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Thread: What's Better?     submit to reddit submit to twitter

  1. #1061
    Relic Weapons
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    Bahamut

    Quote Originally Posted by Sobie View Post
    Hope this hasn't been posted somewhere else:

    OAT or OA2-3 Polearm for DRG?
    Quote Originally Posted by Nameless View Post
    OAT by a lot.
    I appreciate the quick response... But could someone, in a nutshell explain why this is so?

    I am not saying OAT is wrong, I just want to know briefly why. Thanks!

  2. #1062
    CoP Dynamis
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    Bismarck

    Quote Originally Posted by Falaras View Post
    Kind of a continuation from the derail of the gimp thread:
    Which of these two builds is better?
    1. http://www.ffxiah.com/item-sets/170362
    2. http://www.ffxiah.com/item-sets/170367

    I'm not even sure if either of those are good considering the low amount of accuracy, maybe I should stick to Pizza+1 on Sam.
    I would really, really doubt that any non-usu 5 hit is worth it. You're not only dropping dusk gloves, you're also wearing hoard ring. Usu body/feet is considerably less...negative stats.

    The second build seems a bit counter productive. You're going through all that effort for a slower GK with STP...only to use it in a 6 hit with sword strap? Er...

  3. #1063
    E. Body
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    Asura

    Quote Originally Posted by requim View Post
    The second build seems a bit counter productive. You're going through all that effort for a slower GK with STP...only to use it in a 6 hit with sword strap? Er...
    I don't see what other GKT would be as good. The only comparable one I see is the STR+6 Attack+20 or the D:91 Delay:450.

    The first has 436 Delay so would require sacricing multiple slots for STP, the second has 450 Delay so would require 1 slot be used for Store TP, Mine has 450 delay with Sword Strap and requires no extra Store TP slots.

  4. #1064
    Puppetmaster
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    Caitsith

    Bah.

  5. #1065
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Neosutra View Post
    However in a general MDT build, I usually try to cap MDT then MDT.
    I put some MDT in your MDT so you can cap MDT while capping MDT?

    @ Raeni: 1.7avg

  6. #1066
    Puppetmaster
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    Quote Originally Posted by Sobie View Post
    I appreciate the quick response... But could someone, in a nutshell explain why this is so?

    I am not saying OAT is wrong, I just want to know briefly why. Thanks!
    Basically, the extra 40% base damage from OAT overwhelms the extra 30% attacks/round from OA3.

    edit: Thanks Yugl.

  7. #1067
    Pied Piper of the Homos
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    Lakshmi

    Teal Saio vs. Genie Weskit.
    Teals Slops vs. M. Slops.

  8. #1068
    Old Merits
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    Quote Originally Posted by Sobie View Post
    I appreciate the quick response... But could someone, in a nutshell explain why this is so?

    I am not saying OAT is wrong, I just want to know briefly why. Thanks!
    The split on OA2-3 is 50:30:20. This is a far cry from, say, Soboro Sukehiro that has 30:50:20. As it stands, the attack frequency doesn't gain nearly enough to cover for the massive gap in base Damage when compared to a strong weapon with a 60:40 OA2 split.

  9. #1069
    Sea Torques
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    Quote Originally Posted by Milkster View Post
    Teal Saio vs. Genie Weskit.
    Teals Slops vs. M. Slops.
    I thought that Teal Slops beat Mahatma Slops and that Genie Weskit beat Teal Saio. Alternatively, go here and plug in your MAB/INT/etc. Should be a good way of telling what beats what.

  10. #1070
    Sea Torques
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    Ramuh

    Quote Originally Posted by CDF View Post
    As far as I know, all curries (including the bun forms) always had that kind of party-based hidden effect that scales up with party size. For example, Black Curry's defense bonus rises to 25% among other attributes (never determined whether there is a cap, though). Red Curry's attack bonus is supposed to rise from 23% to 25% (cap still 150 though).
    Just for clarification: is the party bonus added (or not) whenever party size meets the required number or is it checked at time of consumption?

  11. #1071
    D. Ring
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    Quetzalcoatl

    Consumption as far as ive seen.

  12. #1072
    CDF
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    Quote Originally Posted by arshesney View Post
    Just for clarification: is the party bonus added (or not) whenever party size meets the required number or is it checked at time of consumption?
    It is checked at the time of consumption, and to clarify, the number of party members is determined by those who are actually in the same zone as you when you actually consume it. I checked this a long time ago, but this is what I recall.

  13. #1073
    E. Body
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    Phoenix

    You know, a better way to reach ten posts is to contribute things.

  14. #1074
    D. Ring
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    Phoenix

    Quote Originally Posted by Utsuwa View Post
    2
    How are people this stupid?

  15. #1075
    Puppetmaster
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    Odin

    Quote Originally Posted by Nocturne View Post
    What's best for RNG WS?

    Scout's Socks/+1
    Hachiryu Sune-ate
    Rutter Sabatons/Skadi Jambeaux
    Something else?
    Got buried a few pages back and don't recall seeing an answer, if anyone would be so kind.

  16. #1076
    Blue Magic is Best Magic
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    wow that guy isn't banned yet?

  17. #1077
    Joemomma
    Guest

    Which Gaxe is better at Lv80?

    Perdu Voulge or Sumeru with STP

  18. #1078
    BG Content
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    Lakshmi
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    Quote Originally Posted by Joemomma View Post
    Which Gaxe is better at Lv80?

    Perdu Voulge or Sumeru with STP
    As long as they don't break your 6-hit, any of the completed level 80 Great axes will be better than Perdu. Fire Atlas (STR/Atk) may be the best option that doesn't involve NMs. The fully upgraded OAT Great Axe may be the best damage option overall.

  19. #1079
    Bagel
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    Fallaci Isalie
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    Ultros
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    Quote Originally Posted by Byrthnoth View Post
    As long as they don't break your 6-hit, any of the completed level 80 Great axes will be better than Perdu. Fire Atlas (STR/Atk) may be the best option that doesn't involve NMs. The fully upgraded OAT Great Axe may be the best damage option overall.
    I think it was mathed a little while ago that the DMG+ path is essentially equal to the OAT path. Each time you don't WS at 100% the OAT becomes the lesser of the two.

  20. #1080
    Salvage Bans
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    Gilgamesh

    For a SAM 6-hit, what should I be using for my 11 STP? I have zero intention/patience for Salvage, so Usu gear is basically out. Current TP set is:

    Hagun
    Pole grip
    Tiphia sting
    Walmart turban
    PCC
    Brutal
    Bushi
    Askar body
    Dusk gloves
    Ulthalams
    Rajas
    Foragers
    Swift belt
    Byakkos
    Fumas

    I've been trying to see where I can throw in 5 STP so I can use a Hauby, but all the choices I can think of aren't too appealing since I'll lose Haste in some form. Any suggestions?

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