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  1. #121
    New Merits
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    Alexander

    If all of these are elemental WS then I for one am happy and hope that unlike the crappy early ones these are made with melee mods in mind and can deal nice, consistent damage. Might be much to ask but it'll be nice to have WS to deal good damage to things with high physical resistance or that are just weaker to magic attacks (looking at you slimes and mobs that Invincible).

  2. #122
    New Odin
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    Excalibur
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    Lakshmi

    Numbing Shot - Two-hit, melee ranged WS? Name implies it might be a stun WS.
    The ice effects when the gun goes off and the 'numb' really screams added effect: paralyze to me.

    To each his own though.

  3. #123
    Sci
    Sci is offline
    Sea Torques
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    Phoenix

    Sanguine Blade looks identical to Cruel Riposte that Mieuseloir B Enchelles uses. All that can be seen from the logs is a large HP drain when that's used. It's possible that more than HP is drained, but I wouldn't count on it.

  4. #124
    Bagel
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    Valefor

    Quote Originally Posted by Sci View Post
    Sanguine Blade looks identical to Cruel Riposte that Mieuseloir B Enchelles uses. All that can be seen from the logs is a large HP drain when that's used. It's possible that more than HP is drained, but I wouldn't count on it.
    Teleport-Altep and Teleport-Mea look identical to each other. Lots of food effects look identical. The graphic designers are lazy or (more likely) understaffed.

  5. #125
    Falcom is better than SE. Change my mind.
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    Numbing Shot - Two-hit, melee ranged WS? Name implies it might be a stun WS
    Speculation on KI is it'll be ice based with a chance to paralyze the enemy, which makes sense considering scorpions have Numbing Breath which paralyzes.

    EDIT: Bleh, got beat to it.

  6. #126
    Ridill
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    Safe to say Aghea probably won't be stronger than Y/G/K, I only wonder if it will allow for 2 step light or at least the ability to make light off of Fusion (gekko -> kasha -> aghea?).

    Also if they do come with some form of aftermath I will be sorely disappointed if Tachi: Butterfly doesn't give papillon wings.

  7. #127
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    Ragnarok

    Inferno Scythe might be the one hit ratio bonus WS Drks have been waiting for.

    Herculean Slash sounds like it should either have a high modifier in STR or high ftp. Hercules is known for his strength, so perhaps a Spinning slash +1 with some ice or terror effect (thinking of the campaign hero WS that gives terror and is also ice based).

  8. #128
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    3 things I want to know;


    1 - Good DMG WS?

    2 - Good utility? (added effects)

    3 - WS properties. I doubt they'll be level 3 property WS like relics, but if that GKT WS is Fragmentation property I will crap my pants for joy. No more wishing I had Kaiten.

  9. #129
    New Odin
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    Quote Originally Posted by Malacite View Post
    3 things I want to know;


    1 - Good DMG WS?

    2 - Good utility? (added effects)

    3 - WS properties. I doubt they'll be level 3 property WS like relics, but if that GKT WS is Fragmentation property I will crap my pants for joy. No more wishing I had Kaiten.
    I believe it is safe to say that most of these WS will probably be either a 2 or 3. Most of the jobs only have room for utility weaponskills anyway.

  10. #130
    BG Content
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    They look mostly single-hit and way too many of them look magical. That spells disaster.

    But don't worry. Next time you're out on COR in your Denali bonnet soloing some Lamia, you'll be able to waste 100TP to paralyze her.


    ... I'm mostly disappointed that all the 1H jobs didn't come away with 8-hit crit WSs.

  11. #131
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    I am not looking forward to getting more sea gorgets tho..... hopefully it will be something I already have...

  12. #132
    Bagel
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    Well at least some of them looked kinda cool

  13. #133
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    why are ninja weapons skills always utter shit.

  14. #134
    RIDE ARMOR
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    I just hope to god they don't suck. Please SE, don't be stupid and make the newest WS's like ALL previous elemental WS's. Utter garbage.

  15. #135
    Ridill
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    I just want something to replace all the WS's we got from 55-60.

    Sidewinder, Raging rush, guillotine, etc

  16. #136
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    You know, the Majority of the Tachi: Style weaponskills are deceptively "Elemental" looking but are in fact Physical, we could be seeing a little of the same applied here. Where they look deceptively elemental but are in fact Physical.

    Plus! even IF they were Elemental take a quick look at "Primal Rend" For BST, its Light Elemental and basically plows anything with Defense. There would need to be obvious tweaking for jobs that get Large attack boost/DMG mod WS' like Steel Cyclone or Y/G/K, but its to say all Elemental weaponskills do not suck.

  17. #137
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    Quote Originally Posted by Aristio View Post
    14 new weaponskills. 14 Base trial of the Magians weapons. Coincidence?
    Yes.

    The character using Flash Nova is in Ares, and the Magian club is only equippable by WHM.

  18. #138
    Absolute Messenger of Promathia
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    While i agree its a sheer coincidence, SE has always been one to "Show off" Gear instead of making it job appropriate.

    Like the SMN using a Scythe a while back, and i know theres more but too lazy to find them.

  19. #139
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    I wish they'd make a scythe for SMNs so people would just shut up about that.

    No, they aren't "ones to show off gear". In 9 out of 10 promotional screenshots, all characters involved are wearing AF.

    Also, the character using the staff WS is in Homam which is not equippable by any class that can use the Magian staff.

  20. #140
    E. Body
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    Quote Originally Posted by Corrderio View Post
    In before PS2 limitations.

    Honestly SE needs to fix throwing and make Shurikens worthwhile to craft for Ninjas.

    Omg. Amen to this. Shurikens have the potential to have the highest DPS in the game, if only we had WSs. And if PS2 limitations were the issue, why have they been able to add the nyzul WSs and now these with no issues. Lazy bastards

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