Item Search
     
BG-Wiki Search
Page 33 of 74 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast
Results 641 to 660 of 1469

Thread: What's Better?     submit to reddit submit to twitter

  1. #641
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Dooom View Post
    For capped acc, Haub+1 or Perle Hauberk?
    2 STR, 2% Crit rate VS 4 Attack, 2 DEX?

    Perle the majority of the time imo. Haub +1 probably only wins in the best case scenario for it (I.e. 2 STR gives no fSTR and the 2 DEX gives 2% crit rate).

    Obviously if acc uncapped then Haub +1.

  2. #642
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Thought so, thank you - just had the feeling at 6am that I was missing something, so wanted confirmation.

  3. #643
    BG Content
    Join Date
    Jul 2007
    Posts
    22,400
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    For Capped Acc, Zahak's Mail.

  4. #644
    Sea Torques
    Join Date
    Jul 2005
    Posts
    507
    BG Level
    5
    FFXI Server
    Bahamut
    WoW Realm
    Dawnbringer

    Bumping/re-asking this question since I'd also like to know the answer and I haven't seen a response yet.

    Quote Originally Posted by Psion View Post
    So, BG.

    For a level 80 pup, what is the new order from best to worst for all the new H2H goodies we got? For contenders, we have:

    Kenkonken:
    DMG:+26 Delay:+49
    Enhances "Martial Arts" effect II
    Suppresses "Overload"
    "Stringing Pummel"
    Aftermath (Incl. Automaton):
    Inc. Acc./Atk., Occ. attacks twice
    Lv 80 PUP

    This one is probably the clear winner by a landslide, but by how much compared to next best option?

    Afflictors:
    DMG:+22 Delay:+96
    Critical hit rate +3%
    Additional effect:
    "Kick Attacks"+7
    Lv.77 WAR, MNK, BST, NIN, PUP

    Lunaris Claws:
    DMG:+26 Delay:+96 DEX+3
    Attack and Accuracy varies by
    moon phase
    Lv 80 MNK, PUP

    Savate Fists+1:
    DMG:+20 Delay:+49 Accuracy+6 Evasion+5
    Lv 77 WAR, MNK, BST, NIN, PUP

    From Trial of the Magian weapon exclusives, we got:

    Verethragna:
    DMG: +27 Delay: +51
    Lv. 80 MNK / PUP

    Revenant fists:
    DMG: +23 Delay: +55
    Lv. 80 MNK / PUP
    (for those unable to obtain 50 chloris buds)

    Ursine Claws with a total of:
    DMG: +19 Delay: +140
    Occ. atk. twice

    Ursine Claws with a total of:
    DMG: +0 Delay: +140
    Occ. atk. 2-3 times

    Ursine Claws with a total of:
    DMG: +23 Delay: +86
    "Dbl.Atk." +7

    Taipan Fangs with a total of:
    DMG: +22 Delay: +61
    STR+6 Attack+16

    Taipan Fangs with a total of:
    DMG: +22 Delay: +61
    DEX+6 Accuracy +12

    Taipan Fangs with a total of:
    DMG: +23 Delay: +65
    Add.eff.: Weakens def.+15
    And for old weapons, for comparison:

    Wagh's Baghnakhs

    Hades Sainti +1

    I know that's a lot to ask, to rank these from best to worst, and better yet, a general ballpark of how much % better between each. But with so many weapons, it's really hard to decide which is best for damage. x.x; And I keep hearing how 2-3x ursine is crap for H2H damage and only good for footwork, yet for other weapons such as great katana they blow other options out of the water? I'm a bit confused over that. Assuming a 50/30/20 split for 2-3 ursine, if it's the same as the katana version.

  5. #645
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    For the Magian Dagger, concerning the ones that are "Occasionally Attacks X Times"...

    Just how much better is the OA2~3T VS the OAT?

    DMG 20, OA2~3 Times.

    VS

    DMG 32, OAT.

    And in the next updates, when they increase these further... just how much more DMG will the OAT one need to beat the OA2~3 times one?

    Hell if OA2~3 times becomes 2~4 times though, I'm pretty sure it'll be no contest... unless the OAT becomes OA2~3?

    A little bit of wondering there, sorry.

  6. #646
    Salvage Bans
    Join Date
    Jul 2005
    Posts
    853
    BG Level
    5
    FFXIV Character
    Zumi Kasumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix

    Haven't really been keeping up with magian weapons so, are the occasionally attacks twice, or 2-3 times magian weapons better then destroyers for monk?

  7. #647
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    2-3 times w/ footwork and occ attack twice dmg+ both beat destroyers by a rather fair margin.

    Hell, even the eva+ agi+ tapian fangs beat destroyers.

  8. #648
    New Merits
    Join Date
    Mar 2007
    Posts
    235
    BG Level
    4
    FFXI Server
    Asura

    I am pretty sure that the Varangian helm beats out the champion's galea with the 4 str +2% ws dmg increase but I kinda want to know by how much.

