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Thread: What's Better?     submit to reddit submit to twitter

  1. #121
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Aurara View Post
    Friend asked me whats better for blu melee, af2 or nash body. I told him af2, am i wrong and does 3% haste beat the refresh(i assume for melee but MP gained over time +10 acc?)
    There's no realistic situation where Nashira Manteel will beat Mirage Jubbah for a non-Tizona BLU and even then you'd need capped hitrate with full haste gear, 8/tic without body, and full (read: Haste Samba) haste buffs... at which point I'd simply say Morrigan's Robe wru? and maybe suggest a change of food.

    I'm not completely sure about the Tizona situation (it's close and I'm tired, Morri still wins anyway), but you get the point.

    Drop the Simba.
    Cap shield skill first? idk, I may not even be thinking of the right shield (98% block rate one).

  2. #122
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    You're thinking of Sipar, and the block rate on that is vastly over exaggerated.

  3. #123
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    What's a good rindomaru, and would it beat hagun for events where you're engaged most of the time?

  4. #124
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    STP+16

    Not gonna' happen

  5. #125
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    Quote Originally Posted by Nightfyre View Post
    I'm not completely sure about the Tizona situation (it's close and I'm tired, Morri still wins anyway), but you get the point.
    Well I'm not speaking for the other tizona users out there but for me
    AFII>Morrigans>Nashiras
    non-capped acc > Capped acc > Casting shadows/sitting at 100% MP while Capped acc.

  6. #126
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by jimbobsonofgod View Post
    Well I'm not speaking for the other tizona users out there but for me
    AFII>Morrigans>Nashiras
    non-capped acc > Capped acc > Casting shadows/sitting at 100% MP while Capped acc.
    Agreed; I was referring to capped hitrate situations. Nashira Manteel doesn't even come close to the others if you need accuracy. Sorry for any confusion.

  7. #127
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    Quote Originally Posted by Fingerspitz View Post
    What's a good rindomaru, and would it beat hagun for events where you're engaged most of the time?
    can make it work with as low as 13 store tp. With 15 you got to use ecphoria, with 16 you dont have to use specific stp gear, and with 17 you dont have to WS in usukane body/hachi body anymore. It beats hagun if you full time on the mobs, by 5% ish [NEED usu feet+body]. stp+15 is quite common.

    Mine has store TP+15, WS dmg+2% and darkness +11. The store TP alone make it better, WS+2% is a bonus. the darkness+10 isn't something neglectible either as it procs very often, maybe 33%-50% or something.

  8. #128
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    +17 STP exists?

  9. #129
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    Quote Originally Posted by Tsuko_Asura View Post
    +17 STP exists?
    I don't have one, never saw one in game, but there was several pictures of 17 store TP rindomarus in the augment thread in media a while ago.

  10. #130
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    Am I correct in assuming that the -5% MDT on Resentment cape is better than the 4MDB on Lamia Mantle +1? This is for a MDB/MDT set for Ultima's CB.

    The rest of the gear would be IRbody (and any other IR pieces I can get before we do this run), IRLance, Merman Earring x2, Merman Ring x2.

    And on that note, are the IR pieces better than Coral Scale Mail set pieces, or should I work on getting a set of coral scale mail made instead of spending the rest of my in-game time before Ultima doing campaign battles?

  11. #131
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    Quote Originally Posted by Esvedium View Post
    Am I correct in assuming that the -5% MDT on Resentment cape is better than the 4MDB on Lamia Mantle +1? This is for a MDB/MDT set for Ultima's CB.

    The rest of the gear would be IRbody (and any other IR pieces I can get before we do this run), IRLance, Merman Earring x2, Merman Ring x2.

    And on that note, are the IR pieces better than Coral Scale Mail set pieces, or should I work on getting a set of coral scale mail made instead of spending the rest of my in-game time before Ultima doing campaign battles?
    I'm an Aegis PLD, so I'm usually capped on MDT with shell5, however for non Aegis users: To reach 50% MDT cap:

    Whm shell5 (24.2% to 27.34% MDT).

