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Thread: What's Better?     submit to reddit submit to twitter

  1. #501
    Sea Torques
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    Asura

    If I were you Id gimp it with what ya got till 78 then wear full Perle.

  2. #502
    CoP Dynamis
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    Teal siao would at worst match errant body, at best beat it. Personally I am just keeping osode/gomlek to save the inventory space since you'll likely need at least one 10 MND body for stoneskin.

    Seems like a waste to get ACP body with acc/atk when you would likely want to use full perle at 80.

    Even if you didn't get full perle, the body is 4str/dex, 8atk/acc, and 2% crit so a slight downgrade from haub(+1), which haub would still be equivalent for your PLD.

  3. #503
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    So, all non-abbysea merit camps are designed for 77 and lower parties. Syncing haste kills it. Will we all be carrying two melée gearsets for all time? Didn't SE say that wouldn't happen?

    ie, exp is gained synced where pearle doesn't work. Everyone still needs level 75 gear to get xp. Q.Q does pearle's minor damage increase justify it considering it is worthless in xp parties? I am a WAR pretty much only in merit parties and limbus. Leveling useful jobs is a curse.

  4. #504
    CoP Dynamis
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    Your standard war setup is basically going to be superior to full perle.

    Perle is 22str, 14dex, 25(41.5) atk, 18 (28.5), and 13% haste (plus some crit/vit/def/bla).

    Haub+1, haidate, aurum shoes, dusk gloves, and turban is your standard war setup, which would be giving you 6 str, 24 dex, 22 (26.5) atk, 17 (35) acc, and 15% haste.

    Main difference is a large chunk of 16 str and 15 atk for 2% haste and 6.5 accuracy, which most people would tend to side with the haste/acc. If you have adaberk, dusk+1/augmented, etc perle would fall farther behind.

    The gloves are pretty decent for WS 4str/2dex/10atk, and potentially could be decent to TP in. The boots are basically 1 less strength than heca and any time you're capped acc they would be better than aurum.

    If you were lacking byakko's haidate (likely no berk too), full perle would probably be an unambiguous upgrade.

  5. #505
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    Well, okay! I use the setup you describe. I might get a perle hauberk for Raging Rush, but overall I won't have a use for most of the set.

  6. #506
    CoP Dynamis
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    Eah, I would still use Haub +1 over Perle in any situation where accuracy matters, that 2% crit is negligible. If acc wasn't relevant I would use osode.

    Basically anyone with byakko's haidate are likely better off mix'n'matching and anywho who lacks them would be better full timing Perle.

    There is better options for every slot for a WS swap so I wouldn't even suggest picking up some of the pieces if you don't need the whole set.

    Hat WS: Heca, maat's, MKD, orc, and nocturnus are all better WS options
    Hat TP: super shoddy without full set
    Body WS: Aurum, heca, nocturnus, osode haub/addaberk and ares all better net stats
    Body TP: addaberk/haub+1 obviously, but askar/aurum maybe needed for STP
    Gloves WS: gigas for single hit, but for multihit perle is decent
    Gloves TP: dusk/homam are better, but perle would be slightly less fail than askar
    Legs WS: haidate/heca/ares more rare so these are decent
    Legs TP: haidate/homam would be be better, but decent option even without full set
    Feet WS: new sam WS boots, heca-1str so they're decent
    Feet TP: aurum/homam better, but these are better than dusk

  7. #507
    Flowery Twats
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    Opinions on the STP+8 Magian Trials Gun? (Compared to other ToTM Guns or HF+1)
    D45 Delay 600

    Wondering because with /Sam, Skadi Legs, Rajas, Rose Strap, Mekki, Brutal and Snapshot/STP Mirke Wardecors you could 4 hit it.
    Of course WS set would have to take some hit in damage to keep STP in it aswell.

    4Hit sounds sexy, I guess it would offset the fact that it's a gun and thus you'll firing a shot once every few years, but I can kind of see hate being a problem (concidering rng's only defence would be seigan) and you dying a lot...

