 50/30/20 split for 2-3 ursine, if it's the same as the katana version.
For COR Melee TP at 80, sub RNG or WAR single weild Joyeuse with Martial Gun:
Full Aurore including set bonus of STP+8
vs.
Walahra Turban, Aurore Doublet, Dusk Gloves NQ, Aurore Brais, Aurore Gaiters.
0 Sword merits, other relevant TP gear includes Sharpeye mantle, Swift belt, NQ Sniper, Rajas, Brutal, Suppa, PCC
Edit: Just realized Aurore body is basically SH+2, so put that instead of SH+1 in the second set.
2% Haste versus 10 Accuracy needed to reach cap (estimated)
Well, looking at your job selection, I'll assume you don't have hasso.
w/o dnc: We'll say 23 haste to 25 haste, after buffs, 58 vs 60 haste
2/(100-60) = 5% increase
Minimum hitrate to get full benefit of 10 acc is 90% hitrate. 90 vs 95% hitrate
5/90 = 5.5555555555~% increase
Any time you have a dnc, it's going from 68 to 70% haste
2/(100-70) = 6.66666666~% increase
If you have no dnc, acc is uncapped, 10 acc.
If you have a dnc, haste gloves
If your acc is capped, haste gloves
How about capped Accuracy but uncapped Haste and uncapped Attack, would 20 Attack stand any chance in hell against 2% Haste? I'm doubting it, but I may as well ask. And, yeah, no Hasso involved.
Also, what is an appropriate Accuracy rating to be aiming for at level 80? I'm sure it'll vary, but let's suppose Greater Colibri were simply leveled up, what would I be looking for?
Making a big assumption you would be fighting similar mobs...you have 25 more skill and some dex, the mob will likely have 20~25 more evasion and some agi. You might need a bit less in accuracy gear depending on food, but for the most part your gear would stay the same besides upgrades.
For merits you would likely only need around 420~450 accuracy were you to be using the same mob types, however, different mob types can have significantly different stats and not sure we have any exact data for the new mobs. Easiest solution is just to parse out some fights and slowly increase/decrease accuracy outside of that expected range.
However, for old content you would probably want to reduce your total accuracy by 20 assuming the level correction formula holds. So einherjar, limbus, dynamis, etc would want 380~400 accuracy or whatever you felt comfortable with before - 20.