    Url is current setup if it has relevancy to determining anything
    http://www.ffxiah.com/item_sets.php?id=46438

  9. #649
    Hydra
    Join Date
    Jan 2008
    Posts
    148
    BG Level
    3
    FFXI Server
    Fenrir

    For MNK:
    Walahra Turban(5% Haste) + Sasuke Tekko(Acc+13) or Bandomusha Kote(Att+22)
    vs
    Brisk Mask(Att+6 Acc+6 Haste+4% STP+4) + Aurore Gloves(STR+4 Haste+2%)

    Assuming other regular gear for haste, BB etc.

  10. #650
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    That's
    1% haste, 1 fStr, 8 att -vs- 7 acc
    or
    1% haste, 1 fStr, 6 acc -vs- 14 att

    Assuming you're not capping on any given stat, the haste/fstr/att beats the acc, and the haste/fstr/acc beats the att. Therefore brisk/aurore should generally be the best of the options.

  11. #651
    Hydra
    Join Date
    Jan 2008
    Posts
    148
    BG Level
    3
    FFXI Server
    Fenrir

    Thanks for the reply, Motenten.

    I assume we could also then use:
    Ocelot Gloves(DEX+4 Haste+3%) + Usukane Sune-Ate(Acc+7 Att+7 STP+7 Haste+2%)
    to maintain 26% Haste.

    Figuring the DEX+4 Acc+7 Att+7 (and 11 STP in head+feet) beat the fSTR+1 by quite a bit?

  12. #652
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    For Teal Slops v Morrigan's for BLM nuking... this is not a decent test but some time up in sky on dark/light day against groundskeepers I'm finding Teal consistently outdamaging on Tier IV, about the same on Tier III and doing better on AM2. The difference is 5-10 points per nuke.

    Teal Chapeau
    Teal Saio
    Morrigan's Cuffs
    P Rope
    Gleeman's Cape
    Yigit Feet
    Tamas/Snow
    Moldy/Phantom
    Phantom Tathlum
    Aesir/Ugg necks (tested with both)
    HQ staves and Bugard Strap +1

  13. #653
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Raithen
    I assume we could also then use:
    Ocelot Gloves(DEX+4 Haste+3%) + Usukane Sune-Ate(Acc+7 Att+7 STP+7 Haste+2%)
    to maintain 26% Haste.

    Figuring the DEX+4 Acc+7 Att+7 (and 11 STP in head+feet) beat the fSTR+1 by quite a bit?
    Well, that's not quite correct. Presumably you'd use Usu feet regardless, so all you're really comparing is Aurore vs Ocelot. Aurore gives you 20/1024 haste and Ocelot gives you 24/1024 haste (given black belt/brisk mask/byakko's/usu feet). So then you've got 2 acc and 4/1024 haste (plus maybe a % crit increase) vs 1 fstr and 2 att.

    1 fStr beats 2 acc by about .5%. 2 att is about .4%. The haste is about .9% gain in a highly buffed situation. Of course the str and att affect melee only, while the haste also affects weaponskills, so it ends up being a smidge in favor of the Ocelot Gloves, especially if you can break a crit tier.

  14. #654
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    BLM idle gear during daytime(on a mule so no concern of melee ASA legs):

    Tatsu(8% movement 3% haste) + Serpentes Sabots(Auto refresh)

    vs

    Tatsu(4% PDT 3% haste) + Herald's Gaiters(12% movement)

    As far as augments are concerned, char is RDM BLM BRD SMN and has blood cuisses.

  15. #655
    CoP Dynamis
    Join Date
    Feb 2009
    Posts
    295
    BG Level
    4
    FFXI Server
    Bismarck

    Well if this is a mule I'm assuming you would be DBing it with either another mage (same idle issue), but maybe it's a melee or you're single boxing.

    If you are indeed using two mages, what would be the rule that you're using for the main? If you're hitting a movement speed macro on that I believe you can bind that command via the DBing plugin so that it would activate a macro on your mule (like a movement speed gear swap for both of them).

    If you're using a melee on the first character you might be able to add a check for whether or not the main is engaged that will then send commands to the BLM on which idle set to use. I know you can mix windower macros with window plugins (ie gear swaps that activate/deactivate blinkmenot), but I'm unsure if spellcast has the same compatibility.

    In either of those situations you can use your current movement speed gear and use the PDT/haste Tatsus.

  16. #656
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    It truly entertains me to make a post like this after Thorny's signature. His is a completely accurate statement to make here (one which I agree with), but considering my equipment, the coincidence is wonderful.

    Quote Originally Posted by Motenten View Post
    Well, that's not quite correct. Presumably [...] it ends up being a smidge in favor of the Ocelot Gloves, especially if you can break a crit tier.
    Since we're on the subject of MNK equipment, and you're answering questions so eloquently, I'd like to ask some of my own. Like many others, I've been enjoying Abyssea, and am looking forward to upgrading my so-so MNK equipment with some of its offerings (along with those from Walk of Echoes).