    Still,

  8. #508
    RIDE ARMOR
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    Quote Originally Posted by noodles355 View Post
    Opinions on the STP+8 Magian Trials Gun? (Compared to other ToTM Guns or HF+1)
    D45 Delay 600

    Wondering because with /Sam, Skadi Legs, Rajas, Rose Strap, Mekki, Brutal and Snapshot/STP Mirke Wardecors you could 4 hit it.
    Of course WS set would have to take some hit in damage to keep STP in it aswell.

    4Hit sounds sexy, I guess it would offset the fact that it's a gun and thus you'll firing a shot once every few years, but I can kind of see hate being a problem (concidering rng's only defence would be seigan) and you dying a lot...

    Still,
    You only need /SAM, Skadi Legs, STP Gun, Rajas, Rose, Mekki(STP+44) to have 4-hit+WS build(5-hit to me). Unless I'm doing my math wrong that's 21.5TP/Shot. So WS gear shouldn't take a hit.
    3-hit+WS(4-hit to me) is impossible as that requires STP+67 again assuming my math is right.

  9. #509
    CoP Dynamis
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    You're forgetting the ammo. Your total delay would be 600+240

    Using: 14.5 + [(840 - 530) * 3.5 / 470] = 14.5 + ~2.3 = 16.8

    25/16.8 ~1.49 so would require 49 STP to be able to get at least 25 TP per shot.

  10. #510
    RIDE ARMOR
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    Oh ya...

  11. #511
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    Ifrit

    I was thinking of picking up one of the Campaign WS weapons to play around with, and I can't decide between Lex Talionis or Griffinclaw. Which WS generally does more damage or has more function in Campaign? I was thinking of going with Glory Slash because the stun sounds much more useful.

  12. #512
    Sea Torques
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    Excluding OAThrice, which is the best GK from Magians? I am currently using a Hagun and Soboro and am curious if the Magian Moogle can be an upgrade.

  13. #513
    Puppetmaster
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    Quote Originally Posted by nyaraa View Post
    So whats the best magian Great Axe for overall damage?
    Probably the highest tier Bonesplitter.

  14. #514
    Chram
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    So, BG.

    For a level 80 pup, what is the new order from best to worst for all the new H2H goodies we got? For contenders, we have:

    Kenkonken:
    DMG:+26 Delay:+49
    Enhances "Martial Arts" effect II
    Suppresses "Overload"
    "Stringing Pummel"
    Aftermath (Incl. Automaton):
    Inc. Acc./Atk., Occ. attacks twice
    Lv 80 PUP

    This one is probably the clear winner by a landslide, but by how much compared to next best option?

    Afflictors:
    DMG:+22 Delay:+96
    Critical hit rate +3%
    Additional effect:
    "Kick Attacks"+7
    Lv.77 WAR, MNK, BST, NIN, PUP

    Lunaris Claws:
    DMG:+26 Delay:+96 DEX+3
    Attack and Accuracy varies by
    moon phase
    Lv 80 MNK, PUP

    Savate Fists+1:
    DMG:+20 Delay:+49 Accuracy+6 Evasion+5
    Lv 77 WAR, MNK, BST, NIN, PUP

    From Trial of the Magian weapon exclusives, we got:

    Verethragna:
    DMG: +27 Delay: +51
    Lv. 80 MNK / PUP

    Revenant fists:
    DMG: +23 Delay: +55
    Lv. 80 MNK / PUP
    (for those unable to obtain 50 chloris buds)

    Ursine Claws with a total of:
    DMG: +19 Delay: +140
    Occ. atk. twice

    Ursine Claws with a total of:
    DMG: +0 Delay: +140
    Occ. atk. 2-3 times

    Ursine Claws with a total of:
    DMG: +23 Delay: +86
    "Dbl.Atk." +7

    Taipan Fangs with a total of:
    DMG: +22 Delay: +61
    STR+6 Attack+16

    Taipan Fangs with a total of:
    DMG: +22 Delay: +61
    DEX+6 Accuracy +12

    Taipan Fangs with a total of:
    DMG: +23 Delay: +65
    Add.eff.: Weakens def.+15
    And for old weapons, for comparison:

