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  1. #1401
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    Quote Originally Posted by StevenW View Post
    Aurore Gloves vs. Commodore Gants for Slug Shot?

    STR+4 / AGI+4 vs. AGI+2 Ranged Acc+5 Enhances Snapshot
    Aurore gloves, Whands if you can get your hands on them but that can depend on the mob and your current buffs. Generally, COR is far behind enough in terms of Ranged Attack that every point will increase your damage by a very consistent amount. Even if you are using Chaos roll in the party, if you're also buffing a mage then you're not going to have Chaos on for 20%-40% of the time minimum depending on how you do your rolls.

    Everything Scritch said about Coffinmaker is also true and while I love my golden gun, I feel like I wasted a nice chunk of my time unlocking the damn thing seeing as I literally have zero uses for it as is. If I'm primarily Quick Drawing something, I just use Corsair's Gun +1 (can be replaced with trial Magnatus now). If I'm TP'ing with Joyeuse or generally using Detonator/Slug Shot at all, I'm using Martial Gun. If I'm using Leaden Salute, I'm either using Martial gun or Peacemaker depending on whether I'm shooting or Melee'ing for TP. Peacemaker for shooting+Salute, Martial for melee+Salute. Pulling is also Peacemaker. There really isn't any room left for Coffinmaker aside from looking pretty.

    That said, the fact that you are shooting with Coffinmaker would account for a handy chunk of your Slug accuracy problems. You should notice a difference immediately with Martial Gun.

  2. #1402
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    Forgive me, but why on earth would you use Peacemaker to gain TP while shooting? That seems like an unholy waste of bullets and effort as its low delay translates to low per-shot TP.

  3. #1403
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    ... Good point. It's 9:30am and I haven't quite slept yet so I was thinking it should work in theory for some reason and TP gain just never crossed my mind. I don't really get to use my Cor outside of exp... ever, so I've never actually test driven shooting for TP+Salute to check for flaws. Martial gun for just about everything except pulling and QD-spam seems fair enough, then.

  4. #1404
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    Quote Originally Posted by Greatguardian View Post
    Aurore gloves, Whands if you can get your hands on them but that can depend on the mob and your current buffs. Generally, COR is far behind enough in terms of Ranged Attack that every point will increase your damage by a very consistent amount. Even if you are using Chaos roll in the party, if you're also buffing a mage then you're not going to have Chaos on for 20%-40% of the time minimum depending on how you do your rolls.

    Everything Scritch said about Coffinmaker is also true and while I love my golden gun, I feel like I wasted a nice chunk of my time unlocking the damn thing seeing as I literally have zero uses for it as is. If I'm primarily Quick Drawing something, I just use Corsair's Gun +1 (can be replaced with trial Magnatus now). If I'm TP'ing with Joyeuse or generally using Detonator/Slug Shot at all, I'm using Martial Gun. If I'm using Leaden Salute, I'm either using Martial gun or Peacemaker depending on whether I'm shooting or Melee'ing for TP. Peacemaker for shooting+Salute, Martial for melee+Salute. Pulling is also Peacemaker. There really isn't any room left for Coffinmaker aside from looking pretty.

    That said, the fact that you are shooting with Coffinmaker would account for a handy chunk of your Slug accuracy problems. You should notice a difference immediately with Martial Gun.
    Hopefully so. I've bought myself a Martial Gun, a good chunk out of my wallet but I'm sure I'll appreciate it. I didn't really feel like breaking the Coffinmaker anyway. (After 2 hours it was 88/300pts.)

    I did notice the dramatic difference in power for Slug Shot with extra attack and/or STR. With unbroken coffinmaker, I was doing maybe 650 with no chaos roll. With 11 chaos roll, I'd easily break 900, up to 1050. Unfortunately though you're right about cycling rolls, just between Chaos, x roll, Evoker's (and sometimes I run off to give myself hunter's, to cope with my currently low skills) I rarely ever have chaos roll on myself long enough to make much of a difference.

  5. #1405
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    If you're having R.Acc problems, just swap a ring for a Behemoth Ring+1 and you should be all right. I found I hit about 85-95% of mobs with http://www.ffxiah.com/item-sets/95478 . Also, Coffinmaker-style weapons are 500 not 300.

  6. #1406
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    Quote Originally Posted by Dathus View Post
    If you're having R.Acc problems, just swap a ring for a Behemoth Ring+1 and you should be all right. I found I hit about 85-95% of mobs with http://www.ffxiah.com/item-sets/95478 . Also, Coffinmaker-style weapons are 500 not 300.
    That set looks really similar to what I hope mine will be when it's done, I'm making the +1 feet this week actually.

