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Thread: What's Better?     submit to reddit submit to twitter

  1. #1421
    Burninate all the things.
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    Str+4 vs Agi+1 Racc+2 RAttack+5?

    Personally I'd stick with AF+1 body when you need acc, then use Denali body when you don't (Agi+10 Rattack +9). Aurore is a nice compromise if you don't have the inventory space for 2 sets, though.

  2. #1422
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    Quote Originally Posted by Greatguardian View Post
    Str+4 vs Agi+1 Racc+2 RAttack+5?

    Personally I'd stick with AF+1 body when you need acc, then use Denali body when you don't (Agi+10 Rattack +9). Aurore is a nice compromise if you don't have the inventory space for 2 sets, though.
    So if ACC isn't an issue it's Denali > Aurore > AF+1 or Denali > AF+1 > Aurore?

  3. #1423
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    Fucking double post <_<

  4. #1424
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    Quote Originally Posted by Onorgul View Post
    Uzura has the highest damage outside of Kannagi/Tobi, but I'll bet that an STR Sekka can match it.

    As for Enchu, because the distribution of OA2-3 is the way it is, a fully upgraded OA2 Enchu should pull ahead in terms of DPS. You gain slightly less TP (Enchu OA2-3 is ~1.7 attacks per round, Enchu OA2 is 1.4, accounting before Double Attack), but the difference in base damage bridges that.
    Perfect thanks. Still might make the OA3 one if i can't face VNMT3 but might give it a go. I think i'd rather get LS mates for help than 1000's mobs ><

    I was thinking that if the STR Sekka is matching the Uzura but you can use the STP on Uzura to save some swings to 100tp (i think it puts you at 5tp a hand with other STP in normal non-usufeet build, rather than just under) then itll pulls ahead?

    I know the Xhit build isnt as OMG as moving a 6>5 hit scythe etc... but its still 10%? I lol at it then thought well that might be better than the STR, and damn sight easer to make.

  5. #1425
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    Quote Originally Posted by Dathus View Post
    So if ACC isn't an issue it's Denali > Aurore > AF+1 or Denali > AF+1 > Aurore?
    If Acc is not an issue I would take Str+4 over Agi+1 R. Attack+5, so Denali > Aurore > AF+1.

  6. #1426
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    Quote Originally Posted by Ned View Post
    I was thinking that if the STR Sekka is matching the Uzura but you can use the STP on Uzura to save some swings to 100tp (i think it puts you at 5tp a hand with other STP in normal non-usufeet build, rather than just under) then itll pulls ahead?

    I know the Xhit build isnt as OMG as moving a 6>5 hit scythe etc... but its still 10%? I lol at it then thought well that might be better than the STR, and damn sight easer to make.
    Whether you lose an attack round to get to 100% TP depends on what other Store TP you have. I did some number crunching a while back and, basically, you either need no Store TP whatsoever for Uzura to pull you ahead OR you need Usukane Haramaki and Sune-Ate (in addition to Rajas Ring and Brutal Earring). The way Store TP works with low delay weapons really reduces its effect because all that fractional TP past the tenths is lost.

  7. #1427
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    For thf and dnc, the OAT dagger, or the OAT2-3?

  8. #1428
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    OA2-3 for dnc, but I'm pretty sure that thf does better with OAT.

  9. #1429
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    Quote Originally Posted by Khajit View Post
    Situations for nifty mantle on thf?
    I have a good general idea of where it's better but i want to make sure I didn't overlook any situations.
    Bump for this. On another note, what about Cavaros Mantle? Is it any good?

  10. #1430
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    Quote Originally Posted by Greatguardian View Post
    When Whands are an option, they definitely win out.
    Even versus Skadi Hands or this? (If you don't need the acc on W Hands, obviously.)

    Same question for Detonator; W Hands vs. Skadi Hands vs. Heafoc Mitts.

  11. #1431
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    Quote Originally Posted by Lonoha View Post
    Even versus Skadi Hands or this? (If you don't need the acc on W Hands, obviously.)

    Same question for Detonator; W Hands vs. Skadi Hands vs. Heafoc Mitts.
    Detonator has no STR mod, so you'd be better for R.Atk. Skadi hands would most likely win if ACC isn't needed. Now if you were talking about SLUG, I'd say Hecfoc's ftw.

  12. #1432
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    Quote Originally Posted by Lonoha View Post
    Even versus Skadi Hands or this? (If you don't need the acc on W Hands, obviously.)

    Same question for Detonator; W Hands vs. Skadi Hands vs. Heafoc Mitts.
    Was keeping in mind that Steven probably didn't have access to Skadi hands, though I totally did not notice that Cor could wear those hands. I'd go Heafoc > Skadi > Whands when accuracy is capped for both slug and detonator, then flop the order around depending on how much accuracy I'm needing at the time. But that's just me.

    Edit: Deto doesn't have a Str mod but you're still using fStr2... that's like 6~7 fStr on Heafoc mitts.

  13. #1433
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    for Stringing pummel with capped acc:
    enkidu body or usukane body
    basically:
    8.5atk vs 3str towards fstr 8dex(total of 95dex pre food so not high for dDex)
    thinking enkidu but im not so goods withs teh maths
    usually sitting @ about 380-390atk b4 food

    inb4 change jobs & lolpup etc etc

  14. #1434
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    Which are the current best G.Swords and how do they compare to Naglering @ 6 or 7 hit?

  15. #1435
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    Several of the new magians swords should crush the previous available greatswords.

    I would estimate it to be something like

    Ragnarok 2.0 > Prestelame (OAT) > Caladbolg > Various other 80 trial GSes > Old Gses


    My question: does allowing use of sword strap make the STP Kalavejs superior to the ground strike one?

  16. #1436
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    Post-51 Bard needs Monster Signa or Chanter's Staff. y/n (Assuming full NQ stave set)

  17. #1437
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    Chanter's for March if it ups you a skill tier.

  18. #1438
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    Asking for a friend - What Merits should a corsair get? Which to 1 which to max?

  19. #1439
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    Quote Originally Posted by Lyramion View Post
    Asking for a friend - What Merits should a corsair get? Which to 1 which to max?
    I did 5/5 Quick Draw Recast and 5/5 QD Acc in group 1

    Group 2 I went with 5/5 Snake Eye, 1/5 Loaded Deck and working on 4/5 Fold. Snake eye is entirely too useful not to cap. The rest of Group 1 is kinda meh as well.

  20. #1440
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    Quote Originally Posted by Kadaj View Post
    I did 5/5 Quick Draw Recast and 5/5 QD Acc in group 1

    Group 2 I went with 5/5 Snake Eye, 1/5 Loaded Deck and working on 4/5 Fold. Snake eye is entirely too useful not to cap. The rest of Group 1 is kinda meh as well.
    Did the same thing, never looked back.

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