    So you need between 25.8 and 22.66% MDT in gear to reach MDT cap.

    2 Coral rings = 8%
    Resentment cape = 5%.
    Iron Ram Lance = 10%.

    Total MDT = 23%, capping you with a good whm.

    Then put MDB everywhere else.

    There are situations where you wont want to swap in the Lance, in which case the mermaid pieces would provide you with slightly more reduction in magic damage taken, however I would stick with the Iron Ram MDT pieces as they have other uses (emnity, hp) and save inventory.

  12. #132
    Yoshi P
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    Late getting my ACP,MKE,ASA for my mule, but I'm looking for good augments for RDM. Don't have Duelist Chapeau or Tabard. Figured body would have at least fast cast for precast, wasn't sure about the second. Hat I have no clue on, maybe MND+6?

    Also considering redoing my MKE hat for my RNG, but I'm not sure what avenue I should take. I don't have access to the the Quad hat, so should I go for a snapshot helm or put str/agi and make it a WS helm. If gear is a factor I can list what I use.

  13. #133
    Elvaan Death Machine
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    Quote Originally Posted by TacoTaru View Post
    Also considering redoing my MKE hat for my RNG, but I'm not sure what avenue I should take. I don't have access to the the Quad hat, so should I go for a snapshot helm or put str/agi and make it a WS helm. If gear is a factor I can list what I use.
    I don't have a Quad hat for my Rng either so I went with Str+4 WS acc+15 R.Acc+10 R.Att+5 to make a decent piece for both TP and WS. I love snapshot as a Rng, but it doesn't make as a big a difference for Rng as haste does for a melee DD since we don't have an autoshoot feature to take full advantage of it. When I finally get Quad helm I'll redo the Kupo helm for pure ws with the ws dmg+2%, but until then this has been a good dual purpose hat.

  14. #134
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    Quote Originally Posted by Pharaun View Post
    I love snapshot as a Rng, but it doesn't make as a big a difference for Rng as haste does for a melee DD since we don't have an autoshoot feature to take full advantage of it.
    The reason is not due to lack of auto shoot (although auto shoot is a factor in all ranged attacks.)

    As I understand the studies done by VZX and Kirschy, there is a fixed delay (of around 313 frames where 100 is standard for ranged attacks), along with the variable delay for shooting. Snapshot only affects the variable delay.

    Mathematically, because haste operates on melee attacks against the entire attack round (disregarding JA's), it provides an incrementally increased rate of improvement for each added amount of haste. (I.e., each added % of haste has more effect than the one added prior.)

    Because ranged attacks have a significantly large fixed component, and because snapshot only affects the variable portion, the improvement is significantly less than that achieved with haste on melee not only in absolute terms but in incremental terms. (In addition, the smaller the variable portion of the delay, the less effective snapshot is in absolute terms.)

    This limitation of snapshot would be true even if auto attack existed for ranged attacks.

  15. #135
    Melee Summoner
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    Shadow Gorget vs Love Torque vs PCC for Penta

  16. #136
    Yoshi P
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    never PCC

  17. #137
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    Quote Originally Posted by Castellano View Post
    Shadow Gorget vs Love Torque vs PCC for Penta
    Love and Shadow gorget will be too close to tell really. Gorget when attack is capped (or during angon/dia3), Love when not... Either way, you wont see a difference between the two.

  18. #138
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    Love simply because spending 2 yovra organ's on one gorget can have you sentenced to death.

  19. #139
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    Quote Originally Posted by Neosutra View Post
    Kaiser if you can get it. Terror if not.
    Why Kaiser over Terror? The extra def on the shield only really comes into play when blocking, and blocking damage is tiny anyway. The hp+20 is always active in reducing emnity lost/"works" for unblocked hits/magic/tp move dmg.

    Also Sentinel shield is a solid choice for a lot of stuff.

  20. #140
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    Quote Originally Posted by homerun View Post
    Also Sentinel shield is a solid choice for a lot of stuff.
    wat

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