    Here's the set I made to show what I use now.

    The Warwolf Belt is augmented with Ranged Acc+4 btw.

    http://www.ffxiah.com/item-sets/173380

  7. #1407
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    This is what I use atm: http://www.ffxiah.com/item-sets/173382

    Recently swapped in Aurore Brais for some of the more evasive Abyssea mobs, I have a hell of a time hitting those with uncapped skill. For shit like lolibri I have another set which uses Denali body, Pahlu legs, and a second Str ring but pretty much the same. If I'm feeling ballsy I'll swap Pahlu for Commodore but it depends on what I'm fighting, generally I end up switching my subjob or food if I'm capping out on accuracy (sushi to curry buns, or /Rng to /War) so pahlu are a nice compromise on acc/str.

    I need to replace that Merman's ring now that there are R Acc+15 rings out but fuck my inventory... Merman's was at least useful for all my other jobs.

  8. #1408
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    Quote Originally Posted by Greatguardian View Post
    This is what I use atm: http://www.ffxiah.com/item-sets/173382

    Recently swapped in Aurore Brais for some of the more evasive Abyssea mobs, I have a hell of a time hitting those with uncapped skill. For shit like lolibri I have another set which uses Denali body, Pahlu legs, and a second Str ring but pretty much the same. If I'm feeling ballsy I'll swap Pahlu for Commodore but it depends on what I'm fighting, generally I end up switching my subjob or food if I'm capping out on accuracy (sushi to curry buns, or /Rng to /War) so pahlu are a nice compromise on acc/str.

    I need to replace that Merman's ring now that there are R Acc+15 rings out but fuck my inventory... Merman's was at least useful for all my other jobs.
    I gave up on hitting abyssea mobs, I have been using a full ranged acc set with corsair bullets in there, and STILL need 6+ hunter's roll to even maintain 50% ranged acc in there, even standing between 4.5-5.5 meters.

  9. #1409
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    Shouldn't Crimson/Blood hands serve you better than Aurore gloves for Slug, especially for the Acc which we all cry about?

    Also Steven, change Rutters for AF feet. -1 STR for +2 AGI and R.Acc can help you land your slugs more reliably. Also, same idea for Crimson hands, as I <3 mine.

    Though having full Marksmanship Merits do help...

  10. #1410
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    They would if they existed for me, haha. My ass is too lazy to go solo Seiryu though so I really can't complain. When Whands are an option, they definitely win out.

  11. #1411
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    Quote Originally Posted by Dathus View Post
    Shouldn't Crimson/Blood hands serve you better than Aurore gloves for Slug, especially for the Acc which we all cry about?

    Also Steven, change Rutters for AF feet. -1 STR for +2 AGI and R.Acc can help you land your slugs more reliably. Also, same idea for Crimson hands, as I <3 mine.

    Though having full Marksmanship Merits do help...
    I do want crimson hands but I don't think I'll ever get them. As for my AF feet, they're with Sagheera :/

  12. #1412
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    Get a rdm friend and duo him cor + rdm !

  13. #1413
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    What's a friend?

  14. #1414
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  15. #1415
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    Situations for nifty mantle on thf?
    I have a good general idea of where it's better but i want to make sure I didn't overlook any situations.

  16. #1416
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    Thinking about NIN weapons..

    I've seen lots of ppl saying the OAT3 weaps are good, are they better than the OA2 fully upgraded?

    Does the OAT3 mean more hits - as i thought the S/D/T rate was shown to be less than expected - does it beat the 40% OAT? Enough to justify the lower damage?

    Oh and best main hand weap thats not Kannagi/Tobi?

    Uzura looks pretty decent.

    Thanks

  17. #1417
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    Uzura has the highest damage outside of Kannagi/Tobi, but I'll bet that an STR Sekka can match it.

    As for Enchu, because the distribution of OA2-3 is the way it is, a fully upgraded OA2 Enchu should pull ahead in terms of DPS. You gain slightly less TP (Enchu OA2-3 is ~1.7 attacks per round, Enchu OA2 is 1.4, accounting before Double Attack), but the difference in base damage bridges that.

  18. #1418
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    Well, keeping with the COR talk:

    LSmate and I are having a debate on WS bodies:

    Aurore vs AF+1?

  19. #1419
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    Aurore Doublet vs. Nin Chainmail when acc. capped?

  20. #1420
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    Quote Originally Posted by Jakson View Post
    Aurore Doublet vs. Nin Chainmail when acc. capped?
    2% DA + abit of str/dex V 5%~ DoT increase? thinking the latter.

    although for aurore you could drop a snipers+1 and TP in a 5STR ring or something and perhaps it'll become closer.

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