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Thread: What's Better?     submit to reddit submit to twitter

  1. #681
    New Merits
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    Leona Dawnstar
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    Malboro
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    Ifrit

    Quote Originally Posted by Tonberrry View Post
    Taru
    Teal for the most part on most non high int mobs. I did some numbers for puddings since they happen to have a high reasonable amount of int(89, no latents/day/weather you should do a thunder IV for around 1580 to them) and teal came in even with morri with your current gear. I assumed full int merits and creampuffs aswell with that. I didnt account for your Mcrit rate as I dont think it will change the outcome. Teal is definately the way to go for tierV if you cast those aswell.

    I would assume your best bet would be to use teal on most non resistant mobs and use morri on any HNM type of mob(although probably minimal difference on either end). Though as a taru, you probably can still get away with teal on HNMs with your natural high int and lucky weskit.

  2. #682
    Hydra
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    Fenrir

    Quote Originally Posted by Kohan View Post
    Head: Turban to Brisk Mask (Maestra Mask for Asuran Fists)
    Personally, I would actually shoot for Tokon Hachimaki for Asuran. At 80 with 8 Hand-to-Hand merits it will give you the same D+1 as Faith. With 8 merits and Faith you'll get D+2. Of course it also has 16.5 Accuracy, 5 Attack, and 5 Conserve TP. Quite a few of the Hachimakis with other skills on them have been found from Abyssea NMs, so it is likely this one will be found soon.

  3. #683
    Melee Summoner
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    Lakshmi

    I figured, and yeah i should've mentioned capped merits and INT. I'm usually using puffs now that blm is 80.

    Well thanks for the input, just sucks to see morri become a stoneskin only piece unless there are extreme circumstances

  4. #684
    Blue Magic is Best Magic
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    Quote Originally Posted by Tonberrry View Post
    Well thanks for the input, just sucks to see morri become a stoneskin only piece unless there are extreme circumstances
    Yeah I was just thinking this today... Oh well.

  5. #685
    Old Merits
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    Anyone know where the best concentration of Volcanic Gas is in Ifrit's Cauldron?

  6. #686
    Pandemonium
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    Bismarck

    Quote Originally Posted by Raithen View Post
    Personally, I would actually shoot for Tokon Hachimaki for Asuran. At 80 with 8 Hand-to-Hand merits it will give you the same D+1 as Faith. With 8 merits and Faith you'll get D+2. Of course it also has 16.5 Accuracy, 5 Attack, and 5 Conserve TP. Quite a few of the Hachimakis with other skills on them have been found from Abyssea NMs, so it is likely this one will be found soon.
    An excellent suggestion. Since there are other items in my list which have yet to be found, adding another (which will likely be easier to get than any of those) is a fine idea. Thank you.

  7. #687
    Jovian
    Guest

    Lv 80 rng/sam hume 5/5 str 8/8 archery etc.
    Looking to see where I should focus my future upgrades

    Tp: vulcan's staff, axe grip, siege bow
    Zha'ghos barbut, hope torque, triumph earrings
    Mirke wardecors ( racc/ratt snapshot) , cfg's, raja's ring, jalzhan's ring
    Amemet +1, scouts/bucc belt, scouts braccae +1, scouts socks

    Ws: I macro in anwig salade (str and ws acc), osode, flame ring, pahlwan legs.

    I know "shit is situational" but I'm just looking for general upgrades. All I can really see is skadi hands and hachiryu legs for sw and skadi legs for tp. Any suggestions would be greatly appreciated!~

  8. #688
    E. Body
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    Asura

    Quote Originally Posted by Imoq View Post
    Would need with Delay 464 something like full merits, GKT (5), rose strap (4), brutal (1), rajas (5), usu feet (7), ecphoria (1) and usu body (6), no? or something like that.
    I think Usu Body/Usu Feet/Unkai Nodowa/Brual/Rajas/White Tath would be your best options.
    Hoard Ring and Rose Strap are also possibilities.
    http://www.ffxiah.com/item_sets.php?id=166918 Was a set I put together.

  9. #689
    Jovian
    Guest

    Lv 80 rng/sam hume 5/5 str 8/8 archery etc.
    Looking to see where I should focus my future upgrades

    Tp: vulcan's staff, axe grip, siege bow
    Zha'ghos barbut, hope torque, triumph earrings
    Mirke wardecors ( racc/ratt snapshot) , cfg's, raja's ring, jalzhan's ring
    Amemet +1, scouts/bucc belt, scouts braccae +1, scouts socks

    Ws: I macro in anwig salade (str and ws acc), osode, flame ring, pahlwan legs.

    I know "shit is situational" but I'm just looking for general upgrades. All I can really see is skadi hands and hachiryu legs for sw and skadi legs for tp. Any suggestions would be greatly appreciated!~

  10. #690
    Smells like Onions
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    Alexander

    Vulcan's > Mekki Shakki gives you a 5-hit with the skadi pants

  11. #691
    CoP Dynamis
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    Bismarck

    Remember that 1 damage ~ 2-4str (wsc/fstr) ~ 10 H2H skill goes as far as increasing base damage so MKD ws acc are still superior for all the jobs acc/dmg-wise just lack the conserve TP (and that you can't augment MKD for all your jobs) and then anything where you don't need accuracy you would likely use a better wsc option.