    Wagh's Baghnakhs

    Hades Sainti +1

    I know that's a lot to ask, to rank these from best to worst, and better yet, a general ballpark of how much % better between each. But with so many weapons, it's really hard to decide which is best for damage. x.x; And I keep hearing how 2-3x ursine is crap for H2H damage and only good for footwork, yet for other weapons such as great katana they blow other options out of the water? I'm a bit confused over that. Assuming a 50/30/20 split for 2-3 ursine, if it's the same as the katana version.

  15. #515
    Banned.

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    Quote Originally Posted by Nemesio View Post
    Excluding OAThrice, which is the best GK from Magians? I am currently using a Hagun and Soboro and am curious if the Magian Moogle can be an upgrade.
    I believe it was worked out to be:

    Upgraded Relic > OA2 > Masamune (for now) > 91 base damage (stp one with 464 delay + 5 hit) > 91 base damage (450 delay one) > 89 Radenotachi = Hagun = Soboro (each are stronger in different situations).

  16. #516
    Burninate all the things.
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    For COR Melee TP at 80, sub RNG or WAR single weild Joyeuse with Martial Gun:

    Full Aurore including set bonus of STP+8

    vs.

    Walahra Turban, Aurore Doublet, Dusk Gloves NQ, Aurore Brais, Aurore Gaiters.

    0 Sword merits, other relevant TP gear includes Sharpeye mantle, Swift belt, NQ Sniper, Rajas, Brutal, Suppa, PCC

    Edit: Just realized Aurore body is basically SH+2, so put that instead of SH+1 in the second set.

  17. #517
    Old Merits
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    2% Haste versus 10 Accuracy needed to reach cap (estimated)

  18. #518
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Well, looking at your job selection, I'll assume you don't have hasso.

    w/o dnc: We'll say 23 haste to 25 haste, after buffs, 58 vs 60 haste

    2/(100-60) = 5% increase

    Minimum hitrate to get full benefit of 10 acc is 90% hitrate. 90 vs 95% hitrate

    5/90 = 5.5555555555~% increase


    Any time you have a dnc, it's going from 68 to 70% haste

    2/(100-70) = 6.66666666~% increase



    If you have no dnc, acc is uncapped, 10 acc.
    If you have a dnc, haste gloves
    If your acc is capped, haste gloves

  19. #519
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    How about capped Accuracy but uncapped Haste and uncapped Attack, would 20 Attack stand any chance in hell against 2% Haste? I'm doubting it, but I may as well ask. And, yeah, no Hasso involved.

    Also, what is an appropriate Accuracy rating to be aiming for at level 80? I'm sure it'll vary, but let's suppose Greater Colibri were simply leveled up, what would I be looking for?

  20. #520
    CoP Dynamis
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    Quote Originally Posted by Onorgul View Post
    Also, what is an appropriate Accuracy rating to be aiming for at level 80? I'm sure it'll vary, but let's suppose Greater Colibri were simply leveled up, what would I be looking for?
    Making a big assumption you would be fighting similar mobs...you have 25 more skill and some dex, the mob will likely have 20~25 more evasion and some agi. You might need a bit less in accuracy gear depending on food, but for the most part your gear would stay the same besides upgrades.

    For merits you would likely only need around 420~450 accuracy were you to be using the same mob types, however, different mob types can have significantly different stats and not sure we have any exact data for the new mobs. Easiest solution is just to parse out some fights and slowly increase/decrease accuracy outside of that expected range.

    However, for old content you would probably want to reduce your total accuracy by 20 assuming the level correction formula holds. So einherjar, limbus, dynamis, etc would want 380~400 accuracy or whatever you felt comfortable with before - 20.

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