    This is my present MNK setup:

    http://img24.imageshack.us/img24/826...quip071310.jpg

    I constantly keep track of my performance with KParser, and evaluate gear sets with FFXICalculator. In many situations, my ACC is, as expected, not capped (but it's usually 90%+). Ordinarily, this includes my food of choice, which is Marinara Pizza. I'm quite obsessed with squeezing as much performance out of my mediocre gear set as possible, which includes as many gear swaps as I can logically use, and so on.

    Now, these are the replacements I'm considering (including some items that haven't been found yet):

    Head: Turban to Brisk Mask (Maestra Mask for Asuran Fists)
    Neck: Spectacles to Ziel Charm
    Hands: Noritsune to Aurore Gloves
    Back: Forager's to Sharpeye Mantle
    Legs: Tassets to Aurore Brais

    Do these changes appear sound to you?

    Also, H2H upgrades were covered earlier. I only login a few times a month, so completing a more challenging Magian weapon (e.g., Ursine Claws w/OAT) is not something I will be able to do anytime soon. Therefore, in terms of a weapon I can unlock by myself/with a small handful of people (and understanding that more difficult Magian trials yield much superior pieces), would the Taipan Fangs with DEX+6 ACC+12 be the least terrible option?

  17. #657
    CoP Dynamis
    Join Date
    Feb 2009
    Posts
    295
    BG Level
    4
    FFXI Server
    Bismarck

    Kohan several things:

    First upgrade your weapon. Likely the fire path is the easiest route for you, though you could attempt to get those MMM gnole knuckles or Afflictors from the Abyssea fairy NM (pretty sure those are your only two non-trial options). OA2-3 times are basically the best H2H trial option at the moment and would require a slightly tweaked build for footwork.

    I don't think Brisk Mask and Ziel Charm have been identified drops so it is silly to mention them (especially when you have plenty of known gear to get first). Your time would be better spent aiming for Byakko's Haidate, PCC or Faith Torque, Rajas** (or Lava's/Kusha's) ring, and a better ammo.

    **Not sure if you opted for a different ring, but CoP is easier than ever to complete so no excuse not to have one of them now.

    A realistic improvement for you would be:
    fire path claws / thew bomblet (~1.8M) or astrolobe (easier)
    Turban/PCC (cheap now) or Faith/Brutal/Hollow
    Mirke/Aurore/Lava/Kusha or Rajas/Ulth|Acc(FD)/Flame(FU)
    Foragers/BB/Aurore or Haidate/Usu

    Remember that while the new content might have scaled in difficulty, all the previous content got easier. The difference between 75 and 80 is 5 levels of 5 skill (22~23 acc) coupled with 5 levels of level correction, essentially giving you 42~43 more accuracy than you previously had for the same events, so you you're basically full timing your previous Focus Up set (with a new Focus Up set with even less accuracy).

  18. #658
    New Merits
    Join Date
    Oct 2008
    Posts
    205
    BG Level
    4
    FFXIV Character
    Leona Dawnstar
    FFXIV Server
    Malboro
    FFXI Server
    Ifrit

    Quote Originally Posted by Eldelphia View Post
    For Teal Slops v Morrigan's for BLM nuking... this is not a decent test but some time up in sky on dark/light day against groundskeepers I'm finding Teal consistently outdamaging on Tier IV, about the same on Tier III and doing better on AM2. The difference is 5-10 points per nuke.

    Teal Chapeau
    Teal Saio
    Morrigan's Cuffs
    P Rope
    Gleeman's Cape
    Yigit Feet
    Tamas/Snow
    Moldy/Phantom
    Phantom Tathlum
    Aesir/Ugg necks (tested with both)
    HQ staves and Bugard Strap +1
    As I mentioned to you, Morri legs and teal slops are going to be very close in damage varying mobs int etc, which atleast should come out to about 1-4 damage difference. However gear plays a big role on the outcome of your performance vs pieces you chose between to the point that it could widen the gap of damage between pieces depending on which spectrum your gear lies on.

    Higher end gear should make both pants near identical damage. However you are missing a few pieces like Novio/sorc ring/int neck to name a few which is what widen the gap to 5-10 damage difference. As now that I know what gear pieces you are nuking in, im also averaging around 7 or so damage difference between legs.

    Either way, teal slops are a good investment for any blm for the time being..

  19. #659
    Melee Summoner
    Join Date
    Feb 2009
    Posts
    32
    BG Level
    1
    FFXI Server
    Lakshmi

    For Y/G/K, would it be better to equip Cuchulain's Mantle for the extra strength and accuracy it would have over, say Cerberus or Foragers mantle? Or would the extra attack win out in this one.

  20. #660
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Smilodon +1 for most monsters (at least for Gekko), Forager's for ones with very high defense.

Page 33 of 74 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast

Similar Threads

  1. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1462
    Last Post: 2010-05-29, 20:06
  2. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1454
    Last Post: 2010-03-17, 07:22
  3. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1596
    Last Post: 2010-01-13, 10:55
  4. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1466
    Last Post: 2009-10-22, 13:44
  5. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 871
    Last Post: 2009-08-27, 15:39