    As far as comparing MAB and INT, remember that they affect each other so you can't always get a clear cut option on very marginal differences. The more MAB you have the more that INT you add will get multiplied, ie if you have 100 MAB you're doubling the returns on INT. This also holds true in that if you have a ton of INT you can be better off getting more MAB because it will be multiplying all your accumulated INT by more.

    Someone posted this magic chart, though unsure how accurate it is. Pretty sure the formula is (base+dint factor)*ele stave*weather*MAB*MB so you can easily calculate where you fall and then compare it for yourself. If you don't know the dINT you can just be a tad more conservative on the difference since the more deciding factor is how much total MAB you have anywho.

  12. #692
    Salvage Bans
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    Leviathan

    Given that dnc is limited in how much TP we can spend per minute because of the 8 second waltz timer, what's the best way to improve damage output? Just aim for as much TP as I can get and use it to WS, or use daggers with better dps that give me just as much TP as I need to spam waltz and keep up samba and steps? Unless I am doing something horribly wrong, with dual wield 4 at 80 just any old pair of 190 delay daggers should let a dnc/sam spam waltz 3 nonstop with haste, samba and double marches?

  13. #693
    Banned.

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    Quote Originally Posted by Mercilessturtle View Post
    Given that dnc is limited in how much TP we can spend per minute because of the 8 second waltz timer, what's the best way to improve damage output? Just aim for as much TP as I can get and use it to WS, or use daggers with better dps that give me just as much TP as I need to spam waltz and keep up samba and steps? Unless I am doing something horribly wrong, with dual wield 4 at 80 just any old pair of 190 delay daggers should let a dnc/sam spam waltz 3 nonstop with haste, samba and double marches?
    i'll do the math later, but with RF merits and using reverse flourish properly you still usually need some form of multihit to keep up(granted you use the -2 sec recast head)

  14. #694
    Hydra
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    Phoenix

    I'd like some input/advice on my 5-hit Keitonotachi build. This is using what I have available to me. Having 8/8 GKT merits and no Usu body, opting for Marinara Pizza +1 allows me enough acc. to maintain Askar Korazin in tp phase.

    TP build: +30 sTP in gear, 20.1 per hit
    Keitonachi (5), Rose Strap (4), White Tahtlum (2)
    Walahra, J. Torque, Brutal (1), Merman's
    Askar Korazin (5), Dusk +1, Ecphoria (1), Rajas (5)
    Cuchulain's, Velocious, Byakko's, Usukane (7)

    WS: +27 sTP, 19.7 per hit
    Keitonachi (5), Rose Strap (4), White Tahtlum (2)
    Gnadbohd's, Gorget, Brutal (1), Triumph +1
    Hachiman (6), Alky's, Triumph, Rajas (5)
    Forager/Smilo+1, Warwolf, Myochin +1 (4), Perle

    Opinions on how this looks? No haste loss on tp build (aside from possible 3% haste feet possible with Keitonachi). I lose out on a few STR since I can't use a full WS swap without losing 5-hit, but hopefully it plays out to be more beneficial then the normal 6-hit. Combination of Kirin's Osode and Hachiman feet would yield a net loss compared to Hachiman Domaru and Perle feet, so I opted for Domaruuu. Tried to squeeze in Threw Bomblet in there but moving sTP elsewhere just yielded in net loss. Ecphoria's is pretty lol so I was thinking of trying for Attila's with an acc+ or str+ augment and just TP in that so I could make use of Sniper's +1 at least.

    Let me know if I missed any possible upgrades. Please don't mention Usukane Haramaki. Thanks!

  15. #695
    Chram
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    Mirke for MNK

    Acc+10 DA+2 versus Acc+10 sTP+4 (or any other option I'm overlooking for straight offense.)

    Not planning on usukane body so...

    Also what should I get on ASA legs for BRD or MNK? (don't care about movement, hermes and something something exe)

  16. #696
    Sea Torques
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    Bismarck

    Quote Originally Posted by sruon View Post
    Mirke for MNK

    Acc+10 DA+2 versus Acc+10 sTP+4 (or any other option I'm overlooking for straight offense.)

    Not planning on usukane body so...

    Also what should I get on ASA legs for BRD or MNK? (don't care about movement, hermes and something something exe)
    Mirke for MNK do Acc+10 ATK+10

  17. #697
    Old Merits
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    Quote Originally Posted by sruon View Post
    Also what should I get on ASA legs for BRD or MNK? (don't care about movement, hermes and something something exe)
    Do you have Byakko's Haidate? The new Aurore Brais would cover you for Haste+Accuracy (only 1 more Accuracy than Desultor Tassets, however). If you don't want movement speed, do you have a -Physical Damage Taken set? If not that, I suppose two of Song Recast Delay -3, Cure Potency +5%, or Magic Accuracy +4 are options as Bard pants.

  18. #698
    Chram
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    I do have Byakko's Haidate, and aiming for Goliard Legs somewhat soon for Bard at least.

    That's along what I was thinking actually, Song Recast + CP or PDT for MNK, just don't know which.

  19. #699
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    Personally, I have PDT (and Movement Speed, but that's because of other jobs that can use it) because I actually put that set to use on a regular basis. If you don't play Monk a whole lot or rarely put on your defensive kit, you'll probably get more mileage out of taking 3 seconds off your Finales and Lullabies while getting a little more oomph out of your Cures.

  20. #700
    Hydra
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    Byr Urumet
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    Ragnarok
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    Ragnarok

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